Author Topic: Poly functions?  (Read 3417 times)

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Offline imacheater2k7

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Re: Poly functions?
« Reply #20 on: June 19, 2007, 05:19:47 pm »
I don't know how it works, but somehow some of the Eradication War maps have very bouncy polys, along with other things I didn't know were possible.




Offline Xxypher

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Re: Poly functions?
« Reply #21 on: June 19, 2007, 05:32:42 pm »
You can add bouncing Polys, but I say we need trampoline like too. Or be able to adjust them.

Offline Pie

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Re: Poly functions?
« Reply #22 on: June 23, 2007, 08:34:46 am »
OR one idea, When you make a map, you can choose the footstep noises you make, it would be nice for someone to add something like splash noise and grass, so it sounds like you're walking in grass and splashing in water. But i think adding new poly's would be kinda impracticle.
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Offline Biscuiteer

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Re: Poly functions?
« Reply #23 on: June 23, 2007, 02:49:05 pm »
New polys would be great, but they are limited by Soldat's engine and/or the PMS format. If Soldat gets re-vamped then that would be the time to ask for new polys.
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Offline Lord Frunkamunch

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Re: Poly functions?
« Reply #24 on: June 23, 2007, 03:07:39 pm »
Explosive polys wouldn't require too much of a change, though. And they'd rock. Being able to choose footstep sounds would be good, and maybe just add a splash.bmp in sparks-gfx for the puddle poly idea, no map format necessary.

Bouncy polys ARE possible, but too unpredictable. There should be a bar on the poly of how far it will launch, and the degree it will launch you.

Not suggested yet, but teleport polygons would friggin rock...

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Offline Xxypher

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Re: Poly functions?
« Reply #25 on: June 23, 2007, 08:22:51 pm »
Okay, updated with your ideas.

Offline Avarax

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Re: Poly functions?
« Reply #26 on: June 25, 2007, 07:06:20 am »
all i can say is:

scripting + mapping = pwn
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Offline Xxypher

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Re: Poly functions?
« Reply #27 on: June 25, 2007, 03:07:11 pm »
I will so add that.

Offline adadqgg

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Re: Poly functions?
« Reply #28 on: June 26, 2007, 06:23:26 pm »

8: Sticky Wall/ceiling Poly
This makes it so you can walk on/up the walls and ceilings, not probably something needed but still would be fun.


I suggested something like this as a gravity effect a while back, and I would love to see this. Could make some creative no-jet maps with it.
or, u could put that in a zombie map(the zombie map thats just a giant circle and zombie drops down from the sky).

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Offline Wormdundee

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Re: Poly functions?
« Reply #29 on: June 26, 2007, 07:18:57 pm »
A lot of the suggestions such as the crumbling poly and the destructible poly are very likely to not be at all possible in the current soldat engine. It just wasn't built with real-time changing polygons in mind.

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Offline Xxypher

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Re: Poly functions?
« Reply #30 on: June 26, 2007, 07:42:32 pm »
Thats nice...
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Offline Lord Frunkamunch

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Re: Poly functions?
« Reply #31 on: June 27, 2007, 08:36:14 am »
Destructible terrain, liquids, VEHICLES, mobile polygons (these would require a gigantic map format change as already covered above, they would be huge changes to gameplay which would disgust many players, even more glitches would result from them, etc.)

Don't suggest list :o

Explosive, bouncy settings, and teleport are still doable though. I think...
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Offline Xxypher

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Re: Poly functions?
« Reply #32 on: June 27, 2007, 01:00:23 pm »
Destructible terrain, liquids, VEHICLES, mobile polygons (these would require a gigantic map format change as already covered above, they would be huge changes to gameplay which would disgust many players, even more glitches would result from them, etc.)

Don't suggest list :o

Explosive, bouncy settings, and teleport are still doable though. I think...
People suggested it, so I am posting it.

Offline Gotfryd

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Re: Poly functions?
« Reply #33 on: July 02, 2007, 03:32:06 am »
I like explosive and water polys. Other seem too strange for such a simply game as Soldat :)

And I support iDante's suggestion from second post, it would be very nice.

Offline -Skykanden-

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Re: Poly functions?
« Reply #34 on: July 02, 2007, 03:50:04 am »
and what about:

Repelling poly: your soldier goes away of the poly without touching it
and
Attractor poly: your soldier is attracted by poly and you can't walk fast

Offline Xxypher

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Re: Poly functions?
« Reply #35 on: July 02, 2007, 03:11:03 pm »
Attracting is similar to sticky and quicksand I think, but I will add it.

Offline Kavukamari

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Re: Poly functions?
« Reply #36 on: July 02, 2007, 07:01:18 pm »
It should work with dead bodies too, if someone gets knifed midair then lands on the poly :D go figure.

one word: LAG, what if the peices keep falling on the polygon BOOM! BOOM! BOOM! BOOM! that would create lag, and lag is bad.

Date Posted: July 02, 2007, 07:53:06 PM
all i can say is:

scripting + mapping = pwn

is it possible for you to teach me how to script? if I ever get a server I would want to know (I'm not expecting lessons tho :P  you don't really have to teach me ;) )
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Offline Xxypher

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Re: Poly functions?
« Reply #37 on: July 02, 2007, 07:02:26 pm »
It should work with dead bodies too, if someone gets knifed midair then lands on the poly :D go figure.

one word: LAG, what if the peices keep falling on the polygon BOOM! BOOM! BOOM! BOOM! that would create lag, and lag is bad.

Date Posted: July 02, 2007, 07:53:06 PM
all i can say is:

scripting + mapping = pwn

is it possible for you to teach me how to script? if I ever get a server I would want to know (I'm not expecting lessons tho :P )
Not lag if they reform every 3 minutes or so.

Offline Kavukamari

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Re: Poly functions?
« Reply #38 on: July 02, 2007, 08:51:30 pm »
no the explosive polys
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Offline Xxypher

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Re: Poly functions?
« Reply #39 on: July 02, 2007, 11:48:50 pm »
I heard... And I don't care.
Its on the list.