Author Topic: roi  (Read 2485 times)

0 Members and 1 Guest are viewing this topic.

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
roi
« on: June 27, 2007, 08:46:00 pm »
roi
by iDante

Overview | Download

Still not quite complete, I'm thinking of a way to fill in the big open space in the middle. Up to good suggestions.

Edit: It's waypointed but I don't know how good they are, if anyone wants to check them out... that would be nice.

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: roi
« Reply #1 on: June 27, 2007, 08:49:01 pm »
What is the scale? I can't tell how big a soldat would be on the map.

It looks like it would be good if it was extended Leftward some more.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline urraka

  • Soldat Developer
  • Flagrunner
  • ******
  • Posts: 703
Re: roi
« Reply #2 on: June 27, 2007, 09:00:47 pm »
Not found:
scenary-gfx\caracass1.bmp
scenary-gfx\caracass2.bmp
scenary-gfx\jungletree.2.1.bmp
scenary-gfx\treefallen.bmp

I see 4 weird blocks, i guess they belong to those 4 missing files.

The empty space on the middle is ok i think, because the map isn't that big. I also think that the map would be cool if it was bigger, like double of its current size. You could continue the map in the right side. Just an idea :P
urraka

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: roi
« Reply #3 on: June 27, 2007, 09:03:10 pm »
woops, sry for that. I need to get a new map packer :P

What is the scale? I can't tell how big a soldat would be on the map.
Its at 100%, dunno if that will help. Next version I'll add a gostek.

I'm still working on this, new version tonight or tomorrow.
PS I just got out of school!

Offline Krypt_

  • Soldier
  • **
  • Posts: 159
Re: roi
« Reply #4 on: June 27, 2007, 09:34:57 pm »
Lookin' nice from the overview. I hate to sound like an arse, but do you think you could specify if the map can handle DM/HTF/TM etc. before I give you a download? It's all good though, we all forget things from time to time. (And on top of that I am playing the lazy role of not even downloading to see what it supports...haha 8))

Suggestions: My only complaint really is the left side where the stone wall sorta abruptly goes vertical. My guess is that it's a building structure? Possibly a wall of sorts? All the rest is looking great. Sharp edges on a few of the islands near the wall and some of the ceiling seems a bit pointed at spots but it's lovely nonetheless. Keep it up, Dante!

Keep working on it, I'll check back in a while to see your progress with it :D

P.s. Welcome to summer! :D

Expression.Freedom.Art.

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: roi
« Reply #5 on: June 27, 2007, 09:39:12 pm »
Lookin' nice from the overview. I hate to sound like an arse, but do you think you could specify if the map can handle DM/HTF/TM etc. before I give you a download? It's all good though, we all forget things from time to time. (And on top of that I am playing the lazy role of not even downloading to see what it supports...haha 8))
supports everything except ctf and inf.

Edit: gonna make these changes
« Last Edit: June 27, 2007, 09:44:00 pm by iDante »

Offline Krypt_

  • Soldier
  • **
  • Posts: 159
Re: roi
« Reply #6 on: June 28, 2007, 01:04:14 am »
Downloaded as promised I would. The gameplay is promising, I had a blast with just 2 bots along for the ride. Get's a tad cramped in that lower right section beneath the land formation but aside from that the gameplay was smooth enough for my liking. Waiting for those last fixes as shown above in your screenie and I think you have yourself a great map!

Expression.Freedom.Art.

Offline wedding

  • Camper
  • ***
  • Posts: 338
  • [AdkZ] BuTcH3r
Re: roi
« Reply #7 on: June 28, 2007, 02:58:40 am »
Not your best map, but seems to be funny ingame.

Here's the mappacker attached [if you still need it]
   ||
   ||
   ||
   \/
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.

Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Re: roi
« Reply #8 on: June 28, 2007, 03:17:26 am »
It's a really nice map, and I agree with the others about filling in that space there.

And, Wedding, what do you mean by funny?

Offline wedding

  • Camper
  • ***
  • Posts: 338
  • [AdkZ] BuTcH3r
Re: roi
« Reply #9 on: June 28, 2007, 03:50:49 pm »
And, Wedding, what do you mean by funny?

I meaned that the map seems to be nice ingame
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.