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Mine layer, summoning spell: For 5 seconds, server spawns a grenade at your position. This means if you move fast, you'll be swarming the area with destruction. Also good for boosting from colliders.Missile!, offensive spell: You launch a rocket towards your crosshair. Bam.Repel, defensive spell: you launch spas pellets ( which deal no damage ) towards every direction, pushing the enemies away from you.Push!, defensive spell: you shoot a LOT of spas pellets in the direction of your crosshair, which deal no damage. Gain speed or push the enemy in a pit of death? Your choice!Summon Guardian, summon spell: Summons a Rambo bot for 20 seconds. Good for clearing the base!
Missile!, offensive spell: You launch a rocket towards your crosshair. Bam.Push!, defensive spell: you shoot a LOT of spas pellets in the direction of your crosshair, which deal no damage. Gain speed or push the enemy in a pit of death? Your choice!
Repel, defensive spell: you launch spas pellets ( which deal no damage ) towards every direction, pushing the enemies away from you.
Here are some more:Blade barrier, offensive spell: You launch knives. Everywhere. It hurts. A lot.Nuclear blast, offensive static: Each explosion you do booms twice, meaning double the magnitude!Gravity, defensive spell: In your horizontal line, screen-wide spas pellets are spawned and launch towards the ground, in two-three waves, nailing everyone to the ground! Maybe have this only to the front, and in a \ shape ( with you being on the lower end ), so it whips people down.
Flag AttackerA bot is summoned (varying weapons) to go after the enemy flag carrier. if flag is at home, the bot defends flag untill death/flag taken. bot would be hard to kill, have a timer, and heal on kill. Defenderbot is summoned to defend base (not flag). bot camps nearby and kills intruders. Running Manbot is spawned to solely grab enemy flag. only kills if he needs to, otherwise it grabs flag and attempts to scorefront linebot is created to go kill people in enemy baseDistractiona group of bots are spawned to go after the enemy base. they all carrier low calliber weapons (socom, aug, saw, mini, etc). the bots are rather easy to kill, but do a little more damage. all the bots stick together and camp enemy base. summoner gets ep for their kills, and bots give up ep when killed. if one grabs flag, it gets an armor boost. on score, all bots are killed then respawn, one less in number, at home base. they all have a 60 second time. a kill gives them some health. with lvl up, their damage in/out put improves. starts with 2 bots, then gets an extra bot for every 3 skill levels.the point of that summon is to just confuse defense so attackers can slip in and get out with flag, undetected because of the distraction. but the bots arent hard to kill like ghouls, but can still hold people off for some time. i like this summon the most.
Sacrifice - healing spellSacrifice heals your whole team in the cost of your life.When you cast Sacrifice, your remaining health is given to whole team. For example, if you cast it when you have 50% health (75 HP), you're getting killed, and then every single player alive in your team gains [75 HP * transfer_multiplier].When you respawn after using Sacrifice spell, you're immune to next 5 hits.
Phantom sniperinvisible bot is spawned with a ruger or sniper rifle, has very good aim. low health. has a very low evasion skill. after the pred wears off, its health triples/doubles.
Phantom sniperinvisible bot is spawned with a ruger or sniper rifle, has very good aim. low health. has a very low evasion skill. after the pred wears off, its health triples/doubles. Cant think of a namea bot with weapon is spawned. it has a very high evade skill, but low health (50hp or so). so you could kill it very quickly, or it could take a long time.