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...Why? Thats stupid that you can't move bots with moveplayer, someone should talk to MM EnEsCe about this..
Quote from: Xxypher on August 05, 2007, 07:11:31 pm...Why? Thats stupid that you can't move bots with moveplayer, someone should talk to MM EnEsCe about this..Let me quote:<Avarax> Will you make it possible to MovePlayer bots, EnEsCe...? **<EnEsCe> after moving them, it screws up their brain for which waypoint they are meant to be travelling to. so no.
<Avarax> Will you make it possible to MovePlayer bots, EnEsCe...? **<EnEsCe> after moving them, it screws up their brain for which waypoint they are meant to be travelling to. so no.
Spell: RevealSummon spell (/summon to cast)/learn revealReveal will show those under the spell vanish that are in your sight for 25 seconds. 127 seconds cooldown.-9 seconds cooldown per skilllevel
i'm now back from vacation and will take a look at the suggested spells. from what i've seen, Weaken, Berserker and Lock seem adequate to me. However, Berserker is denied since there are no more free offensive slots atm. Weaken is a bit too simple. Lock is a candidate, allthough I think I'll not implement it because I don't think it'd be a really popular spell.Here's another spell that came to my mind:Short-term BurialDefensive, SpellBuries all enemies in a small area of effect (around 1.5 x height of a jump) directly under the surface. Only enemies that are close to the ground can be buried this way. Effect lasts 3-4 seconds, then the enemies are digged up again. 70 seconds cooldown. Cooldown counts down twice as fast aslong as you touch the ground.+1 duration every 4 skilllevels-1 cooldown every skilllevel+0.05 AoE (of a jump) every skilllevelNOTE: Enemies are so close under the surface, that they can still be sawed if you prone at the spot of burial.
Short-term BurialDefensive, SpellBuries all enemies in a small area of effect (around 1.5 x height of a jump) directly under the surface. Only enemies that are close to the ground can be buried this way. Effect lasts 3-4 seconds, then the enemies are digged up again. 70 seconds cooldown. Cooldown counts down twice as fast aslong as you touch the ground.+1 duration every 4 skilllevels-1 cooldown every skilllevel+0.05 AoE (of a jump) every skilllevelNOTE: Enemies are so close under the surface, that they can still be sawed if you prone at the spot of burial.
Well, it might glitch if you use it on a steep gradient. It's interesting, to say the least, but I don't think it'll really take off.
Quote from: Toumaz on August 06, 2007, 02:34:09 am<Avarax> Will you make it possible to MovePlayer bots, EnEsCe...? **<EnEsCe> after moving them, it screws up their brain for which waypoint they are meant to be travelling to. so no.Can't you just note that their waypoints are screwed up when it is used? This way people can still use them for.. bodyguards ^^
Teleporter Offensive, SpellWhen Teleporter is cast, the nearest enemy player is instantly moved to a few feet forward of your position, and cannot shoot for 1 second after teleportation. Cooldown will be reduced at each level up, and 'freeze time' (where the player cannot shoot) will increased by one second at levels 4, 6, and 10, for a maximum of four seconds.