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Author Topic: Halo Legendary Trilogy [In developement]  (Read 133893 times)

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Offline Espadon

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Re: Halo Legendary Trilogy
« Reply #140 on: June 29, 2007, 12:35:48 pm »
Oh, that's just the background. I was too lazy to get the background blank. Here's where it came from:


I just played it in FullScreen with the gamma turned halfway...wow. I totally blew myself away with my own work lol!
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Offline adadqgg

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Re: Halo Legendary Trilogy
« Reply #141 on: June 29, 2007, 12:52:12 pm »
Not taking those suggestions, Adad, sorry. I've experimented with high-velocity shotguns but in the end, it's either the M90 or the Spartan Laser, and I think people would mourn the loss of the M90 more than the Spartan Laser (which is doing quite well in the Ruger slot).


u can make M90 chainsaw(it works) and make energy sword knife, then u can put convie carbine it the mod.
« Last Edit: June 29, 2007, 12:56:19 pm by adadqgg »

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Offline Espadon

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Re: Halo Legendary Trilogy
« Reply #142 on: June 29, 2007, 02:13:09 pm »
u can make M90 chainsaw(it works) and make energy sword knife, then u can put convie carbine it the mod.

Absolutely not because:

1) Taehl found that Chainsaw sound mechanics won't work to make a independent shooting sound.
2) Moving the E Sword to Knife would make it lose the blue ignition glow and also the signature Lunge ability -- you can't lunge too well with a knife, and you can't throw a E Sword in Halo.
3) You idea is overpowered and will not work to the best of this mod's interest. Don't try to make your favorite weapon overpowered, okay? It's not gonna happen. Make your own mod for the Spartan Laser if you want that.
4) High-velocity birdshot is going to generate a bunch of push-back recoil. Does the LASER FIRING Spartan Laser have any recoil at all? NO.

How am I supposed to keep the mod faithful to Halo if I have some superweapon that works nothing like the actual stuff in-game?

PS: I know about the laser-scatter effect. If I wanted it, I would have put the Spartan Laser on auto.

Date Posted: June 29, 2007, 02:01:20 PM
Oh, and I made this Halo-flavored interface a while back, cobbled from parts of the Halo Windows Media Player Skin. Should I include in the final mod?

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Offline xtishereb

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Re: Halo Legendary Trilogy
« Reply #143 on: June 29, 2007, 03:08:25 pm »
You've been busy this past week. Looking great.
Yeah, I should probably start working on that mod config program. I don't want any of those sexy graphics you've made to go to waste.
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Offline -Skykanden-

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Re: Halo Legendary Trilogy
« Reply #144 on: June 30, 2007, 02:27:25 am »
wow great interface, where is the dowload?

Offline Bunney

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Re: Halo Legendary Trilogy
« Reply #145 on: June 30, 2007, 07:01:35 am »
Yeah the interface looks cuwl :D clean and nice :D

Offline Espadon

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Re: Halo Legendary Trilogy
« Reply #146 on: June 30, 2007, 07:11:33 am »
Well, Sky, is the weapons menu (and the needler) okay? If it is, I'll start putting together the Beta.
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Offline -Skykanden-

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Re: Halo Legendary Trilogy
« Reply #147 on: June 30, 2007, 07:13:21 am »
well no problem, i can play with it :D

Offline Espadon

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Re: Halo Legendary Trilogy
« Reply #148 on: June 30, 2007, 09:22:14 am »
Uh yeah that makes me feel very confident to release the Beta lol.  :-X

Oh well I'll release it anyways.

Date Posted: June 30, 2007, 08:27:09 AM
This release is limited. The download will disappear in a few days.
The Halo Legendary Trilogy Multiplayer BETA hath been released. Here is the README:
---------------------------------------------------------------------------------
This is the Online Multiplayer Beta. what you can expect are:

o Full set of weapons-gfx
o Full set of Interface-gfx
o Complete Non-Reg'd Interface
o Complete Gostek set
o Working bot set
o Text set
o Objects-gfx
o A colors.txt to help with armor colors

What you cannot expect are:

o Complete set of quality sounds
o Team 2 Covenant Gosteks
o Extra Crosshairs
o Canonical Bots [this includes the Elites and the rest of the SPARTAN team]
o Extra Weapons
o Config.exe
o Extra Flood Bots
o Dedicated Maps
o Dedicated Sparks-gfx
o Dedicated Textures
...Among other frills.

