Author Topic: Hexer spell & feature suggestion thread  (Read 33305 times)

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Offline Biscuiteer

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Re: Hexer spell & feature suggestion thread
« Reply #40 on: July 08, 2007, 07:07:54 pm »
to Broken Arrow - I dont review my own spells because i am biased towards them; unfair judging. Dont know what biased means? Try Wikipedia.

to Kavukamari - Yes, we do mean your ice spell, and for the server crashing im sure Avarax is trying to eliminate or reduce that problem.
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Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #41 on: July 08, 2007, 10:08:49 pm »
The servers arent crashing that much nowadays anyway... I dont really like any of the suggestions so far except the airstrike one but noone seems to like that.  I think it would be cool to have a spell that places mines or something in that nature... i'm not sure if thats been suggested and shot down but if not feel free to shoot that idea down lol i just think it would be a usefull spell.  If we had more of an idea on what the new level 40 game is we'd be able to come up with things to suit it but i really have NO clue what thats gonna be.

On a side note i finally reached level 40 the other day...
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Biscuiteer

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Re: Hexer spell & feature suggestion thread
« Reply #42 on: July 09, 2007, 01:38:12 pm »
The airstrike one isnt too bad, its just it is too hard to implement well with all the sorts of maps used in the Hexer servers. As for your mine idea, it has already been suggested, but not shot down.
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Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #43 on: July 09, 2007, 01:43:25 pm »
LOL give it time bis.... it will be shot down.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #44 on: July 09, 2007, 04:34:40 pm »
Code: [Select]
WriteConsole(ID,'/learn claymore or /info claymore: "Summon Claymore"',cSkillmenu);
Claymore is a military name for anti-personal proximity mines. I'm already working on this spell.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Kavukamari

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Re: Hexer spell & feature suggestion thread
« Reply #45 on: July 10, 2007, 12:59:45 pm »
I've never heard of claymore, but it sounds interesting *yay mines!!!*
"Be mindful of fame, show a mighty courage, watch against foes. Nor shalt thou lack what thou desirest, if with thy life thou hast comest out from that heroic task."

Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #46 on: July 10, 2007, 03:18:20 pm »
I've never heard of claymore, but it sounds interesting *yay mines!!!*

I'm pretty sure "claymores" are american so if you arent american then you might not have heard of em.... your country probly calls em something different.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline King_Of_Pain

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Re: Hexer spell & feature suggestion thread
« Reply #47 on: July 10, 2007, 08:22:35 pm »
If it isn't impossible to script...

Gravity Control     Offensive, Spell

Removes all gravitational effect on bullets (e.g. bullets won't slowly fall to the ground at longer distances) and increases jump height and jet boot strength by 25% for (x) seconds. The x pertains to the character level.

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #48 on: July 11, 2007, 12:58:58 pm »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline freestyler

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Re: Hexer spell & feature suggestion thread
« Reply #49 on: July 11, 2007, 01:05:16 pm »
oshi--

No way, I can't believe they all work.

Offline Biscuiteer

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Re: Hexer spell & feature suggestion thread
« Reply #50 on: July 11, 2007, 02:50:45 pm »
If it isn't impossible to script...

Gravity Control     Offensive, Spell

Removes all gravitational effect on bullets (e.g. bullets won't slowly fall to the ground at longer distances) and increases jump height and jet boot strength by 25% for (x) seconds. The x pertains to the character level.

I dont think this is possible. If it is, it probably will be global (effects everything!). The skill itself is interesting - increasing your chasing abilites and overall range, but other spells are generally more useful.
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Offline dumdum31

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Re: Hexer spell & feature suggestion thread
« Reply #51 on: July 12, 2007, 02:05:52 am »
With the M79 you should be able to /noob - teleporting you 1 pixel away from the nearest player and then automatically shooting the M79 killing the enemy and yourself!

*JUMPS UP AND DOWN ENTHUSIASTICALLY*

Date Posted: July 12, 2007, 02:58:13 AM
But... would weapon specific spells be a good idea? Or horrendously stupid?

