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MovePlayer doesnt work on bots.
I have a question while I'm at it... do you have the person's accuracy risen when he is on the ground? If not, a suggestion.
Im a little confused at what your sayin. Do you mean something like a player's accuracy worsens when on the ground?
Quote from: Xxypher on August 01, 2007, 10:34:38 pmWell, grenades are a fun factor in Soldat, so why discourage it? Especially when its a part of the game.Burning AliveOffensive, hybrid.Static part: Every kill you make goes towards a charge.Spell part: Once you get to 5 charges, your closest enemy will be engulfed in flames which take half his health away and during the fire, his gun can't be used.Now in my thoughts, that is a good one. Maybe the "during the fire the gun can't be used" part could be taken out. But I think its good for Hexer.Date Posted: August 01, 2007, 10:47:18 PMMetal DetectorOffensive, static. If you have no weapon, the closest discarded weapon/knife will be teleported into your hands.Date Posted: August 01, 2007, 10:49:37 PMBurning Alive REDONE:Offensive, Hybrid.Static part:Every kill you make gains a charge.Spell part:Once you have gained 5 charges, the spell can be used. It sets the closest player to you on fire and takes half damage. If the player has warmth, it takes only 1/4 of the health because the warmth reacts against it. Once the player is set on fire he has a small amount of time where he has the chance to set any enemies on fire also. So it can be both useful and dangerous.Cooldown is 150 seconds to reassure there is no lad. Warmth and warstandard are good anti's against this making it hard for the flames to damage.+1% damage / per skilllevelBurning Alive REDONE 2:Offensive, Hybrid.Static part:Every kill you make gains a charge.Spell part:When you gain 5 charges and use the spell, it sets the closest player on fire, the fire slowly hurts the player according to if he has warmth or warstandard is on. For every level, a small amount of damage is added on. 1% of damage per skilllevel. Using double body while on fire will set the closest enemy near you on fire giving you his health, weapon, and so on. But that is if you are still on fire. The fire does not last long to make sure no lag will be made. Cooldown is 150 seconds.I will keep working on this if I have to.Burning Alive REDONE 3:Offensive, Hybrid.Static part:Every kill you make gains a charge.Spell part:Once you get 5 charges, you can type in /ofs again to use the spell, the nearest person to you catches on fire and looses 50% of his health. When used, after your first kill after using the spell, the cooldown starts at 200 seconds. If it is a ghoul or kami you use it on, they automatically are killed.Better? Worse?Burning Alive REDONE 4:Offensive, Hybrid.Static part:Every kill you make gains a charge.Spell part:Once you get 5 charges, you have the ability to use the spell, it makes the nearest enemy from you get set on fire, the fire will slowly hurt him up to 50% the faster and more he moves, the quicker it will go out. Each second of being on fire hurts 4%. Cooldown of 150 seconds, I took of 50 seconds because it is less deadly on this one.
Well, grenades are a fun factor in Soldat, so why discourage it? Especially when its a part of the game.Burning AliveOffensive, hybrid.Static part: Every kill you make goes towards a charge.Spell part: Once you get to 5 charges, your closest enemy will be engulfed in flames which take half his health away and during the fire, his gun can't be used.Now in my thoughts, that is a good one. Maybe the "during the fire the gun can't be used" part could be taken out. But I think its good for Hexer.Date Posted: August 01, 2007, 10:47:18 PMMetal DetectorOffensive, static. If you have no weapon, the closest discarded weapon/knife will be teleported into your hands.Date Posted: August 01, 2007, 10:49:37 PMBurning Alive REDONE:Offensive, Hybrid.Static part:Every kill you make gains a charge.Spell part:Once you have gained 5 charges, the spell can be used. It sets the closest player to you on fire and takes half damage. If the player has warmth, it takes only 1/4 of the health because the warmth reacts against it. Once the player is set on fire he has a small amount of time where he has the chance to set any enemies on fire also. So it can be both useful and dangerous.Cooldown is 150 seconds to reassure there is no lad. Warmth and warstandard are good anti's against this making it hard for the flames to damage.+1% damage / per skilllevelBurning Alive REDONE 2:Offensive, Hybrid.Static part:Every kill you make gains a charge.Spell part:When you gain 5 charges and use the spell, it sets the closest player on fire, the fire slowly hurts the player according to if he has warmth or warstandard is on. For every level, a small amount of damage is added on. 1% of damage per skilllevel. Using double body while on fire will set the closest enemy near you on fire giving you his health, weapon, and so on. But that is if you are still on fire. The fire does not last long to make sure no lag will be made. Cooldown is 150 seconds.I will keep working on this if I have to.
Share:Offensive, spellWhen your shot and when you shoot, bullets only do half damage, which may be a good thing while being attacked, may be a disadvantage while attacking someone, but should even out.Every skill level will bring .1 more damage back to the enemies.Grenade finder:Offensive, staticWhen running on ground, you have a small chance of "finding" grenades. What this spell does is when you walk, not jet, you can slowly get back grenades if your out or have thrown one, but if your grenade pack is full, you can't find anymore.+0.5% chance / per skilllevel
Xxypher's spell ideas.Blinding Flash:Defensive, SpellThe nearest enemy is blinded for a certain amount of seconds.The higher the level, the longer it lasts, when the enemy is blinded its nothing but a white screen and a countdown.Every level gets you .5 seconds added?More to come.
Proximity Mines are a good idea and I might aswell add some kind of damage over time skill like that Infliction later.What doyouthink of these?Pulsar OnslaughtOffensive, SpellRapidly accelerates your soldier towards the nearest enemy on screen. Moves so fast that you go even through walls. Once you reached your opponent, a giant nova of bullets radiates from you in all directions.Flamed BulletsOffensive, SkillCreates random flames around spots where your bullets hit an opponent so he or his near allies eventually catchfire.
ChameleonDefensive, HybridChanges your team color to enemy color for 30-40 sec. you can attack and take flagEvery lvl -cooldown
Why would I add something like that, I don't want people to stand on the ground because they ... won't miss Evasion users anymore, while only every 10th player or so actually uses Evasion.
HiddenStatic spell, you can be in predator mode, without moving 10 secs, if you shot or move the spell disspears
Pulsar Onslaught: Sounds like it can be pretty buggy, and if it can go through walls then you may have people stuck in them - or other exploits. The skill itself can be useful sometimes.Flamed Bullets: I like this idea, but it can cause lag (think about if everyone used this with autos like the minimi?) If it doesn't lag then go for it.