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Author Topic: Halo Legendary Trilogy [In developement]  (Read 139129 times)

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #440 on: August 18, 2007, 09:03:15 am »
Andrelie, have you played Halo 3 Beta? If not then no.

And Freedom. No.

I'm not passing out any more betas because all you people do is get a beta and disappear (very few exceptions).
NO MORE OF YOU SO-CALLED "BETA TESTERS!"
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Offline andrelie

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Re: Halo Legendary Trilogy [In developement]
« Reply #441 on: August 18, 2007, 09:29:35 am »
Andrelie, have you played Halo 3 Beta? If not then no.

And Freedom. No.

I'm not passing out any more betas because all you people do is get a beta and disappear (very few exceptions).
NO MORE OF YOU SO-CALLED "BETA TESTERS!"
ok, i understand, but 1: "I'm not passing out any more betas because all you people do is get a beta and disappear", im not one of them. but i under stand, and good luck finish this ;D (just tell me if there is something you need then i will try get it)
Im sorry for the spamming...

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #442 on: August 18, 2007, 09:53:54 pm »
I'm actually working on a crapload of changes right now, from the new flamer to the incendiary grenade to new boxes and bullets. I think I'm going to replace the needler with the spiker for multiplayer since that'll work with the default WM much better.

Anyways here's the new flamer.
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #443 on: August 18, 2007, 10:11:41 pm »
I like this new flamer, looks awesome. And it does seem to look like the flamer screenies we've seen. Good job.
Um, what's wrong with the needler? I don't know a 'spiker' weapon so I don't know if it would be better. I'll happily test it out for ballance though. ^.^
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Offline Whitehouse

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Re: Halo Legendary Trilogy [In developement]
« Reply #444 on: August 19, 2007, 12:10:24 am »
i dont know if u know about the scarab gun..but its a gun that was in halo 2 that was sorta like a easter egg...i was wondering if it be a better choice for any of the guns u have already selected especially the bow becuz it was the msot powerful gun in the game

Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #445 on: August 19, 2007, 01:57:14 am »
Andrelie, have you played Halo 3 Beta? If not then no.
I played the beta for H3.  'Twas awesome.
I agree with the spiker replacing the needler.  The flamer is pure burnination.
NO MORE OF YOU SO-CALLED "BETA TESTERS!"
Well said.  Personally, observing the progress is pretty cool.  I don't mind if I don't get a copy.  I mean, I will download it as soon as you make it a public release, and I like to help, but you must be under a load of crap already, what with real life, finishing the  mod, and trying to make it perfect.  I admire that.  So begging and hassling for a "beta" doesn't exactly relieve the workload.
By the way, do you want scenery for vehicles/destroyed wreckages?  I was making some for my maps.

And for Whitehouse...
I tried to do that myself.  It is unbalanced, even if it is the point. No.

Offline andrelie

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Re: Halo Legendary Trilogy [In developement]
« Reply #446 on: August 19, 2007, 05:40:55 am »
:shock: nice flammer, 1 question... how can you get the time to make this? i tried to make some weapon changes but no... i finished with nothing... ;D
Im sorry for the spamming...

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #447 on: August 19, 2007, 08:04:54 am »
@ Andrelie

I'm modding faster than I did in the beginning because I've frankly been making mod (privately) for 3 years. My first needler back in 1.2.1 looked like a shriveled-up 'needler-jerky' and took almost 3 weeks, so experience is everything.

@ Hiro

I'm going to use spiker since we already have the Drake Needler, but mainly because online, the needler won't shoot arrow-needles like I have in my WM, but rather the bullets, which, despite all my efforts, refuse to look like needles. Spiker would be a reasonable alternative that allows for use of bullets instead of something 'radical,' like arrows.

I'm also contemplating big changes in the flames and eventually explosion so to look more like Halo. I need this to be perfect.

