Author Topic: Mobile Forces  (Read 9356 times)

0 Members and 1 Guest are viewing this topic.

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Mobile Forces
« on: June 18, 2007, 01:51:12 am »

Presents the Mobile Forces mod

This mod changes things like:

- Weapons interfaces.
- Wepons gfxs.
- Sfx.
- Sparks gfxs.
- Some other things (some gosteks parts, kits, txt)
- Startbg (.bmp file - background of Soldat Starter, you can change it to deafultĀ  replacing it with copied one)

It adds two custom interfaces too.

There are also some textures includet so you can try to make MoFo styled map.

Screens:

Real MoFo

Blue

Red

Credits:

Weapons Interfaces - Me
Weapons Gfxs - Me
Custom Interfaces - Me
Sparks gfxs - Me
Sfx - Rage
Start Application - My cousin Peter (special thanksĀ  ;) )


*If you found any bug please tell me about it!*[/center]
« Last Edit: December 04, 2007, 10:46:58 am by PaFel »

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Mobile Forces
« Reply #1 on: June 18, 2007, 02:00:00 am »
Ehmm.....

Me don't likes fast machinegun and machinegun are the same (AUG is more fast than ak)
the same with the shotgun

and the buttons are really irregular  :-X

Offline Bunney

  • Flagrunner
  • ****
  • Posts: 511
  • Early Rave/Oldskool <3
Re: Mobile Forces
« Reply #2 on: June 18, 2007, 02:05:00 am »
Hmm names are bit...urrm...lame :P but they look funney but small to. and why are some weapons more to the right? :(

But the rest looks nice, like the interface

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Mobile Forces
« Reply #3 on: June 18, 2007, 05:55:28 am »
Screen from real MoFo:

First post.

Hmm names are bit...urrm...lame :P but they look funney but small to.

There's no names in real game :P Small? There are large versions packed too.
« Last Edit: June 18, 2007, 06:18:53 am by PaFel »

Offline Bunney

  • Flagrunner
  • ****
  • Posts: 511
  • Early Rave/Oldskool <3
Re: Mobile Forces
« Reply #4 on: June 18, 2007, 10:07:08 am »
Aha okay :D

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Mobile Forces
« Reply #5 on: June 18, 2007, 10:15:59 am »
I've added FileFront mirror too (first post).

Offline TBDM

  • Flagrunner
  • ****
  • Posts: 812
Re: Mobile Forces
« Reply #6 on: June 18, 2007, 10:27:39 am »
guns are to small for my taste...

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Mobile Forces
« Reply #7 on: June 18, 2007, 10:40:53 am »
guns are to small for my taste...

There are large versions packed too.

Offline TBDM

  • Flagrunner
  • ****
  • Posts: 812
Re: Mobile Forces
« Reply #8 on: June 18, 2007, 12:24:53 pm »
sorry, din't read all :)

put a screenshot up of the bigger weapons, so everybody can see them, so thy don't download for nothing...

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Mobile Forces
« Reply #9 on: June 18, 2007, 07:52:03 pm »
Shrinkydinks?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Mobile Forces
« Reply #10 on: June 19, 2007, 02:29:27 am »

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: Mobile Forces
« Reply #11 on: June 19, 2007, 07:04:15 am »
Jump sound is... stupid?
Music is too silent.

This is joke right?
Also bigger weapons menu

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Mobile Forces
« Reply #12 on: June 19, 2007, 07:13:04 am »
omg Pafel i think you worked on it not a lot, im wrong?
fix it and do like in soldat

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Mobile Forces
« Reply #13 on: June 19, 2007, 07:32:48 am »
Shrinkydink = shrinked down graphics for interface weapons.

I think you guys are allowed a bit of liberty with the buttons, so, I'm thinking that you can cut off those long parts of the button backgrounds so the gun graphics fit. Just an idea.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Mobile Forces
« Reply #14 on: June 19, 2007, 08:06:06 am »
Jump sound is... stupid?

Like in real game ;D

Music is too silent.

I'll repair it.

This is joke right?

No :) It's in four versions (every independent from other)

Also bigger weapons menu

Thanks for screen!

Shrinkydink = shrinked down graphics for interface weapons.

I think you guys are allowed a bit of liberty with the buttons, so, I'm thinking that you can cut off those long parts of the button backgrounds so the gun graphics fit. Just an idea.

