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Author Topic: Halo Legendary Trilogy [In developement]  (Read 114851 times)

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #960 on: February 13, 2008, 08:20:58 am »
The shotgun probably just will have a slightly blue-ish pixel to simulate the effects of bicubic resampling of a shrunken down picture of the M90.

And Nem, don't worry, I'm no SCTFL [or whatever it's called] competitor either.

*shakes head at Dismemberment* You mean you missed out on all those screenshots of the MA5C?
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #961 on: February 13, 2008, 10:46:26 pm »
Isn't the MA5C called a 'battle rifle' in the game? (I always thought it looked more like an assault rifle anyway..)

And the BR55 is the 'assault rifle' isn't it? (Like I said, I always thought this looked more like a battle rifle, but my friend insists...)

Either way, both of those will be in the mod so I guess you're all covered. ;)
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Offline Arbiter

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Re: Halo Legendary Trilogy [In developement]
« Reply #962 on: February 14, 2008, 02:31:51 am »
The other way round. MA5C's AR, while BR55's the BR.

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #963 on: February 14, 2008, 09:27:31 pm »
Kinda says it in the name. MA = Military Assault [Rifle, Model] 5C; BR = Battle Rifle, [Model] 55.

Date Posted: February 14, 2008, 03:32:08 pm
Update: New Sangheili Gosteks.

Tried making Halo 3 Elite armor, like the one Ntho Sraom wears, although at this point I think it looks a bit more like Taham's armor...

[Halo 3 Elite Gostek]


Tell me what you think.
« Last Edit: February 14, 2008, 09:40:02 pm by Espadon »
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #964 on: February 14, 2008, 10:13:13 pm »
Oooh, nice. Dam man, you rule at making gosteks and stuff look good!
And I didn't know you had bought the game.. (I see coloured jets there).
If anything, only the boot looks a little funny to me. Then again, I don't really know what an elite's foot looks like so I could be wrong. But it looks like he has human boots (with soles even).
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Offline Blacksheepboy

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Re: Halo Legendary Trilogy [In developement]
« Reply #965 on: February 15, 2008, 12:54:57 am »
Not another noob to ask this question ::)?

When do you plan your lovely release date for this great mod. Many people are waiting as I'm sure you know. I also am sure you might have some form of a date/time in your first post, but I've read it in the past too many times to want to look over it again (and I'm forgetful).

Brilliant mod and very inspirational. You ought to release the gfx of a helmet so that I may see how to orientated things, since I'm working on my Geeked mod thing. Or, I could simply just find out.

A question less noobish that the previous: when making a helmet, ingame (for me) the Soldat turns and the helmet moves itself one pixel on the guys head. I'm sure it's an easy fix, but my mind won't wrap itself around the simple proportions and ideas right. Capeesh?

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #966 on: February 15, 2008, 09:01:15 am »
Oh, for the alignment thing, hehe. You're going to have to move the set of gostek parts facing upwards all down one pixel. All...except for your helmet. That should do the trick.

Detailed explanation: What's happening is that your helmet is too long to fit on the stock gostek dimensions. You see how the gostek pieces flip over to make them face the other way? Well, since it's too long, while it works fine with facing the right, when you face left, the helmet gets 'pushed' one pixel to the left, since the orientation point for the left-facing helmet is on the front instead of the back, and is static, so you can't really change it. Therefore the only remedy is to align ALL your other left-facing gostek parts down a pixel [although you can ignore that for ramie and reka, since arms don't align the same way the body does] so they are aligned with the head. I guess a list of ones that need to be pushed back to make the thing work are:

klata2
biodro2
morda2
udo2
noga2
stopa2 [don't forget the lecistopa]
all -2 versions of hair
all -2 versions of headdresses that are not same length as your helmet
« Last Edit: February 17, 2008, 06:54:42 pm by Espadon »
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #967 on: February 16, 2008, 05:08:37 pm »
Heh heh. Since Esp. didn't answer it, I suppose I will.
When will this mod come out? When its ready. ;)
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #968 on: February 16, 2008, 05:16:10 pm »
Yeah, I've already adapted to the question. What that means is that I can't even see the question when people ask it! Like today, I think some guy PM'ed me about it, but his message field looked like a blank to me.
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #969 on: February 16, 2008, 05:39:58 pm »
Heh heh, awesome.

