Author Topic: Bloody Air mod.  (Read 10951 times)

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Offline PaFel

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Bloody Air mod.
« on: June 22, 2007, 09:34:59 am »
It's maybe s*hity but test weapons balance :)

Primary weapons:

1. Double Barrel AA - 50 cluster rounds.

2. Light Rotor - you can fly  ;D

3. Jet - you can fly faster!

4. Gatling Gun - ultra-fast shooting do small damage.

5. Spawner - click and... spawn  ;D

6. Anti-Armour Rifle - one shoot - two kills  :P

7. Heavy GL - make hell!

8. Light Cannon - when moving it's f*ckin' inaccurate.

9. Automatic AA - shooting with clusters  :D

0. Heavy Rotor - ever seen Black Hawk helicopter ?  ;D

Secondary weapons:

1. Compact Anti-Armour - fast shooting one shoot - one kill weapon.

2. Knife - standard knife.

3. After-burner - let's flyyyy!

4. AA Rocket Launcher - boom.......*splat*...*bryzg*  ;D

I was bored when i was makin' this mod  ;)

There's map included.

Tell me if you'll run server with this mod. I wanna have fun too  ;D.



DOWNLOAD (fast mirror)

DOWNLOAD (FileFront)



Screens:

« Last Edit: June 23, 2007, 04:36:41 pm by PaFel »

Offline Bunney

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Re: Air mod.
« Reply #1 on: June 22, 2007, 09:37:03 am »
Hehe looks Funney :D Fllyyyyy!!!!!

Offline SirJamesaford

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Re: Air mod.
« Reply #2 on: June 22, 2007, 10:01:08 am »
i wish i knew how to use these mods... lol this looks entertaining
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Offline -Skykanden-

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Re: Air mod.
« Reply #3 on: June 22, 2007, 10:05:58 am »
Lol!!!

i only don't like the interface weapons... are the default but modded

im a plane or a chopper ?

Offline Slayer DZ

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Re: Air mod.
« Reply #4 on: June 22, 2007, 10:07:21 am »
somethin like supermawd i guess and thats good,
hehe you combined weapons' parts, phunney

Offline -Skykanden-

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Re: Air mod.
« Reply #5 on: June 22, 2007, 10:21:34 am »
lol lol lol
I love the sounds...

Offline Espadon

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Re: Air mod.
« Reply #6 on: June 22, 2007, 10:43:45 am »
Lol, nice cobbling of the standard weapsets, Paf!
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Offline Temp3st

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Re: Air mod.
« Reply #7 on: June 22, 2007, 11:02:25 am »
Lol, actually looks fun! I will give it a try,

Offline PaFel

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Re: Air mod.
« Reply #8 on: June 22, 2007, 01:16:16 pm »
i wish i knew how to use these mods... lol this looks entertaining

Just open Soldat start select "Air" mod and click "run Soldat moded".

Lol!!!

i only don't like the interface weapons... are the default but modded

im a plane or a chopper ?

Yes lol ;D Weapons Interfaces - I decided to make 'em in "malava" style (you won't undestand it ;D ) - they must look s*ity but gives awesome fun (yes that sounds stupid). No your not a plane or chopper, you can just use strange things like chopper rotors or jet engines ;D

lol lol lol
I love the sounds...

Woha! I thought that they aren't so beatifull :) I took 'em from Delta Forces: Black Hawk Down (separated from longer sounds).

Lol, nice cobbling of the standard weapsets, Paf!

Thanks for recognition ;)

Does anyone checked my map? (ctf_Air) Look out for ground that poly on butt is killin' poly and don't loose way ;) It's propably biggest map ;D

Offline Iq Unlimited

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Re: Air mod.
« Reply #9 on: June 22, 2007, 01:55:37 pm »
fun, I played this with a few friends, sounds are cool. You need a better map though, the map you have is just a bunch of polys in random places with 1 huge one in the center. Make it more...cool looking :D.

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Offline PaFel

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Re: Air mod.
« Reply #10 on: June 22, 2007, 02:02:50 pm »
Heh... :) Yes map is not very "profesional" (;D). It's dedicatet for looot of players :) I would try to make better but I not a mapmaker so I wont make good map ;)

Offline Temp3st

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Re: Air mod.
« Reply #11 on: June 22, 2007, 04:39:48 pm »
Please offer alternative download of Filefront, rapidshare sucks.

