Author Topic: Hexer spell & feature suggestion thread  (Read 42316 times)

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Offline Tosty

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Re: Hexer spell & feature suggestion thread
« Reply #260 on: August 12, 2007, 03:16:01 pm »
Heres anotherone:

EXPLOSIV BUFFERS

statistic/def

All explosivs do 90% the damge the would at lv 1-4
All explosivs do 80% the damge the would at lv 5-8
All explosivs do 70% the damge the would at lv 9-11
All explosivs do 60% the damge the would at lv 12

Like the colors i just started using them
-----------------------------------------------------------------------------------------------------------
Heres another one:

Mana drain

Def/ofs

The closest enime to you will lose 1/4 of his health and wont be able to use ANY spells for the next 5 sec. (Statistic is Affected also)
The 1/4 of his health is given to you
90 sec cooldown
-2 sec cooldown per lv
+1 sec durration every other lv
at lv 12 drains 1/3 of enimies health but you still only get 1/4 of it
« Last Edit: August 12, 2007, 03:34:12 pm by Tosty »



Offline King_Of_Pain

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Re: Hexer spell & feature suggestion thread
« Reply #261 on: August 12, 2007, 03:40:05 pm »
This is the feature suggestion thread, so here are a few non-spell suggestions:

  • EP bonuses for Double/Triple/Multi Kills
  • Chainsaw is always one hit kill (in current state, not one hit kill even with same level target
  • Figure out a viable way to prevent Vanish from failing, if possible
  • Make Kamikaze trail bullets not fall through the ground
  • Update all Hexer servers to 1.4.2 (please)
  • Introduce a '/save' command, to solve the inconviences of logging out and logging in
  • Make everybody named 'King Of Pain' an admin  ;D

Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #262 on: August 12, 2007, 03:54:09 pm »
Vanish only seems to fail if you do it as soon as you respawn...
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Tosty

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Re: Hexer spell & feature suggestion thread
« Reply #263 on: August 12, 2007, 03:54:59 pm »
i was just playing on the [ec] serven when it disconected then i tryed geting back and it said avarax hexer 0.9.2 amd then it kicked me and said server password needed WTF



Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #264 on: August 12, 2007, 04:02:52 pm »
*sigh*  Theyre testing the new version of hexer....this is a really good thing.  It wont be passworded forever...usually an hour or two.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Tosty

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Re: Hexer spell & feature suggestion thread
« Reply #265 on: August 12, 2007, 04:05:01 pm »
woo hoo now im happy  [retard]  [Bravoguy] [Alphaguy] [retard]



Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #266 on: August 12, 2007, 04:11:19 pm »
Dont be too happy....itll probly be a while before its ready.  Theyve done the tests a number of times and theyll probly do it a number more.  Better to release an almost bug-free version than a version with a lot of bugs.

This is the feature suggestion thread, so here are a few non-spell suggestions:

  • EP bonuses for Double/Triple/Multi Kills
  • Chainsaw is always one hit kill (in current state, not one hit kill even with same level target
  • Figure out a viable way to prevent Vanish from failing, if possible
  • Make Kamikaze trail bullets not fall through the ground
  • Update all Hexer servers to 1.4.2 (please)
  • Introduce a '/save' command, to solve the inconviences of logging out and logging in
  • Make everybody named 'King Of Pain' an admin ;D

Id enjoy a /save command... when i logout it doesnt seem to log me out.
Yea the kami trail kinda sucks...pushes you backwards but i really dont see a reason to waste time on figuring out a better way...just a minor set back.
« Last Edit: August 12, 2007, 04:13:20 pm by SirJamesaford »
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #267 on: August 12, 2007, 04:51:48 pm »
This is the feature suggestion thread, so here are a few non-spell suggestions:

