Author Topic: Able to change kill status  (Read 2016 times)

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Offline Xxypher

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Able to change kill status
« on: June 21, 2007, 02:43:43 pm »
Like instead of the Double kill, Triple Kill, Multi Kill, and those, I say we should be able to change them to what we want, this would be very good for modding.

Offline zyxstand

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Re: Able to change kill status
« Reply #1 on: June 21, 2007, 02:56:49 pm »
i believe by changing the language pack (which you can add to) you can edit that text.
Can't think of anything original to put here...

Offline Mikeman

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Re: Able to change kill status
« Reply #2 on: June 21, 2007, 03:07:01 pm »
Those messages doesn't exist in the language files...
They seems to be coded inside the gamecode, this should be moddable thou.

F12
« Last Edit: June 21, 2007, 03:09:10 pm by Mikeman »

Offline Clawbug

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Re: Able to change kill status
« Reply #3 on: June 22, 2007, 05:13:51 am »
Well. Then there will be tons of "UMG LOOK ÜBERKILLLLAZZ!! XDD!".

No fun. :(
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Offline SirJamesaford

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Re: Able to change kill status
« Reply #4 on: June 22, 2007, 05:17:10 am »
Whats with all the unnecessary suggestions these days... Yea i guess it could be done but why?  No offense tho Xxy, i just dont see the point.
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Offline SpiltCoffee

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Re: Able to change kill status
« Reply #5 on: June 22, 2007, 08:19:19 am »
Unnecessary? They wouldn't be suggested if they were unnecessary.

This should certainly be customisable. No reason why it shouldn't.

F12.
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Offline Wormdundee

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Re: Able to change kill status
« Reply #6 on: June 22, 2007, 07:53:35 pm »
Whats with all the unnecessary suggestions these days... Yea i guess it could be done but why?  No offense tho Xxy, i just dont see the point.

I say, why not? If its easy to do, you might as well do it, it could add a little something to mods. Although, I would like to see larger problems dealt with first before heading into implementation of little things.

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Offline Xxypher

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Re: Able to change kill status
« Reply #7 on: June 22, 2007, 08:48:00 pm »
Main problems have been dealt with, its time for modding now.

Offline imacheater2k7

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Re: Able to change kill status
« Reply #8 on: June 23, 2007, 02:19:47 am »
Main problems have been dealt with, its time for modding now.


I don't see where you get this. There's still BattleEye issues with it not installing, there's still glitches in game, there's still all kinds of problems. I like this idea, but like Wormdundee said, bigger issues first.




Offline Pie

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Re: Able to change kill status
« Reply #9 on: June 23, 2007, 08:26:00 am »
Main problems have been dealt with, its time for modding now.


I don't see where you get this. There's still BattleEye issues with it not installing, there's still glitches in game, there's still all kinds of problems. I like this idea, but like Wormdundee said, bigger issues first.

You only get battleeye problems if you DON'T download the update, seriously it works for me and my computer sucks. This is like the new ERA mod, which changed alot of the text options i think it is not an unreasonable request.
Good idea.
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Offline SirJamesaford

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Re: Able to change kill status
« Reply #10 on: June 23, 2007, 08:31:41 am »
Unnecessary? They wouldn't be suggested if they were unnecessary.

This should certainly be customisable. No reason why it shouldn't.

F12.

Thats one of the dumbest things ive heard in quite some time... just because its suggested means that its necessary?  How about instead of shooting bullets the guns shoot tomatoes... theres a suggestion and by your logic its necessary... so get to work modding it or retract your idiotic statement.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline SpiltCoffee

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Re: Able to change kill status
« Reply #11 on: June 23, 2007, 07:53:15 pm »
Just because I say suggestions are necessary does not totally mean that they should all be implemented. I'm saying that without suggestions, the game itself would probably never change. People forge ideas out of other suggestions, and eventually, something might get implemented from an idea that's been changed multiple times. Or, maybe it's just so good that it gets put in straight away.

Anyways...
Quote from: SirJamesaford
How about instead of shooting bullets the guns shoot tomatoes
You've given me an idea...
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Offline ChromedGun

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Re: Able to change kill status
« Reply #12 on: June 25, 2007, 01:47:04 pm »
Well. Then there will be tons of "UMG LOOK ÜBERKILLLLAZZ!! XDD!".

Period :(

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Offline popctrl

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Re: Able to change kill status
« Reply #13 on: June 25, 2007, 03:05:54 pm »
Whats with all the unnecessary suggestions these days... Yea i guess it could be done but why?  No offense tho Xxy, i just dont see the point.

I say, why not? If its easy to do, you might as well do it, it could add a little something to mods. Although, I would like to see larger problems dealt with first before heading into implementation of little things.
Excactly what I was gonna say. F12
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Offline Fluffy

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Re: Able to change kill status
« Reply #14 on: June 25, 2007, 04:27:52 pm »
I'm not a code monkey, but I don't think this would take more time to make than half an hour.

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Offline Xxypher

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Re: Able to change kill status
« Reply #15 on: June 26, 2007, 01:17:20 pm »
Well. Then there will be tons of "UMG LOOK ÜBERKILLLLAZZ!! XDD!".

Period :(
So? That wouldn't affect you unless you made it to say that.

Offline ChromedGun

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Re: Able to change kill status
« Reply #16 on: June 26, 2007, 02:22:16 pm »
We would be spammed in the section where people brag about their moments with "Luk i maed a mastah kila and im l33t", when they just replaced "You killed x" with "Mastah Killah" and stuff like that. This would result in lots of annoyance. Simply F11.

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