I'll make one more version with clear guns (no buttons).

Offline Bunney

  • Flagrunner
  • ****
  • Posts: 511
  • Early Rave/Oldskool <3
Re: Mobile Forces
« Reply #15 on: June 19, 2007, 08:13:31 am »
U work alot on this mod heh? nice to see somewhan that actually puts alot of time in his mod :) (not that ur the only 1 doing that) ;)

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: Mobile Forces
« Reply #16 on: June 19, 2007, 08:31:14 am »
But try make this mod little smaller than almost 200 Mb and improve some in-game gfx (weapons etc) because some guns have too simplified colors or another details.
---
Too big modules! Change quality from 44100 Hz to 22050 Hz via Windows Recorder, when you saving file, you can change frequency, when waw or...
--- 
In Modplug, at Samples page when you improving .it files, from 44100 Hz to 22050 Hz.
---
Note, from this program you can make .xm files in similiar way. At General page click Change... and select FastTracker XM.
« Last Edit: June 19, 2007, 09:40:56 am by Henito Kisou »

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Mobile Forces
« Reply #17 on: June 19, 2007, 10:21:43 am »
But try make this mod little smaller than almost 200 Mb and improve some in-game gfx (weapons etc) because some guns have too simplified colors or another details.

-I would try.

-What guns/things you mean?

Too big modules! Change quality from 44100 Hz to 22050 Hz via Windows Recorder, when you saving file, you can change frequency, when waw or...

Doesn't work ???

In Modplug, at Samples page when you improving .it files, from 44100 Hz to 22050 Hz.

Doesn't work.

Note, from this program you can make .xm files in similiar way. At General page click Change... and select FastTracker XM.

They wont work without deleting old ones.

Offline Temp3st

  • Camper
  • ***
  • Posts: 303
  • Ever wonder what R2-D2 is doing now?
Re: Mobile Forces
« Reply #18 on: June 19, 2007, 01:32:56 pm »
Umm, not too sure about the white outlines...

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Mobile Forces
« Reply #19 on: June 19, 2007, 01:49:34 pm »
Umm, not too sure about the white outlines...

Don't like 'em?

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Mobile Forces
« Reply #20 on: June 19, 2007, 01:59:17 pm »
I like em, they're distinctive and is what makes this mod MoFo.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Mobile Forces
« Reply #21 on: June 20, 2007, 06:42:59 am »
New weapons - like 'em?

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Mobile Forces
« Reply #22 on: June 20, 2007, 06:54:20 am »
Now is better but

AUG is more fast than ak, the fast pistol can be ak, the fast machinegun MP5 and the machinegun aug

and the RL can be the LAW and the nade the m79

EDIT: why fast machinegun and not m16? If you don't have mor e weapons do a partial mod, because the fasts and the normals are the same

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Mobile Forces
« Reply #23 on: June 20, 2007, 07:01:10 am »
AUG is more fast than ak, the fast pistol can be ak, the fast machinegun MP5 and the machinegun aug


Does it makes any diffrence?

and the RL can be the LAW and the nade the m79

No because RL in MoFo shoots when you're standing. It makes this mod more "climatic".

EDIT: why fast machinegun and not m16? If you don't have mor e weapons do a partial mod, because the fasts and the normals are the same

There's no M16 on MoFo! Colt 635 ('cause it's real name of this weapon) has 2 fire modes in MoFo (automatic, slower automatic with zoomed sights)

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Mobile Forces
« Reply #24 on: June 20, 2007, 07:06:59 am »
Well the difference is online

MP5 is obliusly the most fast weapon -> Fast Machinegun
Ak is more low -> Fast pistol
AUG -> Long range and middle low -> Machinegun

Offline PaFel

  • Veteran
  • *****
  • Posts: 1628
  • Weaponology Expert
    • PaFcio TACTIACAL
Re: Mobile Forces
« Reply #25 on: June 20, 2007, 07:12:15 am »
I think there's no sense to play it online (when server is runing this mod then yes) cause balance of weapons I made makes "ultra-hardore" climat.

Offline vulbastick

  • Soldier
  • **
  • Posts: 170
  • Lasers From Atlantis
Re: Mobile Forces
« Reply #26 on: December 25, 2008, 05:04:23 pm »
i f**king love you this is my favourite game ever. do you play it online? i want to know!
« Last Edit: December 27, 2008, 08:57:00 pm by vulbastick »