Offline PaFel

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Re: Air mod.
« Reply #12 on: June 23, 2007, 05:46:22 am »
Please offer alternative download of Filefront, rapidshare sucks.

I will reupload it when I'll finish next map.

Offline cyruskek

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Re: Air mod.
« Reply #13 on: June 23, 2007, 08:09:46 am »
Hehe, this mod is great fun :D
Think you are good enough to play Instagib V1.0?
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Offline Espadon

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Re: Air mod.
« Reply #14 on: June 23, 2007, 01:45:55 pm »
Why such a low rating? I'm gonna give this a 5 to balance it out for sheer creativity.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline PaFel

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Re: Air mod.
« Reply #15 on: June 23, 2007, 02:15:55 pm »

Why such a low rating? I'm gonna give this a 5 to balance it out for sheer creativity.

Heh thanks :)

Screen 1 (Air2)

Screen 2 (Air2)

Download Air2 (map):

DOWNLOAD



« Last Edit: June 23, 2007, 02:58:32 pm by PaFel »

Offline Temp3st

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Re: Bloody Air mod.
« Reply #16 on: June 23, 2007, 03:04:58 pm »
Pls upload onto Filefront, i can't dl on Rapidshare.

Offline PaFel

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Re: Bloody Air mod.
« Reply #17 on: June 23, 2007, 03:18:06 pm »
Pls upload onto Filefront, i can't dl on Rapidshare.

Here you are :)

DOWLOAD (FileFront.com)

Btw: Why you can't download from rapidshare ???

Projet name changed to Bloody Air  ;D
« Last Edit: June 23, 2007, 03:22:12 pm by PaFel »

Offline Temp3st

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Re: Bloody Air mod.
« Reply #18 on: June 24, 2007, 01:10:08 am »
No idea, i have some IP conflict error, i think. Thnaks :D

Offline Shivorken

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Re: Bloody Air mod.
« Reply #19 on: June 24, 2007, 01:49:06 am »
omg! This is SO freakin FUN!

GW PaFel XD

5 stars from me =]
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Offline PaFel

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Re: Bloody Air mod.
« Reply #20 on: June 24, 2007, 04:41:01 am »
omg! This is SO freakin FUN!

GW PaFel XD

5 stars from me =]

Thanks :) But I still don't see much interesting about it  :-\

Offline Shivorken

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Re: Bloody Air mod.
« Reply #21 on: June 24, 2007, 04:47:37 am »
u can FLY!!

seriously, this is the most fun i've ever had with soldat XD
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Offline Bunney

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Re: Bloody Air mod.
« Reply #22 on: June 24, 2007, 09:47:52 am »
Nice map :D

Offline mxyzptlk

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Re: Bloody Air mod.
« Reply #23 on: June 24, 2007, 11:33:31 am »
This is actually a pretty fun concept!

Try playing with 4-6 chainsaw bots, see how many kills you can get. It's harder than it sounds!

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Offline Temp3st

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Re: Bloody Air mod.
« Reply #24 on: June 24, 2007, 12:12:20 pm »
Its extremely original and fun to play. Only a few suggestions:

1) Try to add ammo to rotors and jets, more for large rotor and less for jet, to balance it out (The jet is a lot better that rotor)
2) try to differentiate weps a bit more. ie: USSOCOM and ruger are almost exatly the smae.
3) New interface gfx, only for some guns that are just edited from original Soldat.
4) Its just a bit weird playing with bots, this mod requires a new style of play and clever use of flight and weps, so u really need a server.

otherwise 11/10 :P for creativity!!

Offline PaFel

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Re: Bloody Air mod.
« Reply #25 on: June 24, 2007, 12:33:31 pm »
1) Try to add ammo to rotors and jets, more for large rotor and less for jet, to balance it out (The jet is a lot better that rotor)
2) try to differentiate weps a bit more. ie: USSOCOM and ruger are almost exatly the smae.
3) New interface gfx, only for some guns that are just edited from original Soldat.
4) Its just a bit weird playing with bots, this mod requires a new style of play and clever use of flight and weps, so u really need a server.

