Author Topic: Crimson Glory  (Read 47449 times)

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Offline -Skykanden-

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Re: Crimson Glory
« Reply #20 on: June 29, 2007, 08:54:26 am »
i readed it, but i don't know how open configuration.gm or autoconfig.gm.

Offline Toumaz

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Re: Crimson Glory
« Reply #21 on: June 29, 2007, 08:55:50 am »
Notepad or what ever text editor you fancy.

Offline danielpoznan

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Re: Crimson Glory
« Reply #22 on: June 29, 2007, 09:21:25 am »
Code: [Select]
Could not open file of texture: Maps\system.bmp
Could not open file of texture: Maps\Floor10.jpg
Could not open file of texture: Maps\Nature01.jpg
Could not open file of texture: Maps\system.bmp
Could not open file of texture: Maps\test6_LightMap0.bmp
Could not open file of texture: Maps\Floor10.jpg
Could not open file of texture: Maps\test6_LightMap0.bmp
Could not open file of texture: Maps\Nature01.jpg
Could not open file of texture: Maps\test6_LightMap0.bmp
Loaded mesh: Maps/test6.dmf
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP

I looked into the "Maps" directory and there are only files like "test.dmf".
What should  I do?

Offline rfreak

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Re: Crimson Glory
« Reply #23 on: June 29, 2007, 11:37:05 am »
Looks good hope that it's not like on the computer of SDFilm LOL that was impressively crappy never seen a so cheep graphic  ;D It will take ages for me to download I have dial-up and they announce 2 hours (it will maybe take more) I don't even know what was the point of inventing a so **** internet like dial-up.

I've seen the crimsonart it looks great  :D

Thank's MM, EH and the one that made the cool graphics ;)

And thanks to SDFilm to make me laugh.
R the coolest game ever

Offline The Owls

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Re: Crimson Glory
« Reply #24 on: June 29, 2007, 12:05:14 pm »
Any clue what to do when it says "could not load console fonts"?  I checked the folder and they are there.  Weird.

Offline K_Sparkz

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Re: Crimson Glory
« Reply #25 on: June 29, 2007, 02:21:22 pm »
Code: [Select]
Could not open file of texture: Maps\system.bmp
Could not open file of texture: Maps\Floor10.jpg
Could not open file of texture: Maps\Nature01.jpg
Could not open file of texture: Maps\system.bmp
Could not open file of texture: Maps\test6_LightMap0.bmp
Could not open file of texture: Maps\Floor10.jpg
Could not open file of texture: Maps\test6_LightMap0.bmp
Could not open file of texture: Maps\Nature01.jpg
Could not open file of texture: Maps\test6_LightMap0.bmp
Loaded mesh: Maps/test6.dmf
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP
Could not open file of texture: FIGHTERP.BMP

I looked into the "Maps" directory and there are only files like "test.dmf".
What should  I do?

well.. I noticed the same.. the files are in the texture folder insted, so there is some small changes still to be made.. but u should be able to fix it yourself.. additional search for the missing file names.. and either copy paste them into \maps or edit the .dmf files!! the funny thing is, not many is complaining about this problem, may due to hardware difference!!

Offline Blacksheepboy

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Re: Crimson Glory
« Reply #26 on: June 29, 2007, 05:10:57 pm »
This game is so... unfinished. It has the core [in alright condition] but there is really not much else. There needs to be a way to spawn planes, guns, and some way to change the map. It mentions in the readme not anything about these things or anything similar, except the bot. It is fun to screw around with the plane and to spawn the one bot, but then the plane blows--> *Time to restart the game!*

It was a good idea and start. If someone else has the desire and capabilities to continue [if the source code is released], this ought to. I did find the one other gun laying around on the bottom piece of land...

Offline Scorpian

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Re: Crimson Glory
« Reply #27 on: June 29, 2007, 05:18:19 pm »
This game is so... unfinished.

Thanks captain obvious.

Quote from: Michal
Code:
Crimson Glory by Michal Marcinkowski

------------------

Please read.

This is a final preview release. The development of this game will not be continued.

Offline FliesLikeABrick

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Re: Crimson Glory
« Reply #28 on: June 29, 2007, 05:19:58 pm »
Blacksheep, that is the whole point.  Read http://www.soldatforums.com/index.php?topic=15967.0

Offline sami

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Re: Crimson Glory
« Reply #29 on: June 29, 2007, 06:36:36 pm »
Are you gonna give us the buggy model or  is it not coded?

Offline FliesLikeABrick

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Re: Crimson Glory
« Reply #30 on: June 29, 2007, 07:04:36 pm »
Are you gonna give us the buggy model or  is it not coded?

what?

Offline Blacksheepboy

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Re: Crimson Glory
« Reply #31 on: June 29, 2007, 07:59:28 pm »
Well sorry, is it a sin to point out the obvious? I guess my main reason for posting that [and I didn't do a good job of it] was to ask whether or not it was possible to spawn other planes and weapons...er yeah...

I didn't know of the previous thread beforeĀ  :-\...I only check this area of the forums rarely. My mistake...


Well, this is a pretty cool release. I looked at the Crimson Glory bucket, and it was all pretty great stuffs.

[edit]

Sorry, I just reread my post...
Guess it didn't click in my head that this is the final release.
« Last Edit: June 29, 2007, 08:05:54 pm by Blacksheepboy »

Offline Coolio

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Re: Crimson Glory
« Reply #32 on: June 29, 2007, 08:21:46 pm »
I wish i could start CG, it doesn't load font.!!! HELPE!!!

SAME HERE IT DOESNT LOAD FONT!!!!!!!!!!!!!!! We seriously need one of those batman light signals except instead of the batman sign, it should have MM on it.
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Offline rfreak

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Re: Crimson Glory
« Reply #33 on: June 29, 2007, 09:32:20 pm »
Is it just me or we can't kill bots!
R the coolest game ever

Offline mrv

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Re: Crimson Glory
« Reply #34 on: June 30, 2007, 04:21:35 am »
GJ MM! Thats so funny ;) How added bots ? Wheres scripts . I say /addBot(); and any bots no join .

Offline -Skykanden-

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Re: Crimson Glory
« Reply #35 on: June 30, 2007, 05:20:34 am »
MRV is /addBot('nameofthebot')
but can someone say me the list of the bots?

Offline deguix

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Re: Crimson Glory
« Reply #36 on: June 30, 2007, 06:05:42 am »
omg... type "addBot();" in the console (using correct capitalization, and without the double quotes). To access the console, use the "~" (tilde) key.

I wonder what kind of scripting language is used by the scripts...

EDIT: I found out that it's actually "GameMonkey" scripting language.

EDIT 2: This Crimson Glory could have been an attempt to recreate Soldat with vehicles and airplanes...
« Last Edit: June 30, 2007, 06:38:03 am by deguix »

Offline sami

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Re: Crimson Glory
« Reply #37 on: June 30, 2007, 06:37:32 am »
Are you gonna give us the buggy model or  is it not coded?

what?

The jeep. Called buggy.

Crimson Glory\Base\Scripts\buggy.gm

Offline Captain Ben

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Re: Crimson Glory
« Reply #38 on: June 30, 2007, 07:55:46 am »
cool

Offline Coolio

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Re: Crimson Glory
« Reply #39 on: June 30, 2007, 01:50:16 pm »
YOU HAVE TO LET SOMEONE CONTINUE THIS!

http://i60.photobucket.com/albums/h32/crimsonart/Environment-Cave.jpg
Wait i thought the game was 3-d. In the picture it looks 2-d. How?
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