I mean, I can understand not wanting to read 49 pages of posts, but this question is asked so frequently that you only have to read a little to know the answer. We need more people to do that.
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #970 on: February 16, 2008, 05:49:30 pm »
Okay, Hiro, changed my sig to reflect. Especially considering that the 31rst day of June doesn't exist.
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Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #971 on: February 16, 2008, 06:36:43 pm »
I'm not going to wait until summer for this mod. *loses interest*

For I shall be having fun outside when Summer starts! Real fun! Not computer generated fun! It will be in the masses! By then! I'll use my imagination to make awesome png graphics! *babbles gayly*

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Offline adadqgg

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Re: Halo Legendary Trilogy [In developement]
« Reply #972 on: February 16, 2008, 08:44:11 pm »
Kinda says it in the name. MA = Military Assault [Rifle, Model] 5C; BR = Battle Rifle, [Model] 55.

Date Posted: February 14, 2008, 03:32:08 pm
Update: New Sangheili Gosteks.

Tried making Halo 3 Elite armor, like the one Ntho Sraom wears, although at this point I think it looks a bit more like Taham's armor...

that armor is a little bulky, it looks more like a jiralhanae armor...
[Halo 3 Elite Gostek]


Tell me what you think.

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Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #973 on: February 17, 2008, 01:18:33 am »
Why'd you just quote him?  Makes no sense.
Well, the elite's legs are supposed to bend backwards first.  I can't really tell from the helmet that that's an elite.  I looks like some idiot playing Hayabusa.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #974 on: February 17, 2008, 09:23:51 am »
He actually wrote: "that armor is a little bulky, it looks more like a jiralhanae armor..." in my quotation, Nemi.

I agree, it doesn't really give the Elite feel. I'll work on it.
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Offline PapaSurf

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Re: Halo Legendary Trilogy [In developement]
« Reply #975 on: February 17, 2008, 10:20:41 am »
Espadon, that gostek thing I just read was GENIUS.
Check out my new shamelessly self promoted mod HERE

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #976 on: February 17, 2008, 10:03:56 pm »
Spent a few hours doing these. I hope the time has paid off. Digitigrade legs are tough. Did the toes best I could. I might still have to fix up the shading a bit though.

[New Sangheili Gosteks v2]



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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #977 on: February 17, 2008, 10:26:58 pm »
Hmm, I think I'd need to see it on the ground/walking to get a better idea of what the legs look like and stuff. And maybe a zoom in.
At the moment I think it might be ok, but since its in a weird position in those screen shots it looks funny to me...
I am but a figment of your imagination. You are creating me to see what perfection is.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #978 on: February 17, 2008, 10:36:04 pm »
Okay, I sent the gosteks to all beta testers. Check your PM boxes.
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #979 on: February 17, 2008, 11:05:28 pm »
Ok, I had a look. Granted, my colour scheme wasn't best suited to looking like an elite, but still I did notice some odd things.

For starters, there must be some alignment issues or something, because when I look left I have 2 arms, but when I look right the arm that's supposed to be holding the underside of the guns disappears (I wasn't holding a gun at the time, thats how I know). And I think there may be some head-bobbing, but I'm not sure on that since it could just be that the missing arm made the neck stand out more when facing right.
Another thing: despite that I know (think) that elites have quite thin ankles and wrists, it just looks weird to me to see a soldat with thin as wrists and feet. That may be just personal preferance, but hey, thats me. ;)

Oh, and what the heck is the head doing when I have a hat on or with army style hair? XD It looks like an odd ball or something.. Maybe a convenant helmet that I don't know about/don't recognise?

P.S. After looking at it in all blue (I was on blue team of course, so I matched the colour scheme) I think it looks pretty good, but those 2 things up there are the only issues I can see (and that head thing, I'd like to know what it is ;) ).
I am but a figment of your imagination. You are creating me to see what perfection is.