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Author Topic: Halo Legendary Trilogy [In developement]  (Read 133861 times)

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #260 on: July 13, 2007, 12:52:32 pm »
After 3 months or so.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline fast_ede

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #261 on: July 14, 2007, 01:56:57 am »
I just had a thought...  You may have mentioned it already, I can't be bothered to look through all of the pages again, but are you going to have , say, the standard Mjolnir Mark V helmet as the gostek itself, or the helmet, so it can be shot off and whatnot. But I was wondering , if you had it as the helmet , then say the hat could be the Spartan 3's helmet with no visor and big lense and so on. Just a thought, it'd be sweet. Since Halo3 is going to have armor customization and all.


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Offline Hiro

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #262 on: July 14, 2007, 05:26:59 am »
The spartan helmet is "normal" hairstyle ATM. The others are all different things but I'll let him say it.
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #263 on: July 14, 2007, 07:13:15 am »
Thanks Hiro.
Hrm, you must've missed the Beta, Blackburn -- no worries, I'll get it to you since I have a shortage of good Beta testers. I mean right now, Hiro's kinda lonesome.

Anyways, here's what I did:


The "Helmet" is the ODST helmet, and doubles as the CQB armor helmet right now (although I'll swap it for a hairstyle later), and the hat is the normal Marine helmet.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline -Skykanden-

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #264 on: July 14, 2007, 08:41:34 am »
And why you don't add 2 gosteks?

Offline Bunney

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #265 on: July 14, 2007, 10:01:01 am »
Oooooooo, nice, nice. ;)

Offline fast_ede

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #266 on: July 14, 2007, 03:49:30 pm »
Okay, cool. I have the original beta and stuff but I haven't hard installed it so all I could see was ingame gun gfx and the weapons.ini since mod starter didn't work with it. I'll hard install it all now though.


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Offline Hiro

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #267 on: July 14, 2007, 07:18:24 pm »
mod starter didn't work? It works for me... Oh well. The only thing that doesn't work with the mods folder is the interface gfx (the guns do, but the rest doesn't). Maybe we should request that the mods/interface gfx also be used in the suggestions thread. Meh.
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Offline fast_ede

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #268 on: July 14, 2007, 08:20:30 pm »
Well , other mods I have work with mod starter. Like everything does. Interface Gfx, ingame gfx. Just like hard installing it. But for HLT it doesn't fully work. Same with my old mods. I have to convert all the weapons.ini's and stuff cause I can't use them right now. But I hard installed it and played it for a bit but I think I installed something wrong or missed something. The gostek doesn't look like the ones in the latest screens. Did I miss a gostek fix download?

EDIT: I did download the first beta and I downloaded the Cumulative patch. I probley did something wrong.

EDIT2: Maybe it has to be a clean soldat directory with no traces of other mods?
« Last Edit: July 14, 2007, 08:44:20 pm by fast_ede »


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Offline Hiro

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #269 on: July 15, 2007, 06:07:37 am »
Well, a clean soldat directory would probably help but it shouldn't matter for hard installing. Um, the reworked gosteks should have been put in. Try again and let us know if it works.
I am but a figment of your imagination. You are creating me to see what perfection is.

Offline fast_ede

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #270 on: July 16, 2007, 01:01:27 am »
I tried it again and the it still looks funky. I'll upload a screen to show what I mean.


It's the feet I'm looking at. It looks better now that I lightened my color, but the feet are weirdish? Maybe I'm being dumb



« Last Edit: July 16, 2007, 01:13:46 am by fast_ede »


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Offline Espadon

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #271 on: July 16, 2007, 06:29:05 am »
Looks okay to me. How do they look weird to you? (they're supposed to look like MC's boots)
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Shivorken

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #272 on: July 16, 2007, 07:20:19 am »
Boots look fine. It the animation which makes the feet and legs look like that and changing it will make mod unplayable online. If your desperate, use the POA editor.
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Offline fast_ede

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #273 on: July 16, 2007, 12:28:28 pm »
K, it must be me then. I thought they just looked a little... thin at the ankles. Oh yea. If your using the SMG and the Needler your going to have to make the shell1 and shell2 sound just blank sounds because when your firing a needler/smg there isn't any shells but there is still the shells clinking. You rarely hear the shell sounds in Halo anyway.


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Offline Espadon

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #274 on: July 16, 2007, 01:47:44 pm »
Good points, all taken. I might thicken up the ankles since there is that big "bracket" thing on the boot.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Coolio

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #275 on: July 16, 2007, 05:30:32 pm »
Espadon this is like the secondĀ biggest thread. People really,really want this mod. Lol Well good luck. O yeah how wre the maps coming along?
« Last Edit: July 16, 2007, 05:32:38 pm by Coolio »
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #276 on: July 16, 2007, 06:09:46 pm »
I haven't made any maps in the longest time, so I was hoping that the mod would catch some mapmaker's eye, lol.

[And yeah, I kinda noticed quite a lot of people want it. But it has to be as perfect as I can make it first.]
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Hiro

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #277 on: July 16, 2007, 11:16:35 pm »
Blood gulch blues all over again. >.^ I HOPE SO! ^.^
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Offline ScarabGun

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #278 on: July 17, 2007, 11:56:10 am »
No Hiro! It's Coagulation now!!!
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Offline mxyzptlk

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Re: Halo Legendary Trilogy [In developement, Cumulative Patch 1 | Page 12]
« Reply #279 on: July 17, 2007, 12:02:11 pm »
I haven't Played Halo 2. It'll always be blood gulch for me.

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