Author Topic: Poly functions?  (Read 3418 times)

0 Members and 1 Guest are viewing this topic.

Offline Nfsjunkie91

  • Camper
  • ***
  • Posts: 386
  • Just what I needed. A box of sh-t.
Re: Poly functions?
« Reply #40 on: July 03, 2007, 01:01:57 am »
EXCEPT YOU'RE ALL WRONG!

Adding any new polygons would require a huge map format change, and I don't think Michal's about to do that, considering he's working to make a FINAL RELEASE of Soldat, and then focusing his attention on a new game.

Offline ChromedGun

  • Camper
  • ***
  • Posts: 252
  • Angel of Death
Re: Poly functions?
« Reply #41 on: July 03, 2007, 07:17:59 am »
It should work with dead bodies too, if someone gets knifed midair then lands on the poly :D go figure.

one word: LAG, what if the peices keep falling on the polygon BOOM! BOOM! BOOM! BOOM! that would create lag, and lag is bad.

Come on, the pieces won't last too long and i doubt that would make noticable lag. Besides, what are the odds for them to blow up on the poly more than 1-3 times? They should be blown away.

@Kryp -- go buy some skills. use /command to bring up the commands.

Offline Kavukamari

  • Camper
  • ***
  • Posts: 435
  • 3.14159265358979, mmm... pi
Re: Poly functions?
« Reply #42 on: July 03, 2007, 01:21:13 pm »
I think soldat is fine how it is... people can modify the scource code with permission from mm, so you can add ur own polys.
"Be mindful of fame, show a mighty courage, watch against foes. Nor shalt thou lack what thou desirest, if with thy life thou hast comest out from that heroic task."