I mean you could /learn "weapon"

It would be a static skill that boosts a certain weapon (different for every weapon), and as you level, your proficiency with that weapon increases.
You can /learn a new weapon every 5 levels or something.

This would be only for non-one hit kill weapons

Well... the details would be up to Avarax to decide, but thats what I think.

Again this could just be a horrendously stupid idea.

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #52 on: July 12, 2007, 06:53:39 am »
currently existing spells are already designed to fit certain weapons (best example are conjure clip (m79 / LAW / Knife), critical strike (semi-autos) and pierce armor (autos / spas-12).

so why should i add a new skillclass that a) causes lots more CPU usage then usual spells because they'd have to fit individually for each weapon.
and b) is it very difficult to modify anything but  damage with scripting without using the wapons.ini
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Kavukamari

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Re: Hexer spell & feature suggestion thread
« Reply #53 on: July 12, 2007, 02:17:03 pm »
all of the spells listed in your *small writing* picture work? do they not?
"Be mindful of fame, show a mighty courage, watch against foes. Nor shalt thou lack what thou desirest, if with thy life thou hast comest out from that heroic task."

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #54 on: July 12, 2007, 02:56:54 pm »
3 of them work: Summon Claymore, Flak Shells and Mage-Blooded.
The rest is yet to be coded.
I also though of a 6th summon spell, help me find the 7th:

Summon Thornling
Summoning, Spell
Summons a Thornling. As long as the Thornling is alive and has chargepoints (starts with ~5 charges), you may type /summon again to make the Thornling spray a huge circle of thorns, dealing high damage. If the Thornling grabs the flag before he dies, he will respawn once again with refreshed charges. The Thornling itself has no weapon and ~50% increased armor compared to yours.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Kavukamari

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Re: Hexer spell & feature suggestion thread
« Reply #55 on: July 12, 2007, 03:22:24 pm »
I think I love you <3 (your server is the best in the universe) what bullet will be thorns?

you should make a /summon kavubot :P

and you should make a hexer server with the harpoon mod :) knifes are harpoons, barret shoots harpoons!
"Be mindful of fame, show a mighty courage, watch against foes. Nor shalt thou lack what thou desirest, if with thy life thou hast comest out from that heroic task."

Offline freestyler

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Re: Hexer spell & feature suggestion thread
« Reply #56 on: July 12, 2007, 04:05:15 pm »
As I said before on IRC - summon fake flag - creates fake flag which kills on touch ;] It may be also fake medikit or something like that.

Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #57 on: July 12, 2007, 04:46:36 pm »
As I said before on IRC - summon fake flag - creates fake flag which kills on touch ;] It may be also fake medikit or something like that.

I like that idea...
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Brok3n Arr0w

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Re: Hexer spell & feature suggestion thread
« Reply #58 on: July 12, 2007, 05:50:23 pm »
i never said bis had bad reviews, but "dont be so mean!"  im still a little partial to the airstrike (could be replaced with the onslaught spell) and deadly flag.  or.....

7th summon- a bot is summoned to attack the enemy flag carrier relentlessly with a weapon.  have extra armor and does a little more damage. 

can we get a date for the new version?  or do you need the next server version to begin coding. 

also, are any of the spells gonna be modified? 

ps - what does the flak spell do?
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Offline Demonic

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Re: Hexer spell & feature suggestion thread
« Reply #59 on: July 13, 2007, 05:15:07 am »
Mine layer, summoning spell: For 5 seconds, server spawns a grenade at your position. This means if you move fast, you'll be swarming the area with destruction. Also good for boosting from colliders.

Missile!, offensive spell: You launch a rocket towards your crosshair. Bam.

Repel, defensive spell: you launch spas pellets ( which deal no damage ) towards every direction, pushing the enemies away from you.

Push!, defensive spell: you shoot a LOT of spas pellets in the direction of your crosshair, which deal no damage. Gain speed or push the enemy in a pit of death? Your choice!

Summon Guardian, summon spell: Summons a Rambo bot for 20 seconds. Good for clearing the base!