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Author Topic: Halo Legendary Trilogy [In developement]  (Read 133793 times)

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Offline Laser Guy

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Re: Halo Legendary Trilogy [In developement]
« Reply #560 on: September 30, 2007, 07:09:37 am »
HOLY SHI* NICE!! (and to think u invited me into ur clan...)
Text goes here...

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #561 on: September 30, 2007, 07:15:15 am »
Uh, no, sounds haven't come, nor have I been diligent with collaborating with people on the maps and configurator. And if I were to include all the new armor permutations... (...maybe I shouldn't)

Nem, yeah, could you tell me the exact nature of the new Overshield powerup? AFAIK, it looks like a hazy red cloud.

I'm probably going to nerf the Br00t Shot a bit, since even with the massive movementacc it still just pwns in tunnels (think equinox), and perhaps move the MisPod as a AUG replacement. Why? Well, if we really have an 8-shot missile launcher, that's just be way too overpowered for Soldat. So...as I heard the MisPod's just not that effective versus infantry, so the missiles aren't going to arm...so they get shot, either they hit and do KE damage or they bury their noses into the ground.

Also, I need to know if the Spiker's spikes also embed into walls like a Needler into flesh. From the small real-life movie clip of those two ODSTs, looks like the Spiker rounds do embed.
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #562 on: September 30, 2007, 11:43:38 pm »
You pretty much hit it right on the dot.  The new OS is a cloud of red stuff floating around.  But in a weird, invisible box. 
From 'reference' trials, Spiker nails seem to glow white-hot when they're fired.  When they lodge into a persons body, it slowly cools to a dull gray.  Good luck trying to do that.   :p  The spikers won't stick to the ground, though. 
The only way you could possibly kill someone with one shot using a Missle Pod is by acing a direct hit.  I think that it shouldn't reload, IMHO.  Same with the turret and Flamer.  (Ammo for Flamer is 100, I think.)
And to add a small suggestion so you can keep the last remaining shred of your sanity...Don't add all of the permutations!  There's eleven helmets, seven shoulders and seven bodies.  That would be insane to complete.  Finish everything else up first, then you should make it as 'added content' later.
I'm trying to finish up my Camo and Overshield gfx, as well as the goddammed turret.

Offline ace

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Re: Halo Legendary Trilogy [In developement]
« Reply #563 on: October 06, 2007, 12:22:41 am »
After September 25th, I can guarantee that. xD

How much after September the 25th?


Offline SirJamesaford

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Re: Halo Legendary Trilogy [In developement]
« Reply #564 on: October 06, 2007, 12:26:00 am »
This had better be the greatest mod for any game of all time with all this god damn build up lol
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline ace

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Re: Halo Legendary Trilogy [In developement]
« Reply #565 on: October 06, 2007, 12:41:22 am »
I wonder what would happen if this mod was released in one go.


Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #566 on: October 06, 2007, 04:08:28 am »
I wonder what would happen when people stopped asking when the mod comes out.   :P
Yeah, anyways Espadon, I retooled some of those gfx.  I think I can send it to you when I get around to uploading it.  It's the OS, Camo, grenades, & turret stand.
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #567 on: October 06, 2007, 07:49:18 am »
Oh man, people want this mod so much, I regret how much I hyped this thing up....

Thanks in advance, Nem.
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #568 on: October 06, 2007, 03:12:42 pm »
'Tis uploaded for you, Esp.  Any more 'reference' you need straight from game?
Also, if it counts, my head hurts with all the weird names when you choose weapon, like the SSRNM9082 whatever.  Me no like!!!

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #569 on: October 06, 2007, 03:34:56 pm »
But those are the actual names.
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #570 on: October 06, 2007, 03:39:01 pm »
Lol, can't deny that.
I am but a figment of your imagination. You are creating me to see what perfection is.

Offline andrelie

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Re: Halo Legendary Trilogy [In developement]
« Reply #571 on: October 19, 2007, 08:39:46 am »
i havent seen any update lately? geting a bit to lazy? :P
Im sorry for the spamming...

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #572 on: October 19, 2007, 02:41:01 pm »
Sorry, I have. I just booted it up the other day though, and then I noticed how fast-paced the action was. But I think I'm still gonna have to tweak the reloads and stuff. Do you want the semi slow-reload weapons (that make gameplay a bit more tactical, like in MechaSoldat) or like fast-reload (as in Halo)?
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Offline O.R.I.O.N.

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Re: Halo Legendary Trilogy [In developement]
« Reply #573 on: October 19, 2007, 03:03:57 pm »
Fast reload would be better. If you want it to be true to Hao, you'll want to keep the fast pacing.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline gedazz

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Re: Halo Legendary Trilogy [In developement]
« Reply #574 on: October 19, 2007, 03:50:08 pm »
It's a Halo mod, so keep it Halo - make it fast-reloading.
Although I don't really care about it because I'm gonna play this mod online, not with bots.

One question, will this work with "Soldat Mod Starter"?
« Last Edit: October 20, 2007, 04:19:14 am by gedazz »

Offline numgun

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Re: Halo Legendary Trilogy [In developement]
« Reply #575 on: October 22, 2007, 07:39:58 am »
Fast-pace all the way. I remember playing the mecha mod and even trying the same ''tactical'' weapons in ERA but I found it very BORING. Soldat is made for fast-paced action hands down and I love to have my barret kill someone with 1 shot rather then many like in mecha 2.3.

Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #576 on: October 22, 2007, 08:11:59 pm »
Yep, keep it like it speedy.  Slow is bad.
Also, I was wrong: the spiker rounds do stick to the ground.  Well, at least walls.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #577 on: October 23, 2007, 08:38:11 pm »
Speeded up, just in time for CP3. Check your PM boxes, boys! (released on Mole day! =D)
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #578 on: October 23, 2007, 08:49:02 pm »
Thanks.  Will work on after school.  CP3 FTW!

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #579 on: October 23, 2007, 10:06:41 pm »
I got it. Now time to play.

[EDIT]

First impressions:
The m7 caseless is too weak.
The LAAG is a bit too weak.
The new needler in-game graphic is more red, but unless I'm mistaken the bullet graphic isn't which makes them look a little odd. Not sure on that one, but it seemed like it.
I don't like how the plasma sword can't reload anymore. I don't use it enough to know how bad/good it is though. ;)

The new flamer is...interesting. I think its pretty cool because the flame looks so much more 'together' and also it doesn't make my computer slow down anymore. :) Not sure how good the stop-start way is in combat though (I only got to use it once so far [retard])
Also, I love the flamer's graphic just so you know. :D

So there you have it. This is only after 20 minutes of playing though so don't take any of it to heart if its bad.  8)
Great job.

P.S. I forgot to use the new interface XD

[EDIT again]

I tried the new interface but... because I use a much higher screen resolution (because I'm registered) it looks WAAY off. The box that I think would look really cool around the screen doesn't reach right around the screen. It's like a square that covers the top left corner. XD
I wish it was at 1024*768  :-\
*hint*  ;D
« Last Edit: October 23, 2007, 11:05:49 pm by Hiro »
I am but a figment of your imagination. You are creating me to see what perfection is.