in poor servers there are alot of spawncampers. In U13 INF (which is my fav. server) it isnt bad.
It actually took place in U13.
I did play the other day and it went well with no spawn killing by either side.
I think INF still bothers me since there's no real boundary set. I think it should be where Bravo hangs around the base to defend, but the team can easily and gradually start to expand the defense zone so much that it starts to encroach far into Alpha territory. Getting lots of kills by hitting Alpha early on seems to be against the intentions of the mode just the same, though I really wouldn't know how to "fix" that.