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RepelDefensive, StaticWhenever you are dealed damage, Repel reduces this damage by 5.5% and returns those bits of damage to the shooter. Returned damage can't be higher than 60 (=40% of max health), returned damage can't kill the shooter.
Share:Offensive, spellWhen your shot and when you shoot, bullets only do half damage, which may be a good thing while being attacked, may be a disadvantage while attacking someone, but should even out.Every skill level will bring .1 more damage back to the enemies.Grenade finder:Offensive, staticWhen running on ground, you have a small chance of "finding" grenades. What this spell does is when you walk, not jet, you can slowly get back grenades if your out or have thrown one, but if your grenade pack is full, you can't find anymore.+0.5% chance / per skilllevel
Tree of LifeA tree is spawned at the players location that heals anyone near it. it has a lifespan, amount of health given and can be destroyed.
Quote from: Brok3n Arr0w on July 06, 2007, 06:45:03 pmTree of LifeA tree is spawned at the players location that heals anyone near it. it has a lifespan, amount of health given and can be destroyed. Lol, Shadowrun.
Quote from: Rijid on August 01, 2007, 11:20:40 pmQuote from: Brok3n Arr0w on July 06, 2007, 06:45:03 pmTree of LifeA tree is spawned at the players location that heals anyone near it. it has a lifespan, amount of health given and can be destroyed. Lol, Shadowrun.D= That is a horrible spell, it would be useless basically anyways, people would just make lots of them, stand at them the whole time so they wont die...It would be spammed horribly.
Well, grenades are a fun factor in Soldat, so why discourage it? Especially when its a part of the game.
Quote from: Xxypher on August 01, 2007, 11:22:18 pmQuote from: Rijid on August 01, 2007, 11:20:40 pmQuote from: Brok3n Arr0w on July 06, 2007, 06:45:03 pmTree of LifeA tree is spawned at the players location that heals anyone near it. it has a lifespan, amount of health given and can be destroyed. Lol, Shadowrun.D= That is a horrible spell, it would be useless basically anyways, people would just make lots of them, stand at them the whole time so they wont die...It would be spammed horribly.As far as I know, Cleansing Monsoon will work like that. Once player uses /heal, monsoon is spawned at his XY and heals every player which is inside of it.Quote from: XxypherWell, grenades are a fun factor in Soldat, so why discourage it? Especially when its a part of the game.You cannot modify grenades counter by scripting. The only thing you can do is spawning grenadekit.
Quote from: freestyler on August 02, 2007, 06:49:56 amYou cannot modify grenades counter by scripting. The only thing you can do is spawning grenadekit.That isn't true, Avarax gave me a code a while ago that gave you unlimited Nades, and I have been in servers that would slowly give you grenades.It is possible.
You cannot modify grenades counter by scripting. The only thing you can do is spawning grenadekit.
How about thisSummonSacred bow : Atomaticly summons a flame bow on you w/ 3 ammoBow dissaperas whene ammo is goneEach bullet dose 300% of what a normal flame shot wouldDouble explosive area230 second cooldown-5 second cooldown per lvat max lv explosive area is 3 time the size of a normal
im really liking the thorn vest and glad it was put in. thats only the really good one i've seen lately. i dont really like the charging idea with the "burning alive." if a guy is really owning he can get way too powerful against attackers. and is the damage delt 50% of current health (60% health to 30% health) or 50% of total health (60% to 10%)? what if the guy is spawn killing? he will be unstoppable. what is the official list so far on spells??
Fireball (offensive)Most common of common spellsAffects M79 and RugerM79 round goes 3x farther 2x fasterRuger gets 200% damage increaseScattered Fireball (offensive)Affects shotgunPellets go 3x farther and 2x damage increaseInvisibility (defensive?)Basically like the 'predator' upgradeInvincibility (defensive)For a short period of time, player is not at all affected by damageI know they're basic and gay but thats all i could think of for now
Full weapon reloadoffense, spell.When used, you recover all grenades, all ammo, and fully reloaded guns that you have. 40 second cooldown.-1 second cooldown / per skilllever
Sacred bow : Atomaticly summons a flame bow on you w/ 3 ammoBow dissaperas whene ammo is goneEach bullet dose 300% of what a normal flame shot wouldDouble explosive area230 second cooldown-5 second cooldown per lvat max lv explosive area is 3 time the size of a normal
Fireball (offensive)Most common of common spellsAffects M79 and RugerM79 round goes 3x farther 2x fasterRuger gets 200% damage increaseScattered Fireball (offensive)Affects shotgunPellets go 3x farther and 2x damage increaseInvisibility (defensive?)Basically like the 'predator' upgradeInvincibility (defensive)For a short period of time, player is not at all affected by damage
Eye for an eyeoffensive/defensive, spell.When your hit, the same damage has a 25%/+1 per skilllevel chance of hurting whoever shot you. Much like Thorn vest.More details: When activated every shot your enemy makes at you has a chance of hurting himself. But also when used, gives your guns a small boost of strength maybe?40 cooldown, no changes when skilllevel goes up.Needs work I think.
