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Look, its a D2 soldat. Lol, this looks like it would be great to play. But my IP is dynamic and I cant save my profile on the server. GAY.
black holespell (lvl up = duration and/or suction strength/area)when activated, the user becomes a moving back hole. anyone who gets sucked in (touches player) is instantly killed. the player has a force pulling enemies towards him. at first activation, a very powerful (say, 200% ) force occurs briefly. also, being in the suction deals very little damage.
no, hes saying that when both are activated u will be really powerful with saw. but i think that vacuum should have an initial effect, like when u first activate the spell a really powerful suction will occur and can kill opponents. i just had an awesome idea. black holespell (lvl up = duration and/or suction strength/area)when activated, the user becomes a moving back hole. anyone who gets sucked in (touches player) is instantly killed. the player has a force pulling enemies towards him. at first activation, a very powerful (say, 200% ) force occurs briefly. also, being in the suction deals very little damage. on the claymore, its a directional blast , meaning it explodes in one direction, in a conic fasion. also, they arent "tripped," someone has to detonate them with a trigger. so u could stand behind one, wait for some to stand in front, then detonate it, and u will live and the enemy will die.
Xxypher's spell ideas.Double fire:Offensive, static.When activated, the player will shoot twice as much for the amount of time you have, which matters on your level. Nader summon:Summon, spell.When summoned, the "ghoul" is equipped with three nades, when the nades run out, he slowly gets them back, like every 3 seconds he gets another, but when he touches the flag, he just grabs it, not duplicates, we don't want nade spamming.Army summon:Summon, spell.When summoned, three very weak ghouls come, they have 1/3 the health and 1/3 the power, and still do the exact same as regular ghouls.Speeder summon:Summon, spell.This is a ghoul that uses a flamer to speed around the map, when it touches the flag, it turns into a ghoul and tries to cap with it, but has only 2/3 of the normal health.Flag returner:Offensive, spell.If the flag is in a certain radios of you, even in the enemies hands, it returns the flag.Teleporter:Defensive/Offensive, static:When used, you teleport to a random location.Sinker:defensive, static:When used, your character goes in the ground, good for being a coward, when time is up, you return to the surface.Freezeray:Defensive, spell.When used, the closest enemy near you freezes for about 3 seconds. The higher the level, the longer they are froze.Flaghunting Ghoul:summon, spell.When summoned, the ghoul will stay wherever the flag is, and if an enemy has the flag, it will find and chase it.
i even wonder if avarax is still taking suggestions. is he? Energy Drain (better name, anyone?)def or ofs? (i think it should be ofs, since stacked with pierce would be too awesomeness) -set up exactly like pierce, except the opponent does LESS damage for every succesive hit. -lvlup makes a bigger % impact per hit. -stacks until 0%, and works against pierce (so a higher lvled pierce would still gain damage, just slower, and a higher unpierce would overpower a pierce). -would have to make sure if the opponent has pierce, both are calculated correctly, so when piercing you just dont go back to 100%. -and also affects crit. so if ur damage goes down to 50%, then u crit-hit a guy at say 200% ur damage, than you would do 100% for final damage. -i would have it stack slower than pierce. -have it last longer between hit, like 4-5 seconds. -if coupled with pierce, it would be an excelent pair, but unfortunately very unfair. but then again, others CAN use it too. ur choice avarax.
Why no offensive spells against the ghouls and kamikaze's? for liek someone that gets, to lvl 20 or 30.
How about we wander away from the Heal, Def, Ofs and Summon skills. How about we make a new category... Like "buff" Skills. Workout : Static [Can be Learnt at lvl 10]Increases damage output by an extra 0.5% every time you level up.(This skill stays at the SAME Level)[Can us higher lvled peeps get our Output even if we learn it after lvl 10 Pwease ;_;]Shell : Static [Can be Learnt at lvl 10]Decreases damage Input by an extra 0.5% every time you level up.(This skill stays at the SAME Level)Date Posted: July 29, 2007, 12:48:40 AM More Buff spells Learnt at level 10Resources : Static Decreases all Spell cooldowns by 15%.[Stays at Same level]Healthy : StaticIncreases Damage output by an extra 0.25% Every level UpDecreases damage Input by an extra 0.25% Every level Up.[Same level >_>]
Explosion barrier:Defense: Protects you from all explosives like LAWS, Nades, and M79's. But doesn't' protect from bullets, and only lasts a certain amount of time that matters on what your level is.Effect: This works like manna, but only with explosives, and lasts a certain amount of time, and doesn't just wear off with one hit from something powerful. Bullets, though, can penetrate it and hit you, but explosions do no damage.starts at 3 seconds at first level.Every level you gain half a second.Date Posted: July 28, 2007, 11:06:49 PMInf. Jets:offensive: When used, you have inf jets until it wears off.Effect: Keeps your jet amount full until it wears off.First level you get 2 seconds, and each level you get half a second added on.