Your feedback is greatly appreciated!

File backup is strongly advised, especially for the interface. Also you might want to move bots you have to another folder to facilitate testing the mod's bots.

Thanks!

Beta downloads have ceased ~ Esp 7.03.07

Sound patch on page 9 and MJOLNIR armor patch on page 10!
« Last Edit: July 03, 2007, 06:05:43 am by .·: êšþãÐøñ :·. »
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Offline xtishereb

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #149 on: June 30, 2007, 03:07:10 pm »
I snagged a copy of the beta.
Oh, and Espadon, I can't send you private messages, so I sent an e-mail to your MSN account. In any case, I'm on MSN Messenger for the rest of the day. Talk to me ASAP.
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Offline -Skykanden-

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #150 on: June 30, 2007, 03:33:16 pm »
I have a honours to say:

That's a really good job! I love the gfx, good idea with the bow

Continue by that way

Ah, where is the carabine?

EDIT:

WTF:
« Last Edit: June 30, 2007, 03:42:52 pm by -Skykanden- »

Offline Espadon

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #151 on: June 30, 2007, 03:47:58 pm »
Aw, sorry Shereb, I've got to go to work for the rest of the day D=

The needles stick into stuff, Sky. The "actual" needler (steyr aug) also has the sticky needlers, but I took it off for the Multiplayer version.

Give me feedback on weapons balancing -- Thanks!
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Offline -Skykanden-

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #152 on: June 30, 2007, 04:08:15 pm »
No, that was really easy, without effort, i had a flash idea :P

EDIT: I think the text is too little

Offline Hiro

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #153 on: June 30, 2007, 09:04:16 pm »
Downloading as we speak. This will be so good, I can just tell. :)
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Offline Espadon

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #154 on: June 30, 2007, 09:14:06 pm »
EDIT: I think the text is too little

It won't look better if I made it bigger, I can guarantee you that.

I took out the Carbine 'cuz you wanted the Spartan Laser, Sky. ::)
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Offline +REPredator+

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #155 on: June 30, 2007, 10:02:48 pm »
No the carbines gone =(

Offline Grimreck

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #156 on: July 01, 2007, 01:40:57 am »
Yes! Final i found a downoad!
Espadon I have been looking at this mod and i love what you have done!
Out of the three other halo mods none of them can compare to yours. Some don't even bother to change the stats of the weapons.

I have one suggestion:
-have the spartan laser, missile pod, mabey the M2 as replacements for the flamer. Since you will have advantage using those weapons why not have them as bonuses

The transparent graphics are awsome and the detail you have put into the weaposn is great

Can't wait for the final version! :)

Offline Espadon

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #157 on: July 01, 2007, 05:53:18 am »
Interesting idea, Grim, the only one I think that might work would be the Missile Pod. However, do remember that the Flamer in Soldat is the only flamer slot that has working flames, so I might not want to waste it. I'll think about it.

Do remember that some of the Halo mods were released before 1.3.1 and WM ability. Credits to them, though, for helping me with ideas on how to execute the in-game for the M90 -- I'd say the M90 was one of the toughest in-game weapons to make and I'm terribly proud of  mine. It's good to hear that you guys enjoy the Beta. Maybe you enjoy it too much... ;D

Predator. NO DUH the carbines gone. I said not to expect extra weapons in this Beta -- its just for multiplayer balancing. And the carbine wasn't balanced enough to make it to the release anyways.

Oh yeah the muzzle flashes aren't complete in the Beta, forgot to list that.
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Offline Hiro

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #158 on: July 01, 2007, 06:56:47 am »
That writing under all the weapons in the select menu....what the heck does it say? It's too small to read and gets in the way of the name of the gun. I suggest you take it out.

Also, in your "Colors.txt" file, what coding are you using? What is "$00B5966C" and how can I make that into RGB for soldat. Thanks.

Awesome mod. Everything looks really good. Hmm, though it would be nice if the objects like health and grenades were a bit more...distinguishable. Right now they all kinda look the same.
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Offline Espadon

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Re: Halo Legendary Trilogy |Multiplayer BETA Released|
« Reply #159 on: July 01, 2007, 07:08:55 am »
Paste the color code into Soldat.ini, in your player section.
I'll revamp some stuff, thanks for the feedback.
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