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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
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,
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CTF_Ridiick (Named, Woohoo!)
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Topic: CTF_Ridiick (Named, Woohoo!) (Read 2142 times)
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Cheeser
Major(1)
Posts: 36
The Pleaser
CTF_Ridiick (Named, Woohoo!)
«
on:
June 30, 2007, 06:14:06 pm »
This is unfinished so I wasn't positive if I was supposed to make a thread here. Staff move this if it's in the wrong spot.
Gametype/mode/whatever: CTF
Map Name: Ridiick
Polys: Cheeser [Finished + Polys Shown In Overview]
Scenery: Caveman [Almost Done + Scenery Of Bravo Base In Screenshot]
Waypoints: None [Currently]
Description: It was supposed to be a zombie map at first, but I decided to just make it a regular CTF map. (I might be using it WITH zombies on my server : P) It's just a big battlefield of dirt, buildings, and things that aren't buildings but that are manmade : D
Overview
The overview isn't amazing, so if you want a better look, just DL the map.
Screen Shot
This screeny features the bravo base.
After my buddy Caveman (He doesn't have an account here as far as I know, but you might see him around some of the CTF servers) does the scenery, I'll finish up the rest of the polys. (The bottom and the ends)
Polys are done.
I think that's about it.
Comments?
E: I knew I forgot something. *Adding The Download To The Map Itself*
«
Last Edit: July 06, 2007, 04:52:25 pm by Cheeser
»
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Chuck Norris joke here.
mxyzptlk
Veteran
Posts: 1493
The Panda Ninja
Re: CTF_Map (To Be Named)
«
Reply #1 on:
June 30, 2007, 06:29:18 pm »
You are probably working on it right now, but you really need to work on the shading.
Also, this should be in map ideas.
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"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking
wedding
Camper
Posts: 338
[AdkZ] BuTcH3r
Re: CTF_Map (To Be Named)
«
Reply #2 on:
June 30, 2007, 06:29:29 pm »
Map needs seriously shading and a smoother polygon-placement!
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Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.
Cheeser
Major(1)
Posts: 36
The Pleaser
Re: CTF_Map (To Be Named)
«
Reply #3 on:
June 30, 2007, 06:48:42 pm »
Well sadly I sent the guy who's doing the scenery the one you're seeing. So shading it right now wouldn't do much good. I'll be sure to shade it once he's finished the scenery though!
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The Specialist
Guest
Re: CTF_Map (To Be Named)
«
Reply #4 on:
June 30, 2007, 10:02:06 pm »
If you remove the middle part of the map, it could be a very long and extended trench war map. And you definitly need to change the name because "Map" isn't going to cut it.
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Cheeser
Major(1)
Posts: 36
The Pleaser
Re: CTF_Map (To Be Named)
«
Reply #5 on:
June 30, 2007, 10:13:17 pm »
^Haha@Name
Don't worry, it'll be named by the time it's finished.
And what are you referring to exactly when you say taking the middle out would make it a nice TW map?
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Chuck Norris joke here.
The Specialist
Guest
Re: CTF_Map (To Be Named)
«
Reply #6 on:
June 30, 2007, 11:13:49 pm »
Based on the layout of the map, without the middle part, it looks like a trench war map.
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Blacksheepboy
Veteran
Posts: 1817
Re: CTF_Map (To Be Named)
«
Reply #7 on:
July 01, 2007, 04:13:47 pm »
It looks like it has some potential. Currently, to be honest, without scenery or anything, it looks like poop
. You know what you gotta do though so I'm not gonna shove it in your face.
Good luck.
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Cheeser
Major(1)
Posts: 36
The Pleaser
Re: CTF_Map (To Be Named)
«
Reply #8 on:
July 04, 2007, 09:00:14 am »
Update! (Sorry No Pictures Right Now)
Caveman has done the scenery for the blue base, redone the water, and done a few other sceneries. All mostly on the right side right now. I redid some polys + added some polys. He's gonna do another chunk of scenery then I'll shade. Though i can't promise you I'll be the shade master :/
Edit: I didn't know if this was really a necessary bump/update/whatever, but it was relevant so I assumed it'd be okay.
«
Last Edit: July 04, 2007, 09:02:04 am by Cheeser
»
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: CTF_Map (To Be Named)
«
Reply #9 on:
July 04, 2007, 02:10:23 pm »
Spam by ery deleted, and user warned
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So you think you can waypoint?
Cheeser
Major(1)
Posts: 36
The Pleaser
Re: CTF_Ridiick (Named, Woohoo!)
«
Reply #10 on:
July 06, 2007, 04:55:56 pm »
Update with a picture!
Now you can check out a bit of the scenery.
Screenshot
See we have a problem though. As you can see in the Overview, or if you downloaded the map in it's earlier stage, I made the water with a half blue half green low opacity poly. Cave deleted it, and redid the water with scenery, but he's having trouble with it, some help would really be appreciated. If you want to talk with him on Msn or Aim to help him out:
caveman650@gmail.com
for msn and DDCaveman for aim.
Or you can reply here with some help. That works too.
Map is almost finished! So keep your eyes open!
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caveman
Major(1)
Posts: 2
.: Cvaewoman :.
Re: CTF_Ridiick (Named, Woohoo!)
«
Reply #11 on:
July 06, 2007, 05:04:59 pm »
That's strange, why is the beam of light in the base a tiny blob?
And yeah, if you guy's could help me out with the water, I would be much obliged.
«
Last Edit: July 06, 2007, 05:22:29 pm by caveman
»
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
CTF_Ridiick (Named, Woohoo!)