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Author Topic: Halo Legendary Trilogy [In developement]  (Read 139288 times)

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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #700 on: December 06, 2007, 10:38:22 pm »
People with the image that me and Nemi have in our sigs, they are the testers.

And I just got out of school (I had an extra intense last week so I've been busy) so I'll do a quick video for them. I'll see.
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #701 on: December 07, 2007, 01:24:25 am »
And I just got out of school (I had an extra intense last week so I've been busy) so I'll do a quick video for them. I'll see.
Good, because I have a really aggravating next week studying for finals.

Offline adadqgg

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Re: Halo Legendary Trilogy [In developement]
« Reply #702 on: December 07, 2007, 10:19:37 pm »
Espadon, you need to do some serious weapon balancing.

also, I tried making Spartan Laser the replacement for Minigun, it worked VERY well, sure you can't reload it, but you can't reload Spartan Laser in Halo3 either.

the human weapons(guns)'s bullets need to fly faster, they are also too weak.

so either buff the human weapons or nerf the nades(and make them faster).

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Offline gingerspam

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Re: Halo Legendary Trilogy [In developement]
« Reply #703 on: December 08, 2007, 12:53:49 pm »
FAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCKKKKKKKKKKKKK!!!!! cant wait for this!!!!

Date Posted: December 08, 2007, 12:51:07 pm
'twitch'  'twitch' need 'twitch' h..h...'twitch' h...HALO TRILOGY!!!!!!!!!!!GAGAGAGAHJHGAJSAD  *runs off into distance screaming incoherantly*

Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #704 on: December 08, 2007, 03:31:30 pm »
FAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCKKKKKKKKKKKKK!!!!! cant wait for this!!!!

Date Posted: December 08, 2007, 12:51:07 pm
'twitch'  'twitch' need 'twitch' h..h...'twitch' h...HALO TRILOGY!!!!!!!!!!!GAGAGAGAHJHGAJSAD  *runs off into distance screaming incoherantly*
Eh?
My boredom and lack of anything to do for the next 4 days leaves me with open time to finish my map.  It'll the last part of the Storm, from the storage building to the portal.
As for the film, fellow Beta-Testers, I could just assemble a montage, so if you want, you all can just send me some video clips of HLT in action.
Though I guess we should wait for CP4.

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #705 on: December 08, 2007, 04:26:04 pm »
Yeah, since CP4 looks like it's going to change quite a lot.


As for ballancing, I thought it was quite well ballanced. Although the M7 is a little weak and the brute shot in the hands of a bot is rambo.
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Offline adadqgg

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Re: Halo Legendary Trilogy [In developement]
« Reply #706 on: December 08, 2007, 05:47:42 pm »
Yeah, since CP4 looks like it's going to change quite a lot.


As for ballancing, I thought it was quite well ballanced. Although the M7 is a little weak and the brute shot in the hands of a bot is rambo.
I didn't really mean balancing, I just wanted a bit more of HALO feel to this mod, because bullets(hits instantly) in HALO are always faster than plasma/needles.

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #707 on: December 08, 2007, 06:11:37 pm »
Aw, okay, since I lowered the speed since the first beta because i wanted to reduce the range to Soldat-like, you know. Real weapons fire like hitscan too, but bullet dodging is part of Soldat's game mechanic, since you have one less degree of freedom to move in. I'll fiddle a bit with velocities then, if I can still have the game feel fun with the quick bullets, I'll shoot up an update, otherwise... I just want to keep this mod feeling fun.

Also, the M7, it's going to be tough to make it balanced without turning it into a mini-minigun with its 'massive' 60-round mag.
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Offline adadqgg

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Re: Halo Legendary Trilogy [In developement]
« Reply #708 on: December 08, 2007, 06:12:32 pm »
Aw, okay, since I lowered the speed since the first beta because i wanted to reduce the range to Soldat-like, you know. Real weapons fire like hitscan too, but bullet dodging is part of Soldat's game mechanic, since you have one less degree of freedom to move in. I'll fiddle a bit with velocities then, if I can still have the game feel fun with the quick bullets, I'll shoot up an update, otherwise... I just want to keep this mod feeling fun.
just about 300 for the speed of AR's bullet would be perfect.

for M7, just make the speed at 250-ish and make it more accurate, and probably less powerful.

or you could replace the M7 with a BR since the M7 is only a H2 replacement of H1's AR(inaccurate... VERY inaccurate), since the AR in your mod is H3's AR... get rid of that little M7 and replace it with a BR(the M7 is going to get pwned by every other weapon anyway).
« Last Edit: December 08, 2007, 06:19:25 pm by adadqgg »

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #709 on: December 08, 2007, 06:48:41 pm »
or you could replace the M7 with a BR

Wouldn't make sense during online play.

I'll consider the BR in slot 3 for the offline set though. Good idea, only gripe I have is that I think that there's a subtle intrinsic inaccuracy inherent in the MP5 slot. Then again it could just be me.
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Offline Zeating

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Re: Halo Legendary Trilogy [In developement]
« Reply #710 on: December 08, 2007, 10:38:05 pm »
Whens this expected to be finished?

Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #711 on: December 08, 2007, 10:45:42 pm »
Whens this expected to be finished?
You havn't read this thread, haven't you?

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Offline Zeating

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Re: Halo Legendary Trilogy [In developement]
« Reply #712 on: December 08, 2007, 10:47:28 pm »
Umm..no i dont feel like reading 36 pages, thank you

Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #713 on: December 09, 2007, 04:38:59 am »
Whens this expected to be finished?
I suppose that you thought that after 36 pages, asking when this comes out would be rather novel.
Replace the SMG with the Battle Rifle?  Natch, just up the recoil a bit more.
« Last Edit: December 09, 2007, 04:42:15 am by Nemihara »

Offline Will

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Re: Halo Legendary Trilogy [In developement]
« Reply #714 on: December 09, 2007, 04:45:39 am »
or you could replace the M7 with a BR

Wouldn't make sense during online play.

I'll consider the BR in slot 3 for the offline set though. Good idea, only gripe I have is that I think that there's a subtle intrinsic inaccuracy inherent in the MP5 slot. Then again it could just be me.

It's because the screen shaes and obviously, your cursor changes coordinates slightly. It's more eagarated with the minigun tho...
And Steyr's bullets tend to go off the real aim path (the first is always a little lower)

Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #715 on: December 09, 2007, 01:04:16 pm »
Umm..no i dont feel like reading 36 pages, thank you
Well Zeating, you better start, cause I did.

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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #716 on: December 10, 2007, 09:17:15 pm »
Something that I only realized now, but the Spartan Laser does not sound like the Beam Rifle.  It sounds like an explosion.  Also, it would be cool if there was a way to put in the laser pointer, but I doubt it.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #717 on: December 11, 2007, 05:21:07 pm »
I could put an alpha-t 'laser' pointer on the S-laser but I'd have to see if I get the plastic-film bug first.

And I know it doesn't sound like the Beam Rifle, but I have neither the Carbine sound nor the S-laser sound, ya know? ;)
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Offline Psycho

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Re: Halo Legendary Trilogy [In developement]
« Reply #718 on: December 11, 2007, 06:04:17 pm »
Why isnt the assault rifle steyr?
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Offline ICanCount2Purple

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Re: Halo Legendary Trilogy [In developement]
« Reply #719 on: December 11, 2007, 06:25:56 pm »
How About changing the knife to a gravity hammer and changing the anim to a swing or smash instead of a stab