1) The max ammo in Soldat is 250. I made heavy rotor with better power than light rotor but it has startup time so should I add startup time to jet to?
2) What's your preposition for that (give me strange name of weapons and I'll do it using my mind ;D ) I'm also thinking about replacing M79 with FFAR rocket launcher (14 rokets fire interval = ~5).
3) I'll think about it but as I said it's "malava style".
4) I know that. It's dedicated for online play. Srever - how to ??? If you mean 24h computer on - imposible because I've got computer in my parrents room and there's no way to have it turned on all time.

Offline Temp3st

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Re: Bloody Air mod.
« Reply #26 on: June 24, 2007, 01:23:57 pm »
Differentiate the .ini. They are both 1 shot rifles.

About ammo, its okay. I just thought that if you have, say 100 ammo for jet and 200 for heavy rotor (just an example), and afterburner has even less because its so fast.

Date Posted: June 24, 2007, 02:20:47 PM
Also some strange bug. SOmetimes the guns projectiles don't work, ie: sometimes they don't exist, also with grenades?? :P

Offline PaFel

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Re: Bloody Air mod.
« Reply #27 on: June 24, 2007, 01:30:01 pm »
Differentiate the .ini. They are both 1 shot rifles.

About ammo, its okay. I just thought that if you have, say 100 ammo for jet and 200 for heavy rotor (just an example), and afterburner has even less because its so fast.

Ok I'll make something with it.

Also some strange bug. SOmetimes the guns projectiles don't work, ie: sometimes they don't exist, also with grenades?? :P

It's not a bug I've deleted 'em

Offline Temp3st

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Re: Bloody Air mod.
« Reply #28 on: June 24, 2007, 02:11:09 pm »
Lol. But this happens with AA?

I just thought the .ini were a bit unbalanced in the case of rotor/jet ammo, but you can play around and see wheteher u can balance them better.
« Last Edit: June 24, 2007, 02:15:08 pm by Temp3st »

Offline PaFel

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Re: Bloody Air mod.
« Reply #29 on: June 24, 2007, 02:42:46 pm »
Lol. But this happens with AA?

It shoots with clusters so they are visible

OR

I realised that too. When somebody flies near to you with jet or something bullets sometimes just...dissapear :)

I just thought the .ini were a bit unbalanced in the case of rotor/jet ammo, but you can play around and see wheteher u can balance them better.

Ok balancing now. :)

Date Posted: 24 June 2007, 21:23:45
Ok here you have Bloody Air mod 2. Like it?

(You must have Bloody Air mod.)

Offline Temp3st

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Re: Bloody Air mod.
« Reply #30 on: June 25, 2007, 08:13:54 am »
Ok, i thought bout it. To make this mod uberawesomer, i have a few suggestions:

1) Mechanical type gosteks, to complete the whole flying feel.
2) Weapons- the jet or afterburner makes the rotor useless. Its faster, and who wants to use a slow heavy rotor when you can use a jet. This can be fixed by eliminating unessary rotors or implementing a ammo system. ie: afterburner has the least ammo and heavy rotor the most. I also think that it might be better if you only had 1 rotor and 1 jet, its unnessary to have more.
3) Imporved ingame gfx (not menu), for jets you can have a flame, for rotor a turbine motion effect?
4) A smaller smoke type explosion, works a lot better for anti-air guns.
5) revised .ini, some guns have to much ammo or do to little damage in comparison to others. The one shot rifle rapes all other guns.

I will be glad to help in any improvements or testing. :D

Offline Shadow G-Unit

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Re: Bloody Air mod.
« Reply #31 on: June 25, 2007, 09:08:43 am »
Looks funny, I like what you did with the saw. Overall, CUTE!!! *DL's*


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Offline Sir Fragsalot

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Re: Bloody Air mod.
« Reply #32 on: July 17, 2007, 11:15:55 pm »
This looks... um...
adjectives escape me...
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Offline PaFel

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Re: Bloody Air mod.
« Reply #33 on: July 18, 2007, 04:43:43 am »
This looks... um...
adjectives escape me...

Why? You mean that it looks crapy?

Offline KillaH

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Re: Bloody Air mod.
« Reply #34 on: July 21, 2007, 08:29:44 pm »
I got bored with this mod pretty fast not enough guns,some of them are useless

give it 4/10