Author Topic: Hexer spell & feature suggestion thread  (Read 42430 times)

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Offline DorkeyDear

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Re: Hexer spell & feature suggestion thread
« Reply #100 on: July 17, 2007, 03:26:15 pm »
You could keep using MovePlayer to move them to the same spot :P

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Re: Hexer spell & feature suggestion thread
« Reply #101 on: July 17, 2007, 04:32:53 pm »
MovePlayer doesnt work on bots unfortunately, so that nulls out any known method of a base-defending bot.
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Offline ghg

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Re: Hexer spell & feature suggestion thread
« Reply #102 on: July 18, 2007, 09:49:46 am »
Once CreateBullet is fixed:
Suicide Bomber (ok, the name isn't too tackful)
Once activated, once you die you're corpse will explode (cluster nade or law missile). Useful if your in enemy territory and want to take some of those b**tards out.
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Offline Biscuiteer

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Re: Hexer spell & feature suggestion thread
« Reply #103 on: July 18, 2007, 02:14:17 pm »
Once CreateBullet is fixed:
Suicide Bomber (ok, the name isn't too tackful)
Once activated, once you die you're corpse will explode (cluster nade or law missile). Useful if your in enemy territory and want to take some of those b**tards out.

Hmm, sounds interesting - but i need some more info before i can make my final verdict:

1. Is it offensive , defensive , etc.

2. Is it a spell or is it static?

3. How does it improve with higher levels?
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Offline freestyler

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Re: Hexer spell & feature suggestion thread
« Reply #104 on: July 18, 2007, 03:52:57 pm »
Once CreateBullet is fixed:
Suicide Bomber (ok, the name isn't too tackful)
Once activated, once you die you're corpse will explode (cluster nade or law missile). Useful if your in enemy territory and want to take some of those b**tards out.

Hmm, sounds interesting - but i need some more info before i can make my final verdict:

1. Is it offensive , defensive , etc.

2. Is it a spell or is it static?

3. How does it improve with higher levels?
1. It should be offensive.
2. As he said, 'once activated' = it's spell.
3. It would work as Kamikaze does: range increases with every level.

Offline DorkeyDear

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Re: Hexer spell & feature suggestion thread
« Reply #105 on: July 18, 2007, 04:38:23 pm »
Once CreateBullet is fixed:
Suicide Bomber (ok, the name isn't too tackful)
Once activated, once you die you're corpse will explode (cluster nade or law missile). Useful if your in enemy territory and want to take some of those b**tards out.

Hmm, sounds interesting - but i need some more info before i can make my final verdict:

1. Is it offensive , defensive , etc.

2. Is it a spell or is it static?

3. How does it improve with higher levels?
1. It should be offensive.
2. As he said, 'once activated' = it's spell.
3. It would work as Kamikaze does: range increases with every level.
Or number of cluster grenades possibly..

Offline -Major-

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Re: Hexer spell & feature suggestion thread
« Reply #106 on: July 18, 2007, 05:28:02 pm »

Hidden: Impossible.

hmm how can this be impossible if you already have vannish?

Offline DorkeyDear

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Re: Hexer spell & feature suggestion thread
« Reply #107 on: July 18, 2007, 05:44:22 pm »

Hidden: Impossible.

hmm how can this be impossible if you already have vannish?
Hidden
Static spell, you can be in predator mode, without moving 10 secs, if you shot or move the spell disspears
you'd think its impossible, but there could be away around this once MovePlayer is back.
when a player dies, preditor is forced off...
so kill him
do command('/setteam# #') to respawn him
then MovePlayer him to his old position..

and you could just do a for loop with moveplayer to hold him in his spot when he casts the spell
i would make it only workable when he is on the ground though..

thte thing is u have to deal with "_ has joined _ team" and that he has gained a death

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #108 on: July 18, 2007, 07:07:35 pm »
well there's almost always a work around,  but that's just too complicated and console filling, you know? -rejected- :D
« Last Edit: July 18, 2007, 07:09:43 pm by Avarax »
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Offline -Major-

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Re: Hexer spell & feature suggestion thread
« Reply #109 on: July 19, 2007, 09:40:09 am »
hmm there is no onplayermove or something similar? then you could simply add a ticket counter.. but yeah.. I think there should be something like that because of the snipers zoom possibility.

Offline King_Of_Pain

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Re: Hexer spell & feature suggestion thread
« Reply #110 on: July 19, 2007, 11:21:33 pm »
Harbinger
Summon (possibly offensive)/spell

When casted, instantly kills enemy player farthest away from you, but only awards half of normal exp and 0% combobonus in doing so.
« Last Edit: July 19, 2007, 11:23:39 pm by King_Of_Pain »

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #111 on: July 20, 2007, 03:41:40 am »
Hm, I don't want any instakill spells and I also don't like how this spell would have no direct tactical usefullness except maybe for making a heavy ghoul stampede easier.

