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Author Topic: Halo Legendary Trilogy [In developement]  (Read 139070 times)

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #480 on: August 24, 2007, 09:21:06 pm »
Frag...considering that none of my exploding stuff are plasma based.... ::)

And a big NO for vehicles. Coolio, you've been useless and you still are useless. Go post in some other thread. I'm tired tonight and hearing about ridiculous SH1T like vehicles is about all I can take.
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #481 on: August 25, 2007, 03:10:21 am »
Also are you going to add in any vehicles?
What do you think?
yeah but which explosion to choose? Plasma or frag?
Personally, the old mods that had plasma explosions were loads of crap.
Espadon, Bungie's updated info on the M6G pistol, M7 SMG, Frag grenade, and M90 Shotgun.
EDIT: Guess I was tired and forgot to add the link.  UNSC Weaponry.
EDIT2: Damn!  I forgot to say this in the last edit.  I edited small portions of the weapons.ini file to better suit H3.  Specifically, I changed the shotgun rounds to 8, Brute shot fires faster but less damaging and more spread,  sniper rifle travels a bit faster and slightly less damage, and the plasma pistol only fires once, then you have to let it cool down.  I left the plasma rifle the same, because it fires auto.  I also increased rate of fire for the Stat gun, and as a direct consequence, lowered the damage.  Punching does a little more damage, you need three to four hits to kill.  I had fun with inf, pity Linda bots also like to run around.  For sanity's sake, I'm working on Will-XXX and Grace-XXX, simply because Will uses knives and fists, and Grace uses a rocket launcher.  Not to mention the pure comedy of the names together.
« Last Edit: August 25, 2007, 03:24:45 am by Nemihara »

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #482 on: August 25, 2007, 08:26:20 am »
Excellent! This is the kind of good stuff that I really need. Sorry to have kept you guys in the dark with the weapons.ini myself; I had made the same change with the meleeing too. I would like your copy of weapons.ini to tweak the master copy a bit, although, what's with the change of shotgun rounds to  8...? It's still officially 6 rounds.

I still do have a Will bot, but Will-043 died on Onyx and I'm no longer having him part of the canonical botset. Ditto with Grace, she was killed on the Unyielding Heirophant and we don't have her serial number either. :\ Oh well, good luck with it anyways. ^^

I'm revising a LOT of the weapons, but I'm 90% done with the brute spiker. Forgive me if CP3 takes a bit longer to turn out than my last patches.
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #483 on: August 25, 2007, 12:29:35 pm »
But Will is teh pwnge!!!111
Ha, just kidding.  But I did make them for myself.  Oh, I read the Bungie thing wrong.  My bad.  And I forgot about beta.  I really did thought it was eight though.  I'll edit the weapons.ini before pming it to you.  Very personabally, it is rather annoying to accidentally hit the R key and lose the clip, though.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #484 on: August 25, 2007, 12:32:57 pm »
Alas, we shall never understand alien technology... xD
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Offline adadqgg

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Re: Halo Legendary Trilogy [In developement]
« Reply #485 on: August 25, 2007, 02:22:16 pm »
sorry I havent posted for a while.

Espadon, your mod now have even more hype than the actual HALO3, GOOD JOB!

cant wait to play the completed version.

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Offline Will

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Re: Halo Legendary Trilogy [In developement]
« Reply #486 on: August 25, 2007, 04:52:19 pm »
I'd really like to help you with some stuff, but I only have Halo one, and you need stuff from the new ones right?

I was just curious, are you using the .png's for the interface and stuff (health, ammo, jet) and what interface will you use (1,2 or 3?) or a mix of them. Also, it is a really cool effect if you add a glow around the interface.

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #487 on: August 25, 2007, 05:43:46 pm »
Sounds like there will be quite a bit of testing to do in CP3. ^.^
Sounds fun. Hope I can be useful.
I am but a figment of your imagination. You are creating me to see what perfection is.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #488 on: August 25, 2007, 09:55:02 pm »
Yes, Will. Registered users will be able to access a fully PNG-ized Halo 3 interface. Here's a sneak preview of CP3.


Yup, that's the Type-25 Brute "Spiker" Carbine.
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Offline ace

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Re: Halo Legendary Trilogy [In developement]
« Reply #489 on: August 25, 2007, 11:10:06 pm »
I really like the spartan gosteks


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Re: Halo Legendary Trilogy [In developement]
« Reply #490 on: August 25, 2007, 11:18:13 pm »
Damn, this mod looks incredible Espadon.  I cannot wait until this is fully finished, I'm definitely downloading it.

Offline Android id:073

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Re: Halo Legendary Trilogy [In developement]
« Reply #491 on: August 25, 2007, 11:19:21 pm »
love the interface
Got your hands bound, and your head down, and your eyes closed. You look so precious now.

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #492 on: August 26, 2007, 01:31:43 am »
Heh, looks funny without the bright pink in slot 4. ^.^
Man, I don't know that gun so there wont be many comments from me on it apart from ballance.
I am but a figment of your imagination. You are creating me to see what perfection is.

Offline Will

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Re: Halo Legendary Trilogy [In developement]
« Reply #493 on: August 26, 2007, 08:34:04 am »
I hate how people just stop posting in a thread after the initial hype. It clearly shows that they aren't going to help, but are just waiting for the mod to be finished and thats it. Just keep it up Espadon...

There are a few of the people here that can and will help, but only a small portion.

Offline andrelie

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Re: Halo Legendary Trilogy [In developement]
« Reply #494 on: August 26, 2007, 09:21:03 am »
i dont know what he needs O.o tell me and i will try to help
Im sorry for the spamming...

Offline Will

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Re: Halo Legendary Trilogy [In developement]
« Reply #495 on: August 26, 2007, 09:45:02 am »
he said he needs sounds... you told us you are maybe getting some sounds...

Offline andrelie

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Re: Halo Legendary Trilogy [In developement]
« Reply #496 on: August 26, 2007, 09:50:01 am »
ye, im still trying to get them, but as i think atm im not geting them :( sorry
Im sorry for the spamming...

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #497 on: August 26, 2007, 11:31:00 am »
No problem. Sounds are always hard to get and I'm gonna try to scrounge around for some sounds myself.

Date Posted: August 26, 2007, 12:27:33 PM
EDIT: Hiro, have you solved your blue-visor problem?
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Offline Bunney

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Re: Halo Legendary Trilogy [In developement]
« Reply #498 on: August 26, 2007, 11:31:58 am »
Espadon could u tell on how much % ur already with the mod? like maybe 60% or 80%?? im curious!!11!1one!1

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #499 on: August 26, 2007, 02:16:45 pm »
Hrm. Yeah, 60% sounds right. I still need to kick myself to give Keron the map materials and to coordinate the Configurator with Shereb. Gah. I'm too damn lazy.

Date Posted: August 26, 2007, 12:46:49 PM



Done with the Spiker. Here it is in action. You'll also see that I updated the interface.

Also, I've finished redoing all of the muzzleflashes for CP3. ^^
« Last Edit: August 26, 2007, 02:21:41 pm by Espadon »
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