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Author Topic: Halo Legendary Trilogy [In developement]  (Read 113866 times)

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Offline Sgt. Dismemberment

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Re: Halo Legendary Trilogy [In developement]
« Reply #940 on: February 08, 2008, 11:28:44 pm »
Every other day I come here, I get more excited for this mod.

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #941 on: February 09, 2008, 04:54:24 am »
What about the days that aren't other days? Do you just not come here or does it just do nothing for you on those days?
;D

Back on topic:
Mmm, ok. Sounds good. We can test them both and ballance both if all goes well. I'll have to remember to switch them every so often. :)
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Offline Sgt. Dismemberment

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Re: Halo Legendary Trilogy [In developement]
« Reply #942 on: February 09, 2008, 05:27:01 pm »
Heh, long story.

But yeah are there going to be new maps?

Offline Thinkto urself

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #944 on: February 09, 2008, 09:04:27 pm »
I like that, Devi. I like that a lot.

CP4's coming around. Might draw up one or more beta testers. Hiro, Nemi, Adad, any of you want a complete up-to-date HLT package instead of just CP4?
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #945 on: February 09, 2008, 11:43:00 pm »
Um, I think I have everything thats not CP4 so far, so I probably wont need a complete package, just the patch should be fine.
And um, where is the "Devi" you're talking to?
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Offline Arbiter

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Re: Halo Legendary Trilogy [In developement]
« Reply #946 on: February 10, 2008, 12:31:36 am »
Say, could I have the complete package?

After all, I provided a chunk of the sounds.  [retard]

Oh, and "Devi" is short for Deviant, a.k.a Thinkto urself.

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Offline Yes

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Re: Halo Legendary Trilogy [In developement]
« Reply #947 on: February 10, 2008, 01:24:09 am »
Wait has the mod been released yet. I haven't been here for a while so yeah.
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Offline inuyasha56

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Re: Halo Legendary Trilogy [In developement]
« Reply #948 on: February 10, 2008, 02:30:19 am »
Wait has the mod been released yet. I haven't been here for a while so yeah.
No the mod has not been released yet.

Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #949 on: February 10, 2008, 11:34:51 am »
Um, I think I have everything thats not CP4 so far, so I probably wont need a complete package, just the patch should be fine.
And um, where is the "Devi" you're talking to?
Me.

Also, I still think your M90-A is still a little to thin to be that p0wn stick that every player camps with in Halo, also, maybe you could give it a png glow at the sights, for the fact of the lighted internal sights? And how's the Ini going? Is it balanced yet? If so, Will you be releasing a "weapons_realistic.ini"?

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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #950 on: February 10, 2008, 09:50:29 pm »
Ok, so Thinkto urself used to be called Deviant? Interesting.

And I thought the shotgun looked fine. It looks a bit thin in that screen shot because only the top half in light grey shows up against the dark background but if you look close its fine. I don't know about 'lighted internal sights' or anything though...

And Arbiter, if you look in the topic name it clearly says "[In developement]", which is also restated each time someone posts a reply where it says "Re: Halo Legendary Trilogy [In developement]" ;)
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Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #951 on: February 11, 2008, 01:05:42 pm »
Ok, so Thinkto urself used to be called Deviant? Interesting.
There is a part of me that barely anybody on this forum knows of....

Anyways,
I don't know about 'lighted internal sights' or anything though...
Teh sights are lighted


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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #952 on: February 11, 2008, 04:46:40 pm »
Oh, like that. Um, maybe just a blue pixel or two would work?
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Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #953 on: February 11, 2008, 07:51:06 pm »
Oh, like that. Um, maybe just a blue pixel or two would work?

I was thinking of a png glow.
« Last Edit: February 11, 2008, 07:53:42 pm by Thinkto urself »

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #954 on: February 11, 2008, 08:00:59 pm »
It will look disproportionally stupid, sorry.
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Offline fast_ede

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Re: Halo Legendary Trilogy [In developement]
« Reply #955 on: February 12, 2008, 09:00:42 pm »
It will look disproportionally stupid, sorry.

1x Agree. That small of a picture even one pixel is too big for that tiny detail. You barely even notice it in the REAL game. :). Looking good so far Esp
« Last Edit: February 12, 2008, 09:02:18 pm by fast_ede »


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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #956 on: February 12, 2008, 09:45:51 pm »
Yay, CP4's nearing completion. Things to look forward to include:

+ New sounds! [partially courtesy of Arbiter] sans Splaser sounds [sorry]
+ Tweaked interfaces -- including new E-sword
+ Complete object textures
+ 3 weapons: BR55HB SR, Brute Spiker, Gravity Hammer

Add more as they come to mind...
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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #957 on: February 13, 2008, 12:26:27 am »
Poor me.  I forgot my password. [retard]

Disregarding my momentary lapse of logic, I fail to see the humor in linking to my three-four month old map topic, which I haven't updated at all.  H3 Forging is consuming.

The shotgun already had the blue lighting, methought.

CP4's coming around. Might draw up one or more beta testers. Hiro, Nemi, Adad, any of you want a complete up-to-date HLT package instead of just CP4?
As a side-thought, you should also add other contributors, such as Deviant and Arbiter, to the Beta.  They provide great insight.  Also, I need help with videos.  Plz h3lp!!!1shift+1lolz

And Espadon, your sig makes me seem stupid and bad at Soldat.  Where in the world did you get that assumption?  [retard]

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #958 on: February 13, 2008, 02:03:47 am »
What, you mean that quote he got off me? :D He can't help it if by some random stroke of luck I managed to describe the mod perfectly. ;)

And I don't really mind about the blue on the sights (I think Espadon is right, but I wouldn't cry if it got put in) but I'm a fair man: I decided to quickly draw up (using paint, the shotgun on page 47 and the halo shotgun pic. on page 48) an approximate of what the shotgun would look like with a one pixel light.

Here is what I got (The one on the left is for comparason):
The one in the middle has the blue over the last pixel of the sight on the left side of it. (sight is the same length, but one of the black pixels is now blue)
The one on the right has the blue one pixel over from the end of the sight on the right side of it. (Increases the length of the sight. Like as if you can't see the light, but you can see the light coming from it...or something).

I think no light is a better proportion, what about you all? ;)
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Offline Sgt. Dismemberment

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Re: Halo Legendary Trilogy [In developement]
« Reply #959 on: February 13, 2008, 06:50:47 am »
Will the Assault Rifle be available as an alternative weapon in this mod?