@Whitehouse

You know, I did say before I'd include every weapon (even an unofficial weapon -- Drake Needler!) but I think I'll leave the scarab gun out this time. If I include it, there's no way to make it 'hard-to-get' Easter-egg status, unless it's Rambo bow, but even then it won't work because Rambo bow only shoots arrows and doesn't accept bullet gfx. And if it's just a normal, albeit powerful gun, it'll just become a game killer because everyone would just scarab gun the whole place.
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Offline fast_ede

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Re: Halo Legendary Trilogy [In developement]
« Reply #448 on: August 19, 2007, 12:06:52 pm »
The difference between the Drake and the Scarab gun is that the Drake was an actual weapon created for the halo universe but the scarab is just a plasma rifle gfx with massive ammounts of power (infinte shooting, no heat and huge damage) The scarab gun just isn't meant for acctualy playing in the game, it was just for fun :) . Oh , and the flamer, I like, I like. but I think the front need some tweaking, isn't the nozzle pointed up a touch?
« Last Edit: August 19, 2007, 12:08:31 pm by fast_ede »


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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #449 on: August 19, 2007, 12:22:16 pm »
Oh , and the flamer, I like, I like. but I think the front need some tweaking, isn't the nozzle pointed up a touch?

It surely is. But the only way to show it is by shading it so it looks that way. You can't even notice it in-game, since the only place it shows up is in the kill-log and even then it's resized even smaller. ^^
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #450 on: August 19, 2007, 01:37:07 pm »
I remember back from a post way back when, the G/GNR (Laser) was giving you trouble with the recoil.  Is it still?  I found a string of code you can put in the "weapons.ini" to take out recoil.
Quote
[Gugnir]
Damage=2500000
FireInterval=225
Ammo=10
ReloadTime=0
Speed=150000
BulletStyle=14
StartUpTime=180
Bink=10
MovementAcc=-12
Recoil=0

Specifically, in the realistic weapon ini, this makes it so when you fire it travels up.  Found out about it this morning, tweaked it a bit to work.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #451 on: August 19, 2007, 01:47:17 pm »
...lol, sorry, you kinda got many things wrong here. Back then, I was talking about recoil with ada because ada wanted the "Gungnir" (that's the spear in Norse mythology, you spelled it wrong xD) to shoot really high velocity shotgun shells, and the kickback from that is totally unrelated to recoil (and increases proportionally to bulletspeed). And, eh, modding for 3 years has shown me most of the tricks with weapons.ini. ;)

G/GNR is also a 5-shot weapon and...I'll let you fiddle with it a bit before we discuss about it.

Thanks anyways.
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #452 on: August 19, 2007, 02:16:55 pm »
Quote
Gungnir
DAMN!  I knew I'd get that wrong.
Oh well.

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #453 on: August 19, 2007, 11:08:01 pm »
Oh, you mean if the mod was played online on a normal server. I understand now. Well, its good to know that you're thinking of everything. Its true that we will want to play this mod online. ^.^
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Offline Will

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Re: Halo Legendary Trilogy [In developement]
« Reply #454 on: August 20, 2007, 11:53:02 am »
Espadon, haven't you noticed how the arrows act strangely when they are stuck in teh ground. I tried experimenting with them too but they are like, rotating when dissapearing. It looks sorta funky.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #455 on: August 20, 2007, 12:10:07 pm »
It looks totally okay with the mod. It's been like that since the beginning of time. ;)
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Offline andrelie

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Re: Halo Legendary Trilogy [In developement]
« Reply #456 on: August 20, 2007, 12:14:50 pm »
erm... what? o.O
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Offline Mr Killer

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Re: Halo Legendary Trilogy [In developement]
« Reply #457 on: August 20, 2007, 12:36:02 pm »
Nice mod! But I'm not fan of Halo ;P. And I prefer playing on my mods :P. But your gosteks rock!

Offline Will

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Re: Halo Legendary Trilogy [In developement]
« Reply #458 on: August 20, 2007, 01:27:08 pm »
so you're okay with weird dissapearing arrows. If there is alot of them it looks weird

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #459 on: August 20, 2007, 03:06:48 pm »
Well if you have too many active entities the FPS will drop faster than a porn star's panties, so arrows have to disappear after a while. I'd rather have 'realistic' sticky arrow-needlers than bullet-arrows, even if they do turn into the polygon to disappear.
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