Author Topic: Fuzzy Poly's  (Read 1372 times)

0 Members and 1 Guest are viewing this topic.

Offline Grim

  • Major
  • *
  • Posts: 67
  • Boop-boop-de-boop
Fuzzy Poly's
« on: June 13, 2007, 08:46:12 pm »
So, I'm working on a new, sexy map in polyworks. I go to save and compile it, and WHAM, right when I play it everything's all fuzzy. If anyone has any suggestions or links, I'd greatly appreciate it.



92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

Offline Krypt_

  • Soldier
  • **
  • Posts: 159
Re: Fuzzy Poly's
« Reply #1 on: June 13, 2007, 09:00:02 pm »
Your problem comes with the texture you are using, the edge of it I mean. You can always change an edge to match a certain texture by editing the edge file to another texture related name (or so I believe without looking at my folder).

Textures use Edges, so try to see if your edge is doing the fuzzy effect (which it most likely is) if not come back and tell me. See if you can figure it out from here.

Expression.Freedom.Art.

Offline fireblade212

  • Camper
  • ***
  • Posts: 263
  • The gods chose right.
Re: Fuzzy Poly's
« Reply #2 on: June 13, 2007, 09:07:46 pm »
btw can i ask what texture that is? i like it , and its what Krypt_ said
Mapmaker-mapmaker plus                         

Working map-  thinking
My game forum(register)

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: Fuzzy Poly's
« Reply #3 on: June 13, 2007, 09:09:36 pm »
Yep, it's the edge.

In order to fix this, follow these easy steps:
1) Go to Soldat->Textures
2) Find the texture that you are using for the map.
3) Copy and paste.  Rename the copy to whatever you want.
4) Go to whatever mapmaker you are using and load that copy of the texture (the one you renamed).

This will help get rid of the edge without affecting the original texture.
« Last Edit: June 13, 2007, 09:12:21 pm by Eagles_Arrows »

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Grim

  • Major
  • *
  • Posts: 67
  • Boop-boop-de-boop
Re: Fuzzy Poly's
« Reply #4 on: June 13, 2007, 09:32:43 pm »
First, what are edges?

Second, is there a way that I can get the edge to look like nice orderly grass?

Thirdly, can I just delete the edges folder, or will it crash soldat?

Thanks for the help!

Also, the texture is Rodzynka off of Anna's texture pack (I think).
http://forums.soldat.pl/index.php?topic=62.0 <-- Were I got it from
« Last Edit: June 13, 2007, 09:38:28 pm by Grim »

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

Offline fireblade212

  • Camper
  • ***
  • Posts: 263
  • The gods chose right.
Re: Fuzzy Poly's
« Reply #5 on: June 13, 2007, 09:40:38 pm »
i sujjest you do what E_A told you to or you could posibly not play any maps that use it
Mapmaker-mapmaker plus                         

Working map-  thinking
My game forum(register)

Offline Grim

  • Major
  • *
  • Posts: 67
  • Boop-boop-de-boop
Re: Fuzzy Poly's
« Reply #6 on: June 13, 2007, 09:48:23 pm »
Sorry for the onslaught of questions, I just haven't done this in awhile.

What are prefabs, and how do I put them in a map?

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: Fuzzy Poly's
« Reply #7 on: June 13, 2007, 10:03:41 pm »
First, what are edges?

The name itself pretty much explains what it is.  It's an image of a thin line that is placed along the (exposed) edges of each polygon.

Quote
Second, is there a way that I can get the edge to look like nice orderly grass?

Don't change it; do what I said in my last post.

Quote
Thirdly, can I just delete the edges folder, or will it crash soldat?

You could... but then again, that wouldn't be the smartest thing to do.

What are prefabs, and how do I put them in a map?

Prefabs are files that contain map components.  You can save polygon structures, sceneries, waypoints, objects, etc. in a prefab.  Prefabs can be saved by importing them and loaded by exporting them (Polyworks->File->Import/Export)

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Grim

  • Major
  • *
  • Posts: 67
  • Boop-boop-de-boop
Re: Fuzzy Poly's
« Reply #8 on: June 13, 2007, 10:04:08 pm »
Uggh, sorry for all the questions, I just need an extreme refresher course on this!

Now, I can't seem to load prefabs! I have some lighting prefabs in the right folder but there not showing up in the import menu! Anyone know why?
« Last Edit: June 13, 2007, 10:08:31 pm by Grim »

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Fuzzy Poly's
« Reply #9 on: June 14, 2007, 07:34:33 pm »
Hm... I don't think PW supports prefabrications for the lighting tools (they're the most recent functions added to the editor) :-X Perhaps in the next PW ver.

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Fuzzy Poly's
« Reply #10 on: June 20, 2007, 12:53:43 pm »
That texture looks pretty nice, a nice mossy jungle like texture!