  • EP bonuses for Double/Triple/Multi Kills
MAYBE
[li]Chainsaw is always one hit kill (in current state, not one hit kill even with same level target[/li] WILL DO
[li]Figure out a viable way to prevent Vanish from failing, if possible[/li] DONE
[li]Make Kamikaze trail bullets not fall through the ground[/li] NOT POSSIBLE
[li]Update all Hexer servers to 1.4.2 (please)[/li] DONE
[li]Introduce a '/save' command, to solve the inconviences of logging out and logging in[/li] DONE
[li]Make everybody named 'King Of Pain' an admin ;D[/li] NO TY
[/list]
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #268 on: August 12, 2007, 04:55:34 pm »
Ummmmmmmmm Are you going to release a description of all the new spells like ya did in the hexer online manual?
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #269 on: August 12, 2007, 04:56:15 pm »
yeah sure
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Tosty

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Re: Hexer spell & feature suggestion thread
« Reply #270 on: August 12, 2007, 05:10:57 pm »
Heres anotherone:

EXPLOSIV BUFFERS

statistic/def

All explosivs do 90% the damge the would at lv 1-4
All explosivs do 80% the damge the would at lv 5-8
All explosivs do 70% the damge the would at lv 9-11
All explosivs do 60% the damge the would at lv 12

Like the colors i just started using them
-----------------------------------------------------------------------------------------------------------
Heres another one:

Mana drain

Def/ofs

The closest enime to you will lose 1/4 of his health and wont be able to use ANY spells for the next 5 sec. (Statistic is Affected also)
The 1/4 of his health is given to you
90 sec cooldown
-2 sec cooldown per lv
+1 sec durration every other lv
at lv 12 drains 1/3 of enimies health but you still only get 1/4 of it


Date Posted: August 12, 2007, 05:10:02 PM
ok how about this:
Zombify V2

Healing/summon

When you cast this spell you will Have double health
Yet you Health Will deminish by 1.2% for every second your alive
Cooldown of 98
-1 second of cooldown per lv
-.1 health loss per second per lv
At lv 4 u hav a 5% chance to spawn a zombie when spell is used
At lv 9 u hav a 10% chance to spawn a zombie when spell is used
At lv 12 u hav a 15% chance to spawn a zombie when spell is used

or this:
alternativ Zombify V2

Healing/ofs

When you cast this spell you will Have double health
Yet you Health Will deminish by 1.2% for every second your alive
Cooldown of 98
-1 second of cooldown per lv
-.1 health loss per second per lv
At lv 4 u hav a 3% chance to poison a player for -1hp per sec on hit
At lv 9 u hav a 5% chance to poison a player -1.5hp per sec on hit
At lv 12 u hav a 10% chance to poison a player -2hp per sec on hit


or this:
alternativ Zombify V2

Healing/def

When you cast this spell you will Have double health
Yet you Health Will deminish by 1.2% for every second your alive
Cooldown of 98
-1 second of cooldown per lv
-.1 health loss per second per lv
damage done to you is 2/3 while a zombie




Offline Biscuiteer

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Re: Hexer spell & feature suggestion thread
« Reply #271 on: August 12, 2007, 05:42:22 pm »
Explosive Buffers - A similar spell has already been suggested, but it really didnt hold up. This one does not do any better.... Denied

Mana Drain - Interesting, but Disarm is going to silence in the next version. Denied

Zombify V2.A - Summon spells should never be coupled with any other ability. Denied

Zombify V2.B - It has its uses, but is a little overpowered. Pass

Zombify V2.C - I prefer this one, as a def spell. It requires some tweaking however. Pass

All of the zombifies - At level 12 it is badly over-powered, because you dont lose any health.
Un ~ Biscuiteer

Offline Tosty

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Re: Hexer spell & feature suggestion thread
« Reply #272 on: August 12, 2007, 06:00:11 pm »
ok this:
Zombify V3

Healing/ofs

When you cast this spell you will Have double health
Yet you Health Will deminish by 2.2% for every second your alive
Cooldown of 98
-1 second of cooldown per lv
-.1 health loss per second per lv
At lv 4 u hav a 3% chance to poison a player for -.5hp per sec on hit
At lv 9 u hav a 5% chance to poison a player -1hp per sec on hit
At lv 12 u hav a 8% chance to poison a player -1.5hp per sec on hit


or this:
alternativ Zombify V3

Healing/def

When you cast this spell you will Have double health
Yet you Health Will deminish by 2.2% for every second your alive
Cooldown of 98
-1 second of cooldown per lv
-.1 health loss per second per lv
damage done to you is 80% while a zombie

