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Soldat Interface Mods & Mod Making
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Official PlanetSide Mod [0.8]
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Topic: Official PlanetSide Mod [0.8] (Read 9644 times)
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Official PlanetSide Mod [0.8]
«
on:
June 18, 2007, 03:34:29 am »
There is, the PlanetSide mod!
+ SFX
+ Comple GFX
+ Gosteks
+ Ineterface Weapons
+ Special SFX
+ Sparks
Weapons:
Dowload:
http://files.filefront.com/Planetside+Modzip/;7815473;;/fileinfo.html
Website:
-In progress-
!
Help:
Can someone say me the Version types (0.5 > 0.7....)
«
Last Edit: June 18, 2007, 09:16:15 am by -Skykanden-
»
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Henito Kisou
Flagrunner
Posts: 867
Cursed Mind
Re: Official PlanetSide Mod [0.7]
«
Reply #1 on:
June 18, 2007, 08:46:51 am »
Close to perfect, just 0.8 0.9 and 1.0 = you maked very good mod in any sense.
In some ways, when you just upgrade mod ex. 0.1 in small level, take 1 like 0.1.1 as number of changes or corretions to public version (precentage? 1-9 or next gen). When major/huge changes, this take as next generation like 0.1.5 to 0.2.
0.0 -you started from scratch, but you have nothing, 0.1 you maked small changes in one part (10%), fragment of mod, from this scheme, you still improving mod to better so you modified 50% of first skeletal scheme of mod/your work, so this is 0.1.5, but common 0.x is for betas and 1.0 is for final playable version, so you can start public as 0.1 or full release as 1.0, when you are after 0.9.4 version for beta releases or another.
Letters like a, b, c etc is number of public working version when you did improvements, but not too big for next version, generation, just partial changes, is number of releases same version like 1.0b 1.0c with some improved things but smaller than 10%
«
Last Edit: June 18, 2007, 08:53:50 am by Henito Kisou
»
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Official PlanetSide Mod [0.7]
«
Reply #2 on:
June 18, 2007, 09:15:14 am »
Ok thanks
Any comments of the mod?
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Bunney
Flagrunner
Posts: 511
Early Rave/Oldskool <3
Re: Official PlanetSide Mod [0.8]
«
Reply #3 on:
June 18, 2007, 10:20:45 am »
WOW why didnt u tell me of this yet?
it looks UBER!!!!! niccceeee!! great job Sky.
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The Lounge!
-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Official PlanetSide Mod [0.8]
«
Reply #4 on:
June 18, 2007, 10:26:16 am »
Thanks
i don't know what i need to upgrade
Please report the bugs (if you shade, Muahahahahaha)
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Bunney
Flagrunner
Posts: 511
Early Rave/Oldskool <3
Re: Official PlanetSide Mod [0.8]
«
Reply #5 on:
June 18, 2007, 10:27:20 am »
Lawl, u meany boy...
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Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: Official PlanetSide Mod [0.8]
«
Reply #6 on:
June 18, 2007, 12:48:16 pm »
Looks good but some colours are a bit strange.
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- "Project Lazarus" Zombie Mod Creator -
-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Official PlanetSide Mod [0.8]
«
Reply #7 on:
June 18, 2007, 01:43:20 pm »
What ones?
YOu played Planetside? The colours are similar to that ones
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Official PlanetSide Mod [0.8]
«
Reply #8 on:
June 18, 2007, 08:08:22 pm »
Since I think you said your SS mod was in Beta, is this the final version of your SS mod? If so, does this still retain the 40+ guns?
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CRYSO
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Official PlanetSide Mod [0.8]
«
Reply #9 on:
June 19, 2007, 01:22:44 am »
Well planetside and that soldatside are different.
Thats the official mod of the game, and soldatside is unofficial with extra guns, in the next version, maybe i will add all the weapons with configuration, but all the weapons of the game
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Official PlanetSide Mod [0.8]
«
Reply #10 on:
June 19, 2007, 07:59:40 am »
All right, thanks for the clarification. I'm gonna download this because I need something to replace my aging Halo 3.5 Mod ^^
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Beneathe
Major(1)
Posts: 4
Re: Official PlanetSide Mod [0.8]
«
Reply #11 on:
June 20, 2007, 09:10:52 am »
The sounds dont match the actual game, almost all of the sounds are from Unreal 1. The graphics are better, I love the sprites, they're not ripped like few other soldat mods.
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Dairy
Veteran
Posts: 1289
(F)ornication (U)nder (C)onsent of the (K)ing
Re: Official PlanetSide Mod [0.8]
«
Reply #12 on:
June 20, 2007, 09:43:50 am »
The guns (I didn't play the game) are lil big ....the shading is ok, but the guns looks "boring"...I mean it like they have too much plain places...without details...for example the Heavy Scout rifle is just a simple pixel shading from the top to the bottom...and that makes the gun too simple to me.
On the other side the Cycler and the Volt Driver are nice in my opinion.
