Poll

Typeface [Page 45]

Pirulen
22 (50%)
Battlefield
22 (50%)

Total Members Voted: 42

Author Topic: Halo Legendary Trilogy [In developement]  (Read 133555 times)

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Offline -Vis-

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Re: Halo Legendary Trilogy [In developement]
« Reply #920 on: January 30, 2008, 01:10:12 am »
can u xplain this poll?


If you read the poll title, it will lead you to page 45, specifically:

http://forums.soldat.pl/index.php?topic=15896.msg282123#msg282123


Offline inuyasha56

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Re: Halo Legendary Trilogy [In developement]
« Reply #921 on: January 30, 2008, 02:24:47 pm »
Oh noes! I almost failed my math class! People, read the topic to find stuff out so you don't appear like a _________ ok?
If you didn't click on the link from -Vis- i'll just tell you.
Its about the font that the mod is going to use.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #922 on: January 30, 2008, 07:43:21 pm »
Good news -- using audacity to record sounds now.
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #923 on: January 30, 2008, 10:09:29 pm »
Is it good at recording? I've only used it to convert music from oggs to mp3s and vice-versa. I heard that you can cut out certain layers of sound, such as background music; thereby making it perfect for getting noises. Is that true?
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Offline Henito Kisou

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Re: Halo Legendary Trilogy [In developement]
« Reply #924 on: January 30, 2008, 11:16:40 pm »
Audacity - undisputed king of the sound, if you want confirmation, Hiro. Maybe there's bigger, true sound demons, but this is best in simplicity and functionalicity at the same time, also freeware.

Offline pinOi32

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Re: Halo Legendary Trilogy [In developement]
« Reply #925 on: February 01, 2008, 03:02:03 pm »
fail? this isnt school.
Pls use my amazing interface:
http://forums.soldat.pl/index.php?topic=27584


I WIN!!

WHY MY KARMA SUCK??

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #926 on: February 01, 2008, 05:21:32 pm »
Eh? What was that?

And Henito, after trying to record sound with audacity I find that unless I missed something, it isn't possible to cut out certain layers of sound. So it can't cut out background music and such. But that's ok, since I just muted the music to record anyway.
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Offline gingerspam

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Re: Halo Legendary Trilogy [In developement]
« Reply #927 on: February 02, 2008, 08:31:38 am »
 um i  know this isnt relly related but i made this and i need u espadon's help on what parts to improve-please
and please i know but dont rant at me for posting this! :)thx

Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #928 on: February 02, 2008, 03:31:28 pm »
You're missing the scope on top.   [retard]

Offline inuyasha56

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Re: Halo Legendary Trilogy [In developement]
« Reply #929 on: February 02, 2008, 05:19:04 pm »
Im not a modder or something like that...but based on looks....it needs more details. It looks plainish.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #930 on: February 02, 2008, 05:28:03 pm »
Should be in General Discussion or modding help -- not in here. And your avatar is very distracting, not to mention that it violates the forum rules.
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Offline gingerspam

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Re: Halo Legendary Trilogy [In developement]
« Reply #931 on: February 03, 2008, 07:55:51 am »
fiiinnneeee

Offline MrKhan

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Re: Halo Legendary Trilogy [In developement]
« Reply #932 on: February 03, 2008, 07:38:45 pm »
Lol, alot has changed since I did the SCS mod for Soldat :)

Awesome mod guys

Offline Arbiter

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Re: Halo Legendary Trilogy [In developement]
« Reply #933 on: February 06, 2008, 09:25:51 am »
Say, Esp, what sounds do you still need? I've Halo CE, and some map I found had sweet H3 weap replacements- and it sounds exactly the same. Could record it, for H2 and Halo, too.

EDIT: Recorded sounds ANYWAY.

Date Posted: February 04, 2008, 07:42:50 pm
Post so other peeps can see this post- sorry if this becomes a double post.

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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #934 on: February 06, 2008, 04:47:59 pm »
Doesn't look like a double post to me. ;)
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #935 on: February 06, 2008, 07:37:58 pm »
Quite nice, although the carbine reload has a nasty echo. I've implemented most of them, sans the sniper rifle sound [I think the one I have is quite good already]. You you think you can get some Brute weapon sounds and the Spartan Laser windup/fire/no power sounds? I'd appreciate it Arby.

By the way. Some weapons have a third sound in addition to their fire and reload sounds, like "pistol.wav." Is that the "activation" sound?

Date Posted: February 06, 2008, 07:12:26 pm


Probably what you'll see for CP4. I completely outlined the pistols, changed the BR55 [thumbs up down mid?] and used a PNG for the E-sword. Minor change to the Splaser.
« Last Edit: February 06, 2008, 07:42:22 pm by Espadon »
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Offline inuyasha56

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Re: Halo Legendary Trilogy [In developement]
« Reply #936 on: February 06, 2008, 08:04:20 pm »
I'm lovin' the new e-sword look. :)

Offline Arbiter

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Re: Halo Legendary Trilogy [In developement]
« Reply #937 on: February 07, 2008, 12:14:08 am »
Yeah, the plain ones are those when you pull em out. Can't get Spart laser sounds though. It's kinda bugged. I'm guessing you need the shotty, brute shot and PR?

Edit: No shotty.
« Last Edit: February 07, 2008, 12:32:37 am by Arbiter »

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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #938 on: February 07, 2008, 07:38:59 pm »
Yes, when you switch to the pistol you get a different sound than normal. I think it happens for the deagles and knife too, but I can't remember.
Of course, you could just make them the same as the normal sound...

BTW, for CP4 will the BR55 be automatic or burst fire? Or both and we can switch?
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #939 on: February 07, 2008, 07:42:06 pm »
BTW, for CP4 will the BR55 be automatic or burst fire? Or both and we can switch?

That'll be part of the evaluation. I'll have probably 2 copies of inis for you guys, one for the bink-burst and one for the automatic fire.
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