Author Topic: Hexer spell & feature suggestion thread  (Read 36170 times)

0 Members and 1 Guest are viewing this topic.

Offline chron1c.

  • Major(1)
  • Posts: 32
Re: Hexer spell & feature suggestion thread
« Reply #320 on: August 17, 2007, 01:03:26 pm »
Sometimes when i try to cast Spearwall it doesnt do it. I make sure that my feet are placed on the ground and lets say Im on a slope it still wont cast it. A minor problem just a bit annoying at times. Is there anyway that you could fix this Avarex? BTW love the update.

Offline SirJamesaford

  • Flagrunner
  • ****
  • Posts: 763
  • SirJamesaford is still in the early Beta stage.
Re: Hexer spell & feature suggestion thread
« Reply #321 on: August 17, 2007, 01:06:08 pm »
Is the new version out!!!!!!!!!???????
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline chron1c.

  • Major(1)
  • Posts: 32
Re: Hexer spell & feature suggestion thread
« Reply #322 on: August 17, 2007, 01:09:12 pm »
yes

Offline Toumaz

  • Veteran
  • *****
  • Posts: 1906
Re: Hexer spell & feature suggestion thread
« Reply #323 on: August 17, 2007, 01:09:53 pm »
..., although I would change the death graphic to a Cluster Grenade instead of an AUG.

That can't be influenced by scripting; when using CreateBullet any deaths caused by the spawned bullets will show up in the death console as done by the owner's currently equipped weapon.

Offline SirJamesaford

  • Flagrunner
  • ****
  • Posts: 763
  • SirJamesaford is still in the early Beta stage.
Re: Hexer spell & feature suggestion thread
« Reply #324 on: August 17, 2007, 01:19:14 pm »
When did it come out?  Also...HEY AVARAX!!! lol can you make a post that tells us all the new changes and spells (i may have already asked you this...srry if so)...that way i can know wtf im doing before i do it so's i can choose strategically as opposed to blindly choosing spells and shizzle.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: Hexer spell & feature suggestion thread
« Reply #325 on: August 17, 2007, 01:24:50 pm »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline SirJamesaford

  • Flagrunner
  • ****
  • Posts: 763
  • SirJamesaford is still in the early Beta stage.
Re: Hexer spell & feature suggestion thread
« Reply #326 on: August 17, 2007, 01:26:58 pm »
Sorry man....me no see that lol Thanks though avarax.... your hexer script saved soldat for me lol  Best way to play IMO.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline ghg

  • Camper
  • ***
  • Posts: 411
  • Village Idiot
Re: Hexer spell & feature suggestion thread
« Reply #327 on: August 17, 2007, 01:47:56 pm »
Not possible with createbullet I think.
-=Gradius wuz you=-

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Hexer spell & feature suggestion thread
« Reply #328 on: August 17, 2007, 02:03:31 pm »
Ka --- boom !!

and teh new skilllist

Wow, I didn't even see this before. So that's how the Claymores are going to work in 0.92? Looks awesome, although I would change the death graphic to a Cluster Grenade instead of an AUG.
0.92 is out already.

Offline Tosty

  • Soldier
  • **
  • Posts: 172
  • Ultimate TW Medic
    • Just Click it
Re: Hexer spell & feature suggestion thread
« Reply #329 on: August 17, 2007, 04:44:08 pm »
Why isnt there a reset accout command
and why isnt the a unlearn dommand anymore

 ??? ??? ???



Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Hexer spell & feature suggestion thread
« Reply #330 on: August 17, 2007, 04:47:53 pm »
/reset
/relearn

Offline Tosty

  • Soldier
  • **
  • Posts: 172
  • Ultimate TW Medic
    • Just Click it
Re: Hexer spell & feature suggestion thread
« Reply #331 on: August 17, 2007, 04:52:36 pm »
why does it not tell you when you type !commands


(also i  was playing and the spells on the list(the one where it said you have not learned a     spell yet) got mixxe up and coger clip was in the def spell list



Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Hexer spell & feature suggestion thread
« Reply #332 on: August 17, 2007, 04:56:04 pm »
Its okay, you just don't logout to save, instead, leave, come back, and re do it, or just relearn it again.

Offline King_Of_Pain

  • Major
  • *
  • Posts: 73
  • Buy tickets to a Police concert. Now.
Re: Hexer spell & feature suggestion thread
« Reply #333 on: August 17, 2007, 05:18:00 pm »
Yeah, I just played 0.92 for the first time today, and it's mindblowing.  You did a great job, Avarax, and you made a lot of people proud this week.

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Hexer spell & feature suggestion thread
« Reply #334 on: August 17, 2007, 05:42:33 pm »
And a few disappointed, its too crowded, the spas is over powered, sometimes the assassins die for no reason... Too many spells at once, harder to level, lost 10 levels...

Offline cunchy

  • Soldier
  • **
  • Posts: 181
  • D:!
Re: Hexer spell & feature suggestion thread
« Reply #335 on: August 17, 2007, 06:07:08 pm »
Lol, I asked Avarax when 0.9.2 will come out yesterday... He said soon. I didnt know THIS soon xD

Avarax, can you change the max ping on EC servers to 300 instead of 250? I keep getting kicked with my around 200 ping. When A mobful of ppl just come, or heaps of explosions happen, i get kicked :[.
« Last Edit: August 17, 2007, 06:23:47 pm by cunchy »

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Hexer spell & feature suggestion thread
« Reply #336 on: August 17, 2007, 06:08:51 pm »
I knew it was coming, from all the downtimes that where going on while I was playing.

Offline cunchy

  • Soldier
  • **
  • Posts: 181
  • D:!
Re: Hexer spell & feature suggestion thread
« Reply #337 on: August 17, 2007, 06:25:14 pm »
Does Mage Blooded heal even when its Cooling down? Like if I use a spell, and mage blooded is cooling... Do i still get healed 30%?

Offline Xxypher

  • Veteran
  • *****
  • Posts: 1319
  • Soldat Veteran.
Re: Hexer spell & feature suggestion thread
« Reply #338 on: August 17, 2007, 06:27:45 pm »
Mage blood isn't a very good spell, because not all people have spells that can be casted, mainly things like crit, war, evade, etc.
Maybe adding something that fully heals every 30 seconds? That would be a good replacement.

Offline cunchy

  • Soldier
  • **
  • Posts: 181
  • D:!
Re: Hexer spell & feature suggestion thread
« Reply #339 on: August 17, 2007, 06:30:04 pm »
Mage blood isn't a very good spell, because not all people have spells that can be casted, mainly things like crit, war, evade, etc.
Maybe adding something that fully heals every 30 seconds? That would be a good replacement.
I use an m79 build. I have mage, Double, Clip and Claymore. Now, Double and clip are spells which you cast , oh so around 20 seconds? Mage Blooded is pretty good In my opinion, but what Im asking is that does it heal even after you cast it?