I've been thinking about the freezing / slowing or pushing defensive spell that I wanted to implement and I've finally found one that nicely accomplishes with Pulsar Onslaught, the usage of Saw and other close combat weapons:

Vacuum Field
Defensive, Static
Vacuum Field suctions any enemy that is really  close to you (like 3 soldiers length's) even closer and makes it hard for them to get away from you. The closer they are, the stronger the effect. Also deals low damage over time.

Modifications with higher levels:
+ Range
+ Suction effect strength
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline ghg

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Re: Hexer spell & feature suggestion thread
« Reply #112 on: July 20, 2007, 09:34:48 am »
-snip-
(cluster nade or law missile).
-snip-
Or number of cluster grenades possibly..
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Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #113 on: July 20, 2007, 09:36:59 am »
Hm, I don't want any instakill spells and I also don't like how this spell would have no direct tactical usefullness except maybe for making a heavy ghoul stampede easier.

I've been thinking about the freezing / slowing or pushing defensive spell that I wanted to implement and I've finally found one that nicely accomplishes with Pulsar Onslaught, the usage of Saw and other close combat weapons:

Vacuum Field
Defensive, Static
Vacuum Field suctions any enemy that is really close to you (like 3 soldiers length's) even closer and makes it hard for them to get away from you. The closer they are, the stronger the effect. Also deals low damage over time.

Modifications with higher levels:
+ Range
+ Suction effect strength

I would hate that spell so much and yet i cant imagine not having it implemented... Nice idea Avarax....


Oh and i found a minor bug... Whenever my kami gets kamigeddon i have to login again (im level 40) it didnt do it when i was less than level 40 tho.
« Last Edit: July 20, 2007, 10:28:24 am by SirJamesaford »
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Offline DorkeyDear

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Re: Hexer spell & feature suggestion thread
« Reply #114 on: July 20, 2007, 02:10:52 pm »
Hm, I don't want any instakill spells and I also don't like how this spell would have no direct tactical usefullness except maybe for making a heavy ghoul stampede easier.

I've been thinking about the freezing / slowing or pushing defensive spell that I wanted to implement and I've finally found one that nicely accomplishes with Pulsar Onslaught, the usage of Saw and other close combat weapons:

Vacuum Field
Defensive, Static
Vacuum Field suctions any enemy that is really  close to you (like 3 soldiers length's) even closer and makes it hard for them to get away from you. The closer they are, the stronger the effect. Also deals low damage over time.

Modifications with higher levels:
+ Range
+ Suction effect strength

would distance from the victim to the caster effect how much damage is being dealt? would be cool if it were a slight factor.

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #115 on: July 20, 2007, 03:11:04 pm »
no... the it's a defensive spell, damage doesn't play much of a role here. (i dont even know what's really even defensive about this spell, except maybe for preventing FCs from escaping >_>)
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Biscuiteer

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Re: Hexer spell & feature suggestion thread
« Reply #116 on: July 20, 2007, 04:40:37 pm »
Vacuum Field
Defensive, Static
Vacuum Field suctions any enemy that is really  close to you (like 3 soldiers length's) even closer and makes it hard for them to get away from you. The closer they are, the stronger the effect. Also deals low damage over time.

Modifications with higher levels:
+ Range
+ Suction effect strength

Interesting idea, but i think it might turn out to be overused like the M79. Just activate it, have your chainsaw out, and saw anything that gets near you. However you have to get close to your opponent which will be tough enough, esp when dealing with skilled and/or high-leveled players.

Herhaps this should be like a claymore except when a player lands on it they are stuck for a few seconds.
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Offline freestyler

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Re: Hexer spell & feature suggestion thread
« Reply #117 on: July 20, 2007, 04:54:05 pm »
It would be better if you make Vacuum Field offensive, so it could be 'mixed' with Vanish :)

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #118 on: July 20, 2007, 05:25:05 pm »
It would be better if you make Vacuum Field offensive, so it could be 'mixed' with Vanish :)

i see no use in that.
it will turn out as a spell, so you have to activate it and dont have it all the time.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Brok3n Arr0w

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Re: Hexer spell & feature suggestion thread
« Reply #119 on: July 21, 2007, 01:30:25 am »
no, hes saying that when both are activated u will be really powerful with saw.  but i think that vacuum should have an initial effect, like when u first activate the spell a really powerful suction will occur and can kill opponents.  i just had an awesome idea. 

black hole
spell (lvl up = duration and/or suction strength/area)
when activated, the user becomes a moving back hole.  anyone who gets sucked in (touches player) is instantly killed.  the player has a force pulling enemies towards him.  at first activation, a very powerful (say, 200% ) force occurs briefly.  also, being in the suction deals very little damage. 

so wut is the list of spells so far?  also, why dont u just lower everyones levels by 2, then strip them of their skills? that way they will lvl down with the relearn? 

on the claymore, its a directional blast , meaning it explodes in one direction, in a conic fasion.  also, they arent "tripped," someone has to detonate them with a trigger.  so u could stand behind one, wait for some to stand in front, then detonate it, and u will live and the enemy will die. 
« Last Edit: July 21, 2007, 01:33:33 am by Brok3n Arr0w »
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