Author Topic: Revamp of current weapon system  (Read 9945 times)

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Offline Chariot

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Re: Revamp of current weapon system
« Reply #20 on: June 16, 2007, 11:55:56 am »
You guys are acting like this is going to be on every server. It's just for people who want to mod their weapons for private use or weapon mod servers.
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Offline Taehl

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Re: Revamp of current weapon system
« Reply #21 on: June 16, 2007, 09:38:13 pm »
Total support. I was also thinking of suggesting this.
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Offline adadqgg

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Re: Revamp of current weapon system
« Reply #22 on: June 26, 2007, 06:29:26 pm »
and while michael is at it, why not revamp the map too?(add new polygon...explosive polys)

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Offline excruciator

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Re: Revamp of current weapon system
« Reply #23 on: June 26, 2007, 06:31:52 pm »
f12

its not only good for mods, it should be featured in normal games as well
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Offline Hiro

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Re: Revamp of current weapon system
« Reply #24 on: June 26, 2007, 11:34:04 pm »
Things like this have been suggested so many times........

Yes, moddability is good. No, MM doesn't feel like implementing them >.^

'Tis a good idea in the end, but will take a long time to implement.
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Offline Brok3n Arr0w

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Re: Revamp of current weapon system
« Reply #25 on: June 29, 2007, 12:48:06 pm »
i dont think it would take that much coding.  maybe just some unlocking of code so it can be changed.  but i dont really know what im talking about, and probably not many on this topic does.  maybe we can get someone (preferable MM) to tell us how much work is really required.  anyway, i think it is an excelent idea.  some autos do have scopes, and not all rockets are fired while crouched. 

btw, the polygon idea is asking too much at once, but good idea. 

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Re: Revamp of current weapon system
« Reply #26 on: June 29, 2007, 09:18:04 pm »
It'll make mods more advanced.  I support this.

Offline Xxypher

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Re: Revamp of current weapon system
« Reply #27 on: June 29, 2007, 09:19:52 pm »
I could make a scoping minimi that you would need to duck to use!
BRILLIANT!!

Offline Grimreck

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Re: Revamp of current weapon system
« Reply #28 on: June 29, 2007, 09:33:34 pm »
Ok as a modder and a player i fully support this.
I too am anouyed with only weapons with bullet style 1 can shot normal bullets, ect.
An easy way to change the bullet types varible is that every weapon has it's own bullet image, like it does now, and the bullet style varible on refferes to what the bullet does on impact. easy?

If anyone has tried modding Halo (with HMT, HHT ect) and has changed the weaposn stats it is incredable how much stuff bungie leaves changeable. and some of this can be easily applied to soldat. Also as a game programer i can see how easiy it would be to include these functions. here is a list of varibles that i think should be inculded:

-max rounds=self explanitry
-rounds reloaded=self explanitry
-can reload before empty=self explanitry(1-0)
-reload time=time it takes to reload, per rounds relaoded
-can fire while loading=like shotgun

-rate of fire=self explanitry
-bullet style=self explanitry
-number of bullets shot=self explanitry (higer numbers for a shotgun effect)
-lock trigger=if has to check for mose release before re-firing (1=auto, 2=semi-auto, 3=release of mouse button make it fire
-ammo used per shot=self explanitry
-charge time=start up time
-charge style=(1=fires once charged, 2=fire once charged and release)
-charge effect=(1=normal, 2= fire other bullet, 3=spew bullets)
-charge other=other bullet
-spew time=once charged gun will continue firing for this amount of time eg: burst fire

zoom=(1=yes, 0=no)
zoom distnace=self explanitry
zoom standand=(1=must crouch, 0=no crouch)
fire standard=(1=must crouch 4 fire, 0=no crouch 2 fire)

I know its alot but not everything has to be added

Offline Espadon

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Re: Revamp of current weapon system
« Reply #29 on: June 29, 2007, 09:48:17 pm »
The modder part of me fully supports this, but I cringe when I think of all the crazy stuff that's gonna appear for online WMs. It's confusing enough already with flame-shooting Deagles and arrow-spewing MP5s.
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Offline Nfsjunkie91

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Re: Revamp of current weapon system
« Reply #30 on: June 29, 2007, 11:26:33 pm »
and while michael is at it, why not revamp the map too?(add new polygon...explosive polys)

And while you're at it, how about you read the don't suggest list!

Full support, as always. We NEED more weapon modding options... although I rarely play this since anymore.

Offline Gotfryd

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Re: Revamp of current weapon system
« Reply #31 on: July 01, 2007, 03:39:57 pm »
Fully support. Also thought about it. And the more new options, the better.

Offline dumdum31

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Re: Revamp of current weapon system
« Reply #32 on: July 01, 2007, 10:36:56 pm »
F11? The number of Soldat servers running "normal" games would dwindle. Causing discontinuity in the game. There would be too many un-balanced / crazy servers, when instead they could be "normal" servers.

Still besides this possibility, im totally F12-ing this. Just something to think about.

Offline SpiltCoffee

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Re: Revamp of current weapon system
« Reply #33 on: July 01, 2007, 11:33:08 pm »
Quote
F11? The number of Soldat servers running "normal" games would dwindle. Causing discontinuity in the game. There would be too many un-balanced / crazy servers, when instead they could be "normal" servers.
Um... if that was the case, why isn't it happening right now?

Full support. Allows for a wider range of modding options.
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Offline Shivorken

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Re: Revamp of current weapon system
« Reply #34 on: July 03, 2007, 06:35:31 am »
Ok, even it suit the rules, the scope it the problem, because it would turn guns into automatic sniper rifles...

This would make shooting hell. The scope isn't that useful in soldat imo and adding this too an automatic will just throw off your aim and make you much more vulnerable.

I totally support this and this would help balance out certain weapons in my mod =]
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Offline jbigz

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Re: Revamp of current weapon system
« Reply #35 on: July 06, 2007, 11:16:52 pm »
I support it.
I haven't modded much in a while, but this might peak my interest in it.

Offline Bunney

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Re: Revamp of current weapon system
« Reply #36 on: July 07, 2007, 07:27:45 am »
Tottaly support this :)

F12

Offline Mr.Morose

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Re: Revamp of current weapon system
« Reply #37 on: July 10, 2007, 08:17:40 am »
F12, I would really like to see more diverse weapon mods. I get so bored of playing the same types of matches over and over again. Full support.

Offline Svirin Kerath

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Re: Revamp of current weapon system
« Reply #38 on: July 14, 2007, 07:02:44 am »
I fully support this. Been wanting this since the weapon stats were first mod-able.
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Offline ~Niko~

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Re: Revamp of current weapon system
« Reply #39 on: July 14, 2007, 11:47:03 am »
F12, MM should add this in a new version of Soldat or make a patch. Great idea!!! This will helps the modders to make incredible weapons like: 2 types of snipers, a semi-automatic with scope... ;D

Date Posted: 14 July 2007, 12:40:05
the Barrett slot to being an overpowered sniper rifle, etc
The barret isn't overpowered.