« Last Edit: August 12, 2007, 06:02:09 pm by Tosty »



Offline Brok3n Arr0w

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Re: Hexer spell & feature suggestion thread
« Reply #273 on: August 12, 2007, 06:03:22 pm »
is avarax even taking spell suggestions anymore?  we need an answer on that avarax!  i think king of pain is on to something suggestion fixes for other things, not just more new things.  

evade - could u make it so u can COMPLETLY evade an explosive?  instead of just evading the m79 and getting killed by the splash, could u code it so it knows if it evades the m79 it evades the splash too (same with law and nades)?  if u can evade a sniper shot, then why not other one hit kills?  its also lame because when u pick m79/law u know it cant be evaded by an enemy, and that can encourage people to change a weapon for an easy kill against an evader.  

-OR- is it possible to have a code when evaded shots carry on as if they were really dodged, not just a zero damage hit.  with that, wouldnt you be able to COMPLETELY evade explosives too?  

...........i just hate evading m79/law/nade and still get killed by splash.  

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Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #274 on: August 12, 2007, 06:21:25 pm »
is avarax even taking spell suggestions anymore?  we need an answer on that avarax!  i think king of pain is on to something suggestion fixes for other things, not just more new things. 

evade - could u make it so u can COMPLETLY evade an explosive?  instead of just evading the m79 and getting killed by the splash, could u code it so it knows if it evades the m79 it evades the splash too (same with law and nades)?  if u can evade a sniper shot, then why not other one hit kills?  its also lame because when u pick m79/law u know it cant be evaded by an enemy, and that can encourage people to change a weapon for an easy kill against an evader. 

-OR- is it possible to have a code when evaded shots carry on as if they were really dodged, not just a zero damage hit.  with that, wouldnt you be able to COMPLETELY evade explosives too? 

...........i just hate evading m79/law/nade and still get killed by splash. 




1st I'm NOT taking anymore skills except for good summon skills. The slot of Summon Flamebarrier is kinda free, if you don't come up with something better, i'll just replace it with a bullet barrier though.

2nd It is a) not possible to easily prevent direct hit explosive damage, doing this involves some rather weird stuff which would **** the health of a player up entirely if used with direct-effect skills like evasion. b) is it also not possible to "really" dodge a bullet with scripting.

oh btw, you got something wrong:
splash can be evaded
direct hit can't be evaded
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #275 on: August 12, 2007, 06:27:02 pm »
I dont see why your complaining broaken arrow... half the m79 shots dont reg. in hexer anyway...thats sorta like evasion.
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #276 on: August 12, 2007, 06:29:08 pm »
half the m79 shots dont reg. in hexer anyway...

that's 1.4.2 :|
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline SirJamesaford

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Re: Hexer spell & feature suggestion thread
« Reply #277 on: August 12, 2007, 06:34:06 pm »
half the m79 shots dont reg. in hexer anyway...

that's 1.4.2 :|

That was also 1.4.1...now i remember that i wasnt gonna say anything because in case it could be fixed....me likey the non reg. thing lol

That non reg. thing seems to happen ALOT  more in hexer than in regular servers....is this my imagination or is it because of the size of the script or something?
And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon

Offline Avarax

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Re: Hexer spell & feature suggestion thread
« Reply #278 on: August 12, 2007, 06:37:02 pm »
That non reg. thing seems to happen ALOT more in hexer than in regular servers....is this my imagination or is it because of the size of the script or something?

yeah, it makes the server have some kind of delay in all its calculations as far as i can see
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Xxypher

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Re: Hexer spell & feature suggestion thread
« Reply #279 on: August 12, 2007, 06:39:44 pm »
Bisc, I am sorry to say, but you approve everything Avarax says, even if it has been suggested before, or if its worse then other things passed.