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Official PlanetSide Mod [0.8]
«
Reply #13 on:
June 20, 2007, 09:49:21 am »
im agree, the heave scout don't have details :/ i will repair in the next version
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Official PlanetSide Mod [0.8]
«
Reply #14 on:
June 20, 2007, 09:33:37 pm »
Also, some of the weapons look a bit desaturated. You can try boosting contrast in Photoshop or GIMP.
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CRYSO
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Official PlanetSide Mod [0.8]
«
Reply #15 on:
June 21, 2007, 01:09:56 am »
Uhmm my Photoshop don't works, i will try on the gimp
i ever used ms paint but... lets try
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Henito Kisou
Flagrunner
Posts: 867
Cursed Mind
Re: Official PlanetSide Mod [0.8]
«
Reply #16 on:
June 21, 2007, 09:57:48 am »
No need to do this, If you using Paint+
IrfanView
this is almost same work as in Gimp or PS.
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Official PlanetSide Mod [0.8]
«
Reply #17 on:
June 21, 2007, 10:02:40 am »
but... how works and things like that?
you use that program?
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Henito Kisou
Flagrunner
Posts: 867
Cursed Mind
Re: Official PlanetSide Mod [0.8]
«
Reply #18 on:
June 21, 2007, 10:08:16 am »
Yes this is "all in one"
simple in using
program, basicaly picture viewer, but now extended have more funtions like batch processing, html galleries, edit saturation/resize/resample/cotrast and many more. Support alpha trasparency for .pngs an have nice quality compression for .jpg, .png, just check official site:
http://irfanview.com/
«
Last Edit: June 21, 2007, 10:10:18 am by Henito Kisou
»
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Temp3st
Camper
Posts: 303
Ever wonder what R2-D2 is doing now?
Re: Official PlanetSide Mod [0.8]
«
Reply #19 on:
June 21, 2007, 10:24:19 am »
Hey, thats what i meant, the colours are boring, no details.
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- "Project Lazarus" Zombie Mod Creator -
-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Official PlanetSide Mod [0.8]
«
Reply #20 on:
June 21, 2007, 10:27:35 am »
Its confusing, i don't know how works but i will learn...
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Official PlanetSide Mod [0.8]
«
Reply #21 on:
June 21, 2007, 10:53:04 am »
Take some time, don't experiment on your weapons right away; go play with it a bit.
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CRYSO
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PYR0 1.1M
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B0RG 1.0
-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Official PlanetSide Mod [0.8]
«
Reply #22 on:
July 06, 2007, 04:16:53 pm »
Well, any weapon replacements?
Example -> Radiator -to-> Rocklet
Date Posted: June 21, 2007, 11:56:54 AM
I re-take the project!
I will work on it hard.
Any suggestions/ideas?
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Blacksheepboy
Veteran
Posts: 1817
Re: Official PlanetSide Mod [0.8]
«
Reply #23 on:
July 06, 2007, 07:09:27 pm »
I really don't like the Mini Chaingun or the Heavy Scout Rifle. They look so blobby...they need more definition if you know what I mean. More sharpness to the shape of the gun. The Cycler looks just a bit thick. The heavy scout actually should look slimmer throughout the middle. I don't really like your lancer as it shouldn't really have that thin of a barrel to it.
Yeah I know...I'm picking on your weapons and I know you don't have to have exact accuracy but yours are just a little edgy.
Wanted to post these up as examples. All some of your weapons need is just a little tweaking, then they'll look great.
[edit]
I guess you could replace the lancer with the Decimator since it is a common pool weapon, but since it fires such a slow rocket when it initially launches, it wouldn't be quite right. I personally think that the Pheonix would be a good replacement to the Lancer but I wouldn't mind if the Lancer was kept there.
«
Last Edit: July 06, 2007, 07:17:32 pm by Blacksheepboy
»
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Official PlanetSide Mod [0.8]
«
Reply #24 on:
July 11, 2007, 03:43:19 am »
Ok
Attention!
It dont will have the mod configuration!
The mod weapons will be
0 - Mini Chaingun (upgraded)
1 - Jackhammer
2 - Suspersor
3 - Punisher
4 -Â Cycler
5 - Sweeper
6 - Heavy Scout (upgraded)
7 - Striker
8 - Bolt Driver
9 - Gauss
10 - Mag Scatter
Knife - Magnetic Cutter
Chain - Chainblade
LAW - Phoenix
Gostek alpha - New Conglomerate
Gostek Bravo - Terran
EDIT: help with ini.!!!
you can share information of the weapons on SOE website
http://planetside.station.sony.com/
EDIT
2
: The weapons of Planetside was changed on the new version... sorry i will upgrade it with planetside, thanks
«
Last Edit: July 11, 2007, 04:34:48 am by -Skykanden-
»
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: Official PlanetSide Mod [0.8]
«
Reply #25 on:
July 11, 2007, 10:43:51 am »
Sounds great.
Logged
CRYSO
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HLT
CRY0
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NAN0 2.1
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0MEN 1.0
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PYR0 1.1M
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B0RG 1.0
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Official Soldat Forums
Soldat Interface Mods & Mod Making
Full Modifications
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Espadon
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Official PlanetSide Mod [0.8]