Well, grenades are a fun factor in Soldat, so why discourage it? Especially when its a part of the game.Burning AliveOffensive, hybrid.Static part: Every kill you make goes towards a charge.Spell part: Once you get to 5 charges, your closest enemy will be engulfed in flames which take half his health away and during the fire, his gun can't be used.Now in my thoughts, that is a good one. Maybe the "during the fire the gun can't be used" part could be taken out. But I think its good for Hexer.Date Posted: August 01, 2007, 10:47:18 PMMetal DetectorOffensive, static. If you have no weapon, the closest discarded weapon/knife will be teleported into your hands.Date Posted: August 01, 2007, 10:49:37 PMBurning Alive REDONE:Offensive, Hybrid.Static part:Every kill you make gains a charge.Spell part:Once you have gained 5 charges, the spell can be used. It sets the closest player to you on fire and takes half damage. If the player has warmth, it takes only 1/4 of the health because the warmth reacts against it. Once the player is set on fire he has a small amount of time where he has the chance to set any enemies on fire also. So it can be both useful and dangerous.Cooldown is 150 seconds to reassure there is no lad. Warmth and warstandard are good anti's against this making it hard for the flames to damage.+1% damage / per skilllevelBurning Alive REDONE 2:Offensive, Hybrid.Static part:Every kill you make gains a charge.Spell part:When you gain 5 charges and use the spell, it sets the closest player on fire, the fire slowly hurts the player according to if he has warmth or warstandard is on. For every level, a small amount of damage is added on. 1% of damage per skilllevel. Using double body while on fire will set the closest enemy near you on fire giving you his health, weapon, and so on. But that is if you are still on fire. The fire does not last long to make sure no lag will be made. Cooldown is 150 seconds.I will keep working on this if I have to.
Quote from: Xxypher on August 02, 2007, 10:33:54 pmFull weapon reloadoffense, spell.When used, you recover all grenades, all ammo, and fully reloaded guns that you have. 40 second cooldown.-1 second cooldown / per skillleverThis is pretty much what conjure clip does, i think.Quote from: Tosty on August 02, 2007, 11:37:44 pmSacred bow : Atomaticly summons a flame bow on you w/ 3 ammoBow dissaperas whene ammo is goneEach bullet dose 300% of what a normal flame shot wouldDouble explosive area230 second cooldown-5 second cooldown per lvat max lv explosive area is 3 time the size of a normalAny skill involving the rambo/flame bow is already overpowered, I would know being a rambo vet myself.Quote from: who flung poo on August 03, 2007, 01:00:11 amFireball (offensive)Most common of common spellsAffects M79 and RugerM79 round goes 3x farther 2x fasterRuger gets 200% damage increaseScattered Fireball (offensive)Affects shotgunPellets go 3x farther and 2x damage increaseInvisibility (defensive?)Basically like the 'predator' upgradeInvincibility (defensive)For a short period of time, player is not at all affected by damageFireball: Impossible to do with scriptingScattered Fireball: Also impossibleInvisibility: Vanish....Invincibility: Mana Shield...Quote from: Xxypher on August 03, 2007, 01:09:13 amEye for an eyeoffensive/defensive, spell.When your hit, the same damage has a 25%/+1 per skilllevel chance of hurting whoever shot you. Much like Thorn vest.More details: When activated every shot your enemy makes at you has a chance of hurting himself. But also when used, gives your guns a small boost of strength maybe?40 cooldown, no changes when skilllevel goes up.Needs work I think.So a spell version of my Thorn Vest? I think it might be too late to post that, but it would have to be better than the static version if you were to make it.
Also, during the game, people spam the !balance code, can you make it usable only ever 2 minutes?That would help me not being yanked back and forth every 5 seconds...