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This is the feature suggestion thread, so here are a few non-spell suggestions:EP bonuses for Double/Triple/Multi KillsChainsaw is always one hit kill (in current state, not one hit kill even with same level targetFigure out a viable way to prevent Vanish from failing, if possibleMake Kamikaze trail bullets not fall through the groundUpdate all Hexer servers to 1.4.2 (please)Introduce a '/save' command, to solve the inconviences of logging out and logging inMake everybody named 'King Of Pain' an admin
This is the feature suggestion thread, so here are a few non-spell suggestions:EP bonuses for Double/Triple/Multi KillsMAYBE[li]Chainsaw is always one hit kill (in current state, not one hit kill even with same level target[/li] WILL DO[li]Figure out a viable way to prevent Vanish from failing, if possible[/li] DONE[li]Make Kamikaze trail bullets not fall through the ground[/li] NOT POSSIBLE[li]Update all Hexer servers to 1.4.2 (please)[/li] DONE[li]Introduce a '/save' command, to solve the inconviences of logging out and logging in[/li] DONE[li]Make everybody named 'King Of Pain' an admin [/li] NO TY[/list]
Heres anotherone:EXPLOSIV BUFFERSstatistic/defAll explosivs do 90% the damge the would at lv 1-4All explosivs do 80% the damge the would at lv 5-8All explosivs do 70% the damge the would at lv 9-11All explosivs do 60% the damge the would at lv 12Like the colors i just started using them-----------------------------------------------------------------------------------------------------------Heres another one:Mana drainDef/ofsThe closest enime to you will lose 1/4 of his health and wont be able to use ANY spells for the next 5 sec. (Statistic is Affected also)The 1/4 of his health is given to you90 sec cooldown-2 sec cooldown per lv+1 sec durration every other lvat lv 12 drains 1/3 of enimies health but you still only get 1/4 of it
ok how about this:Zombify V2Healing/summonWhen you cast this spell you will Have double healthYet you Health Will deminish by 1.2% for every second your aliveCooldown of 98-1 second of cooldown per lv-.1 health loss per second per lvAt lv 4 u hav a 5% chance to spawn a zombie when spell is usedAt lv 9 u hav a 10% chance to spawn a zombie when spell is usedAt lv 12 u hav a 15% chance to spawn a zombie when spell is usedor this:alternativ Zombify V2Healing/ofsWhen you cast this spell you will Have double healthYet you Health Will deminish by 1.2% for every second your aliveCooldown of 98-1 second of cooldown per lv-.1 health loss per second per lvAt lv 4 u hav a 3% chance to poison a player for -1hp per sec on hit At lv 9 u hav a 5% chance to poison a player -1.5hp per sec on hit At lv 12 u hav a 10% chance to poison a player -2hp per sec on hit or this:alternativ Zombify V2Healing/defWhen you cast this spell you will Have double healthYet you Health Will deminish by 1.2% for every second your aliveCooldown of 98-1 second of cooldown per lv-.1 health loss per second per lvdamage done to you is 2/3 while a zombie
is avarax even taking spell suggestions anymore? we need an answer on that avarax! i think king of pain is on to something suggestion fixes for other things, not just more new things. evade - could u make it so u can COMPLETLY evade an explosive? instead of just evading the m79 and getting killed by the splash, could u code it so it knows if it evades the m79 it evades the splash too (same with law and nades)? if u can evade a sniper shot, then why not other one hit kills? its also lame because when u pick m79/law u know it cant be evaded by an enemy, and that can encourage people to change a weapon for an easy kill against an evader. -OR- is it possible to have a code when evaded shots carry on as if they were really dodged, not just a zero damage hit. with that, wouldnt you be able to COMPLETELY evade explosives too? ...........i just hate evading m79/law/nade and still get killed by splash.
half the m79 shots dont reg. in hexer anyway...
Quote from: SirJamesaford on August 12, 2007, 06:27:02 pm half the m79 shots dont reg. in hexer anyway...that's 1.4.2
That non reg. thing seems to happen ALOT more in hexer than in regular servers....is this my imagination or is it because of the size of the script or something?