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I can see a lot of conflict at the area between the two bases. And why did you put green and yellow bases also?
I can make a better one, that one only took about 15 or so minutes
Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
Donate to enesce
I'm making another right now
And pray, where the heck are you gonna put the alpha and bravo spawn points and make it even. You can't exactly put on at the top and another at the bottom...@ Kavu...Can I steal your background?
This map is very small for more bases. My suggestion is to make it more of a maze-ish map so it's not too much chaos. Tunnel-networking helps promote team-play! Especially in realistic.Also, I guess you can have only one stats in between red and blue base. And if you're gonna give me a base like the one you have in there I'm gonna have to make the box-hole thicker - glitches could occur. And don't use colliders for a bullet-proof wall - use bullet-only-colliding polygons instead! Hopefully this wil lturn out good......
Quote from: Funkyguts on July 03, 2007, 07:55:26 amwhy don't you want colliders instead?For one it's bad map making.Secondly, you can get around it. Making scenery in FRONT will make it go over the polygon. If you want it to be in the BACK you can create like a long scenery (col_) and stretch it where you want the coliders to be, set that scenery to BACK and put INVISIBLE polygons over it and make those polygons be bullet-only-collide. Ta Da.
why don't you want colliders instead?
if I use bullet collide polys, it'll go over the scenery, I want the scenery to be at bottom level so it'll be more realisticwhy don't you want colliders instead?
@Kryp -- go buy some skills. use /command to bring up the commands.
Colliders are good for barrels, crates, ect. but not for supports and such. you just have to play around with them a bit.@Kavu...I meant texture... >.<