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3. Maybe it calculates as Dmg[Killer][Victim] / 13 * 20, straight across. If it follows Order of Ops, it would.As in: (Dmg[Killer][Victim] / 13)* 20
nice idea but...1. omg indent your code propely2. Dont read the INI on every kill, it will stay the same! read it once at startup^^3. 13*20 is 260 dont calculate it everytime^^
if Damage <= GetPlayerStat(Victim,'Health') then Dmg[Victim][Shooter] := Dmg[Victim][Shooter] + Damage else Dmg[Victim][Shooter] := Dmg[Victim][Shooter] + GetPlayerStat(Victim,'Health');
iif(Realistic = true,...
iif(Realistic,
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
Try now. (i changed the code)