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Author Topic: Halo Legendary Trilogy [In developement]  (Read 139121 times)

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Offline Lapo

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Re: Halo Legendary Trilogy [In developement]
« Reply #580 on: October 25, 2007, 06:25:36 am »
Dude I can't take it anymore! I want this mod :P

Offline Laser Guy

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Re: Halo Legendary Trilogy [In developement]
« Reply #581 on: October 25, 2007, 09:00:40 am »
COME ON!!
Text goes here...

Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #582 on: October 25, 2007, 08:55:41 pm »
The mod is really cool!  Can't check the new interface, because I didn't register, but so far, I'm having lots of fun!
I'm kinda sad you got rid of the spiker, though.  :(

Offline Freedom

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Re: Halo Legendary Trilogy [In developement]
« Reply #583 on: October 28, 2007, 03:45:41 am »
OMG man, give us this mod :D
We want it :D
How long you think we can wait? :D
We want it! :D
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #584 on: October 29, 2007, 03:43:57 am »
Hmm, Espadon, I think the brute shot needs a longer fire interval. Right now it can be shot really really fast which I don't feel adds well to how it plays. It sort of... fires so fast it is uncontrollable. I guess it might be my own fault for firing as soon as I can, but against bots it becomes a little bit unreasonable to dodge a bot that can fire explosives so fast that three are in the air at any one time.

Anyone else have thoughts on this?
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Offline Shivorken

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Re: Halo Legendary Trilogy [In developement]
« Reply #585 on: October 29, 2007, 04:01:59 am »
Make the brute shots fire clusters? Then you can actually survive 1 or 2 before you die. I think it should stick to how the actual game plays.
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Offline O.R.I.O.N.

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Re: Halo Legendary Trilogy [In developement]
« Reply #586 on: October 29, 2007, 11:04:46 am »
Making weapons fire clusters never works correctly. The damage is always goofed up.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Lord Frunkamunch

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Re: Halo Legendary Trilogy [In developement]
« Reply #587 on: October 29, 2007, 11:38:38 am »
Making weapons fire clusters never works correctly. The damage is always goofed up.

Yeah, the cluster damage value is directly linked to that of the nades, it's like 1/2 or 1/3.
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #588 on: October 29, 2007, 02:51:14 pm »
Also, cluster graphics will be dedicated to [currently plasma grenade] the firebomb, and using clusters either way will result in a cluster being showed as the weapon in the kill-log [I hate how kill-log registers kills by entity].
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #589 on: October 30, 2007, 10:22:02 pm »
Yeah true. Just to note: you may want to change the text for cluster grenades to something else (ie. plasma grenades or whatever you make them to be)
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Offline mozzer

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Re: Halo Legendary Trilogy [In developement]
« Reply #590 on: October 31, 2007, 11:24:54 am »
This mod has taken way too long to make TBH...



Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #591 on: November 01, 2007, 01:34:39 am »
Meh. It still rocks. :P
I am but a figment of your imagination. You are creating me to see what perfection is.

Offline Cappy

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Re: Halo Legendary Trilogy [In developement]
« Reply #592 on: November 01, 2007, 08:25:01 am »
Well just as long as its awesome when it comes out. :p

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Offline fast_ede

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Re: Halo Legendary Trilogy [In developement]
« Reply #593 on: November 04, 2007, 02:07:04 am »
Yea , smg needs to be stronger , halo 2 smg's < halo 3 smg's . I need to make my screenshots soon. And i think the mod isn't taking too long. It took me like a year to make my mod and HLT is much better then that.  Ill give more feedback when I'm not so busy Espadon XD


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Offline gingerspam

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Re: Halo Legendary Trilogy [In developement]
« Reply #594 on: November 05, 2007, 11:30:36 am »
hey espadon i look 4ward to this i have been checking evry night to see id the download is here ... but evry night i still wait.. SOOOOO COOL! cant wait lol

Offline Arbiter

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Re: Halo Legendary Trilogy [In developement]
« Reply #595 on: November 06, 2007, 08:43:43 pm »
You could make the Energy Sword a replacement for your knife. Then knife.mp3 (or something like that), which sounds like FWOCK, could be replaced by the SSKKHH of activating the sword and the stab sound as the KASSSH of killing someone.

@fast_ede your avatar's file size is too big.

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #596 on: November 07, 2007, 03:52:56 pm »
I really do need to make a FAQ. Before I do, let me explain one LAST time why a energy sword won't work in the knife slot: It just doesn't FIT, okay? I'm not gonna make some unaligned POS knife just because you greens think it'll be 'cool.' Get some experience, dammit.
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #597 on: November 07, 2007, 10:12:00 pm »
Or read the topic guys. Plenty has been suggested that just wont work. Or stuff that people think we (ok, just Espadon) don't know. I like the saw how it is anyway.
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #598 on: November 07, 2007, 10:28:23 pm »
The whole hiatus is attributed to lack of quality sounds. I know all of you love to hear your combat accompanied by glorious sounds, so even if it means I'll get pelted by tomatoes, I'm not going to let this mod fly with POS sounds.
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Offline numgun

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Re: Halo Legendary Trilogy [In developement]
« Reply #599 on: November 08, 2007, 09:57:55 am »
Try audacity + HD halo videos around the net. Should get some decent sounds that way.