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Author Topic: Halo Legendary Trilogy [In developement]  (Read 133791 times)

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Offline O.R.I.O.N.

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Re: Halo Legendary Trilogy [In developement]
« Reply #540 on: September 05, 2007, 01:28:50 pm »
*starts beating Espadon with a broom*
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #541 on: September 05, 2007, 02:50:52 pm »
Yeah, unfortunately PNG-foil is still plaguing the files that need it the most.



As you can see, the PNG version naturally includes a "plastic-foil" halo around the weapon, even though there is no feathering/antialiasing. There's currently no remedy for this, other than to stick with BMPs.
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Offline xtishereb

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Re: Halo Legendary Trilogy [In developement]
« Reply #542 on: September 05, 2007, 03:33:19 pm »
What program are you saving the files as .PNGs with? Have you tried, say, Paint or another image editing program other than the one you currently use?

I'd love to help you with the config thing, but I know nothing about GUIs. I could probably write some algorithms, though, if that'll help you.
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #543 on: September 05, 2007, 04:14:39 pm »
I'm using Photoshop, and I tried GIMP. Maybe I should try optimizing the PNG with PNGout, could be extra palette colors?
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Offline ace

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Re: Halo Legendary Trilogy [In developement]
« Reply #544 on: September 06, 2007, 01:41:07 am »
What is GIMP? and what do you mean by plastic foil? :-\


Offline Will

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Re: Halo Legendary Trilogy [In developement]
« Reply #545 on: September 06, 2007, 03:24:53 am »
Well Espadon, try to work with Paint.net. The guns look ok to me. Maybe it's because of the high contrast or the difference beetween the colours that soldat handles them differently. Could be an issue with the image loader that soldat is using. It's not the same loader that loads bmps I think.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #546 on: September 06, 2007, 03:57:08 pm »
Eh, the BMPs look a lot more clean-cut in game anyways. So I'm just not going to use PNGs unless I have a good reason, like for flare effects -- muzzle flashes.
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #547 on: September 08, 2007, 05:32:07 pm »
Bungie.net's updated info on Covenant weapons.
Covenant Weapons

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GIMP is a free photo editor.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #548 on: September 08, 2007, 07:32:47 pm »
Gee thanks Nemi -- extremely useful.
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #549 on: September 12, 2007, 11:13:19 pm »
So what's new?
I am but a figment of your imagination. You are creating me to see what perfection is.

Offline ace

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Re: Halo Legendary Trilogy [In developement]
« Reply #550 on: September 13, 2007, 01:46:37 am »
ty nemihara

w00t 100th comment! :D I know am a soldier and i have 2 stars :)
« Last Edit: September 13, 2007, 01:49:21 am by ace »


Offline numgun

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Re: Halo Legendary Trilogy [In developement]
« Reply #551 on: September 13, 2007, 03:18:52 am »
Bungie.net's updated info on Covenant weapons.
Covenant Weapons

^Ace
GIMP is a free photo editor.


I like the new look of the beam rifle. : 3

Offline Bunney

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Re: Halo Legendary Trilogy [In developement]
« Reply #552 on: September 13, 2007, 09:19:56 am »
Espadon, can i ask how many weapons u have made atm for this mod? like how many are finished (in rough numbers, dont need to be precise ;)) and what is ur current weapon ur working on to get it perfect?

Thnx :D

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #553 on: September 22, 2007, 05:05:06 pm »
Hello? Espadon? Any new updates or do we let the topic slide into the abyss?
I am but a figment of your imagination. You are creating me to see what perfection is.

Offline Yes

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Re: Halo Legendary Trilogy [In developement]
« Reply #554 on: September 22, 2007, 05:49:41 pm »
Hey Espadon did you get flame thrower ready yet? Heres some images.
http://www.youtube.com/watch?v=HuF7nbwnPFw&mode=related&search=
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #555 on: September 22, 2007, 05:54:46 pm »
Rolls eyes. If you'd just look a few pages back...
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #556 on: September 23, 2007, 04:36:09 pm »
HE LIVES! :D
Maybe all the screenies and stuff should be put on the first page... But that is a waste of time that could be spent tweaking weapons and stuff.
I am but a figment of your imagination. You are creating me to see what perfection is.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #557 on: September 23, 2007, 07:47:07 pm »
Maybe all the screenies and stuff should be put on the first page

Will do as soon as I complete yet-another-DEV-concept-artwork.
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #558 on: September 29, 2007, 05:25:35 pm »
I've been playing through the game for a while.  Being the rather obsessed individual, I made a few small graphical changes.  Eg., the overshield is red, and square-ish round.  The camo is a electrical blue sphere.  Turret actually looks like the turret in-game.  Also, I want to change the Brute Shot into the missle pod, as soon as I get around to finding the old pictures.  It already kind of acts like it, I've only got to change graphics and sounds.
Hey, does anyone wanna play H3 online?  My GT is Nemihara.

Offline Sgt.Colwell

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Re: Halo Legendary Trilogy [In developement]
« Reply #559 on: September 29, 2007, 11:18:29 pm »
is the mod out yet?
“Insanity is doing the same thing, over and over again, but expecting different results.”
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