0 Members and 1 Guest are viewing this topic.
@Kryp -- go buy some skills. use /command to bring up the commands.
I think the wind-up is better. Say, it will still have a 50 tick delay before it hits top RPM but it will start firing as soon as you hit the trigger, like... Choom... ...choom...choom...choom..choom-choom-choom-choomchoomchoomchoomchoo---chwhhrrrrrr, ya know?
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
heres a good idea
You can't ever say "something is as good as it will ever get" because with time, there will always be something to top it.I suggest this: During crouch or prone, moving the minigun becomes harder -- both for recoil but also for the player. In essence, this stabilizes the minigun but also makes it more vulnerable. It will wind up and bink at a lower rate than right now, but the wind-down will be the same as right now in order to keep it balanced. While Crouched or Prone, the push-back recoil will be eliminated, but while standing, movements will be slowed somewhat and recoil can drive the minigun out of control rather easily. What I'm trying to get to here is emphasizing the minigun's role as a defensive weapon rather than an assault weapon. It sounds like a lot but I don't really think it is a lot of coding...I just think the minigun is still used as an offensive weapon a lot. People need to use some form of defense other than boring old Barretting.