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Soldat Maps & Mapmaking
CTF/INF maps
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Ctf_Kz_Vigland by vig (memorefresh)
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Topic: Ctf_Kz_Vigland by vig (memorefresh) (Read 5944 times)
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viggoloniggolo
Camper
Posts: 364
maplord
Ctf_Kz_Vigland by vig (memorefresh)
«
on:
June 08, 2006, 08:33:50 am »
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Screenshot
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Screenshot
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Download now
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #1 on:
June 08, 2006, 08:48:36 am »
Climbing maps look so dull and repetitive, I just don't want to play them. Yours, on the other hand... yours are by far the best-looking ones I've seen yet. All that effort put to make one single climbing map, it surely pays off.
When I first saw this map, only one word came to me - "colorful."
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
Bgretydews
Flagrunner
Posts: 805
y halo thar rabbit
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #2 on:
June 08, 2006, 10:02:34 am »
Pretty good map.
I always get killed just after the first bit with the really hard jump you have to get lucky on xD
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http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.
Aoba
Major(1)
Posts: 37
Rei Ban Bombay
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #3 on:
June 08, 2006, 10:32:19 am »
I like this map because it is very challenging and it's one of few maps which I haven't completed yet.
However, I'd say that although it's very good looking map, for a climbing map, it has some faults though.
For once, the beginning has some very annoying glitches. First is that icy polygon after first jump. Sometimes if you try to jump off from it, it "drags" you to poly below (I can't explain it very well).
Also, the part, in the beginning as well, when you start going upwards for first time, the 2nd step is rather buggy. It almost always bounces you somewhere, even if you didn't touch the corner.
These two are most ones I've seen people having trouble with. Not just myself, but others too.
It has also several other buggy parts in the beginning but I'm guessing the main reason is that polys are either too small (or thin) and the space where you are climbing is rather small. It's not the other areas that are buggy, only the beginning.
Overall, rather nice layout and very good challenge. However, the amount of bugs in beginning affects the grade little. I'd give 7/10. Good job.
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Oh la la.
chrono
Soldier
Posts: 235
Elite CTF
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #4 on:
June 08, 2006, 11:43:53 am »
Its nice. I played it and did not notice any changes. Its color and nice texture.
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I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007
g-force
Major(1)
Posts: 44
Your alternative to raindeer. Merry X-mas :)
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #5 on:
June 08, 2006, 12:06:52 pm »
It is
c
o
l
o
r
f
u
l
and pleasing to the eye. Your kz maps always seem to stand out from the others, vig.
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Blues
Camper
Posts: 387
Hum?
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #6 on:
June 09, 2006, 03:55:53 am »
Yup, like the color, it adds that little something that makes it enjoyable.
Great looking map, I shall test it out soon.
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18:15
kingkitty
Soldier
Posts: 131
Yes!
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #7 on:
June 09, 2006, 04:04:34 am »
I do enjoy maps that make me feel jolly inside, this map is one of them
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Sotija
Veteran
Posts: 1053
Sotija
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #8 on:
June 09, 2006, 10:41:23 am »
I have say one thing.Its very colourfull <..<.Still i love it
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xurich
Inactive Staff
Flagrunner
Posts: 768
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #9 on:
June 10, 2006, 01:50:13 pm »
It's very pleasing to look at. I downloaded it and added it to my server, and overall it's a pretty good map, but the glitches that Aoba mentioned do affect the playing experience a bit.
Quite a challenging map. I haven't managed to finish it yet. Good work.
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GAMEOVER
Camper
Posts: 303
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #10 on:
June 11, 2006, 10:32:46 pm »
Way too cluttered, space everything out more.
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a-4-year-old
Veteran
Posts: 1918
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #11 on:
June 14, 2006, 06:25:07 pm »
it looks like you took a piss on the bottom middle
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If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan
viggoloniggolo
Camper
Posts: 364
maplord
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #12 on:
June 14, 2006, 07:17:02 pm »
yep, love them pissing.
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a-4-year-old
Veteran
Posts: 1918
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #13 on:
June 14, 2006, 08:50:22 pm »
this map is homosexual, seriously its a rainbow.
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If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan
Gold
Flagrunner
Posts: 764
Re: Ctf_Kz_Vigland by vig (memorefresh)
«
Reply #14 on:
June 14, 2006, 10:33:36 pm »
Very good color
better colour and shading than any of my maps lol.
but im more fond of looooong maps where you have to climb and climb then go dowwwwwwnn not just a round map. VERY hard to complete though good job
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
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,
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)
Ctf_Kz_Vigland by vig (memorefresh)