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Author Topic: Halo Legendary Trilogy [In developement]  (Read 139229 times)

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Offline ShadowHunter

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Re: Halo Legendary Trilogy [In developement]
« Reply #640 on: November 24, 2007, 07:14:13 pm »
looks awesome, and yes Hiro, the Carbine is the "Covenant Sniper Thingy" lol

Offline Shadow G-Unit

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Re: Halo Legendary Trilogy [In developement]
« Reply #641 on: November 24, 2007, 07:34:02 pm »
Great, NOW FECKING RELEASE IT ALREADY! Make the gfx of the Secondary weapons a little bit bigger.


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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #642 on: November 24, 2007, 09:14:32 pm »
Meh, getting conflicting messages here. The polls indicate the Spartan Laser should still be ruger, while most posters are advocating for the minigun. Hope pollers can give their side of the argument ;)

Anyways, Hiro, here's the MA5Cs compared. The new one, yeah I think it's ugly too but the old one needed to get slimmed down a bit and also had a shroud that was a tad too tall, don't you think?



Haha, anything for the sake of accuracy.
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Offline Shadow G-Unit

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Re: Halo Legendary Trilogy [In developement]
« Reply #643 on: November 25, 2007, 01:03:04 am »
Better, nice.


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Offline -Skykanden-

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Re: Halo Legendary Trilogy [In developement]
« Reply #644 on: November 25, 2007, 02:59:42 am »
Uh, long time without posting there, but i followed the news

I love that new MA5Cs, you will ad config?

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #645 on: November 25, 2007, 04:40:13 pm »
Hmm... I took that comparing image and stuck it in photoshop so I could compare them better.
The new gun is more accurate to that outline, but the size of the butt to the barrel looks unballanced. The old gun is less accurate and is too ballanced in size. So I thought I should mix-match them to see what it looks like.
I discovered that it looks pretty good if you use the old butt on the new barrel. But it's not perfect, since the old butt isn't too accurate (I'm taking mostly about the hole where the handle is, on the new butt it is better). So I figured if you merge them it looks best.

In paint I cut and pasted the bottom half and the hole of the new butt onto the old butt and then did a slight edit to the lower left edge which was looking odd. Here is what I got:
Unfortunately this is too big to go into the game as it is...

[EDIT]
Ok I got a setting on photoshop that made it smaller without bluring it. Here is the interface graphic if you want to see.
« Last Edit: November 25, 2007, 05:09:23 pm by Hiro »
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Offline Kavukamari

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Re: Halo Legendary Trilogy [In developement]
« Reply #646 on: November 25, 2007, 09:09:00 pm »
what exactly is the knife? a katana?

<3 the mod, can't wait for release
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #647 on: November 25, 2007, 09:45:59 pm »
Thanksmuch Hiro -- you could have asked me for the originals, though. ;)

Kavu -- the Combat Knife was somewhat improvised -- graphic though, is the 'official' combat knife graphic used on Halo KBs like HaloLibrary [defunct] and Halopedia.
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #648 on: November 26, 2007, 03:16:19 pm »
Wow, I didn't know Halo had an official knife. I've never seen a knife weilding masterchief before lol. Good job finding that out.
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #649 on: November 26, 2007, 03:37:35 pm »

[Click on image for original context]

I'll probably refine the knife soon, eh.
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Offline Pie

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Re: Halo Legendary Trilogy [In developement]
« Reply #650 on: November 26, 2007, 08:05:00 pm »
The spartan laser hmm.... big windup, supa powerful... it doesn't seem like middle of the order gun, i think it should be at the bottom... but, i never really liked the carbine anyways.
Without playing it/seeing most of the screenies( it's that time of the month for my internet)
I think the laser should be at the bottom personally, and it could conflict in other servers on the internet, like say if everyone is using rugers on a server and you've got this mod, you're laser will be firing 4 shots with not wind up, where as if it is in the minigun spot, there will be some small amount of wind up. But in anycase, i think you should just release it :D
I can't wait to shoot you with a plasma pistol :D

Also, that weapon going in the place of the Ak (3) is a bit big, like it looks front heavy. Just so you know.. Imo.
Lol, internets.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #651 on: November 26, 2007, 09:36:05 pm »
?
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Offline Stiff_Ninja

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Re: Halo Legendary Trilogy [In developement]
« Reply #652 on: November 26, 2007, 11:20:55 pm »
ESP!!!!!!!!!!! WAS DIS?????????????, any new cumulative patches?

Offline Kavukamari

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Re: Halo Legendary Trilogy [In developement]
« Reply #653 on: November 27, 2007, 01:24:26 am »
if only we could do this in CG so we could add vehicals
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Offline Pie

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Re: Halo Legendary Trilogy [In developement]
« Reply #654 on: November 27, 2007, 05:48:41 am »
?
Looking good so far, one question, don't laugh at my stupidity, but in the place of the mini gun, is that the "big gun that fires heat seeking missiles that lock onto vehicle's" in halo 3, because i'm not sure, but the end of it looks round, the same as the one in halo, i wasn't sure if it was, and i also can't remember the name if it :S
Lol, internets.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #655 on: November 27, 2007, 05:02:27 pm »
You're thinking of the Missile Pod [currently that's the Spartan Laser up there as #0]. I might make the Missile Pod a primary and dumb-fire arrow-missiles [nonexplosive] 'duds' that just stick into the ground instead of as the LAW option currently [since it's way OP'd compared to the RL]. I need to revise that carbine's shading, looks pretty terrible.
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Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #656 on: November 28, 2007, 10:33:17 pm »
I am in love with your shading style, but I sort of think that the M90A should have a few more details. Also I have a source for some very good Halo sounds. It's youtube. But...
Ever since Bungie implemented the replay system [retard] People are able to capture gameplay videos and even make small TV shows(MACHINIMA) with these high quality replays. Here's a link.
http://youtube.com/user/machinima

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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #657 on: November 29, 2007, 12:15:50 am »
You're thinking of the Missile Pod [currently that's the Spartan Laser up there as #0]. I might make the Missile Pod a primary and dumb-fire arrow-missiles [nonexplosive] 'duds' that just stick into the ground instead of as the LAW option currently [since it's way OP'd compared to the RL]. I need to revise that carbine's shading, looks pretty terrible.

What do you mean here? Are you saying that the missile pid will be put in but you will make it fire arrows that don't explode because they are duds...?

I think the law is good at the moment if you were thinking of removing the rocket launcher...
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Offline R!ckster

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Re: Halo Legendary Trilogy [In developement]
« Reply #658 on: November 29, 2007, 05:24:19 pm »
Oh wow, this looks really awesome I hope you finish it soon! :]

Offline Nemihara

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Re: Halo Legendary Trilogy [In developement]
« Reply #659 on: November 29, 2007, 11:58:26 pm »
I'm not liking the fire from the hip, although it would indeed sound good compared to the LAAG.  Is there a way to raise the graphic up?  Like, add a couple low-alpha pixels to the bottom or something?
Edit: Missile pod for RL?  Nah, I'd say use that to replace the Brute Shot instead.  And for some reason, I can see myself holding the BR a lot cooler than the carbine, but that would depend on image quality, I suppose.
Sorry for not being too helpful; school's a beach.
« Last Edit: November 30, 2007, 12:04:35 am by Nemihara »