Author Topic: Game Mode: Territorial Take Over (Join the Fun)  (Read 7888 times)

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Offline Kavukamari

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #20 on: July 01, 2007, 01:17:14 pm »
y do u need it funny? O.o, did you mean fun?

are you try it? I can make a better one, that one only took about 15 or so minutes...

Date Posted: July 01, 2007, 02:16:16 PM
I can see a lot of conflict at the area between the two bases. And why did you put green and yellow bases also?

the green and yellow bases are to be captured, they're neutral bases
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Offline zyxstand

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #21 on: July 01, 2007, 05:30:14 pm »
Yeah I already told him about the conflict between the spawn-areas.  I also told him the overall map too poor in quality :/
Can't think of anything original to put here...

Offline ~Niko~

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #22 on: July 02, 2007, 11:40:39 am »
I can make a better one, that one only took about 15 or so minutes
To you cost you 15 minutes..  I am doing one that is costing me HOURS...

Offline Kavukamari

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #23 on: July 02, 2007, 02:08:00 pm »
I'm making another right now, heres the unfinished overview:


Date Posted: July 02, 2007, 03:05:07 PM
if I remove the "flag squares" will you put them in yourself?

the weaps get taken away when the enemy passes the opposite team's circle (the orbs with lights next to them)

don't worry, I'm putting in more bases
"Be mindful of fame, show a mighty courage, watch against foes. Nor shalt thou lack what thou desirest, if with thy life thou hast comest out from that heroic task."

Offline zyxstand

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #24 on: July 02, 2007, 03:41:32 pm »
This map is very small for more bases.  My suggestion is to make it more of a maze-ish map so it's not too much chaos.  Tunnel-networking helps promote team-play!  Especially in realistic.
Also, I guess you can have only one stats in between red and blue base.  And if you're gonna give me a base like the one you have in there I'm gonna have to make the box-hole thicker - glitches could occur.  And don't use colliders for a bullet-proof wall - use bullet-only-colliding polygons instead!  Hopefully this wil lturn out good......
Can't think of anything original to put here...

Offline ~Niko~

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #25 on: July 03, 2007, 06:53:14 am »
I'm making another right now
Make a DECENT map for a great server, please, you've maked a great map (Inspirated in Pokemon), please spend more time on it and your future maps. My map will be right in 2-3 days. (Cave) I'm finishing the color of it, then, the Scenery.
« Last Edit: July 03, 2007, 06:55:53 am by ~Niko~ »

Offline Funkyguts

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #26 on: July 03, 2007, 07:55:26 am »
:o And pray, where the heck are you gonna put the alpha and bravo spawn points and make it even. You can't exactly put on at the top and another at the bottom...

@ Kavu...

Can I steal your background?  ;D
« Last Edit: July 03, 2007, 07:58:12 am by Funkyguts »
HAHA!!! I MADE YOU READ!!!

Offline ~Niko~

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #27 on: July 03, 2007, 11:33:36 am »
Woash my map will be GREAT ;D!!! I'm working on it. It needs... 5-6 hours more. (In 2 days i completed it)

Offline Kavukamari

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #28 on: July 03, 2007, 01:18:21 pm »
:o And pray, where the heck are you gonna put the alpha and bravo spawn points and make it even. You can't exactly put on at the top and another at the bottom...

@ Kavu...

Can I steal your background? ;D

anyone is allowed to use red and green in their map :P

(so yes ;) )

Date Posted: July 03, 2007, 02:15:14 PM
This map is very small for more bases. My suggestion is to make it more of a maze-ish map so it's not too much chaos. Tunnel-networking helps promote team-play! Especially in realistic.
Also, I guess you can have only one stats in between red and blue base. And if you're gonna give me a base like the one you have in there I'm gonna have to make the box-hole thicker - glitches could occur. And don't use colliders for a bullet-proof wall - use bullet-only-colliding polygons instead! Hopefully this wil lturn out good......

if I use bullet collide polys, it'll go over the scenery, I want the scenery to be at bottom level so it'll be more realistic

why don't you want colliders instead?
"Be mindful of fame, show a mighty courage, watch against foes. Nor shalt thou lack what thou desirest, if with thy life thou hast comest out from that heroic task."

Offline zyxstand

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #29 on: July 03, 2007, 01:27:48 pm »
Because it's poor map-making

why don't you want colliders instead?

For one it's bad map making.
Secondly, you can get around it.  Making scenery in FRONT will make it go over the polygon.  If you want it to be in the BACK you can create like a long scenery (col_) and stretch it where you want the coliders to be, set that scenery to BACK and put INVISIBLE polygons over it and make those polygons be bullet-only-collide.  Ta Da.
Can't think of anything original to put here...

Offline Kavukamari

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #30 on: July 03, 2007, 07:20:27 pm »
ur quote got messed up :P I'll change the collider thing, ok?

Date Posted: July 03, 2007, 07:08:18 PM
go back online wit ur server plz I miss it
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Offline ChromedGun

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #31 on: July 04, 2007, 09:01:04 am »
if I use bullet collide polys, it'll go over the scenery, I want the scenery to be at bottom level so it'll be more realistic
why don't you want colliders instead?

You could simply make the poly invisible by giving it 0% opacity.
...Colliders are better though, your soldat can stick his weapon up and fire if you are in a collider, I don't think this would work in a poly.

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Offline Funkyguts

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #32 on: July 04, 2007, 09:43:56 am »
Colliders are good for barrels, crates, ect. but not for supports and such. you just have to play around with them a bit.

@Kavu...

I meant texture... >.<
« Last Edit: July 04, 2007, 09:46:39 am by Funkyguts »
HAHA!!! I MADE YOU READ!!!

Offline Kavukamari

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #33 on: July 12, 2007, 11:24:35 pm »
come back to the server zyxstand T_T I miss you

Date Posted: July 13, 2007, 12:15:45 AM
Colliders are good for barrels, crates, ect. but not for supports and such. you just have to play around with them a bit.

@Kavu...

I meant texture... >.<

oh the texture? maybe... (give a citation (tell them you used my texture) somewhere)
"Be mindful of fame, show a mighty courage, watch against foes. Nor shalt thou lack what thou desirest, if with thy life thou hast comest out from that heroic task."

Offline Bgretydews

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #34 on: July 31, 2007, 10:00:28 am »
The server doesent work anymore >_<
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Krypt_

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Re: Game Mode: Territorial Take Over (Join the Fun)
« Reply #35 on: July 31, 2007, 12:52:16 pm »
Bgrety, it ain't working because zyx is currently vacationing in Virginia this week. I was speaking with him on AIM and he tells me that he'll be back soon and will be able to start up the server again. Patience is virtue :D

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