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Bisc, I am sorry to say, but you approve everything Avarax says, even if it has been suggested before, or if its worse then other things passed.
Summon Wall of abosorpation / spell Spell : Creates an invisible wall that hurts the enemies slowly.. *ososlowly* but over time the more they pass it the more damage it causes... and it heals the caster 1/2 of all the damage it has done once the spell wears off Duration: 1 minuteLvl gains : speedier dmg *by like... 1 hp lol...* a TAD bit wider AoE if possible. Cool down : 2 minutes.
question - when someone casts vanish, how do some people who pass by just right get pred too? do you spawn more than one predkit? will this be possible (multiperson invis) with the assassin spell?
OK i have a summon idea.Desecrate CorpseSummonExploit nearest corpse to animate 1...2 zombies.I know you don't want more spells but I came up with this and felt like sharing it.Spirit WalkOffensive/spellSpirit Walk to target nearest foe. For 30...10 seconds, you cannot use primary weapons.The idea is to transport near the target and be able to use the saw or knife, thus the no primary effect.
The upcoming Body Double update has more uses and is too similar.
i like the 50%-70% evade with super low health. it makes it so u cant be sure if ur gonna kill it or not. but i would have put it a little higher evade (60-80) or a little lower evade (45-65) and a little more life (less damage input). or maybe, have the damage input go down with level up, so it eventually gets to a point where it takes 2-3 shots (from weaker weapons) to kill it. and what weapon does it carry? and what happens on flag grab/cap? and will it COMPLETELY evade m79, or will a single poorly aimed explosive kill it?
Reflector Defensive, SpellWhen cast, all bullets that hit you do 0 damage, and the person who is shooting the bullets receives half the damage the bullets would have done to you. Cooldown reductions and the percentage of damage reflected (up to 75% at level 12) will be done at each level up.
Quote from: Biscuiteer on August 13, 2007, 06:00:19 pmThe upcoming Body Double update has more uses and is too similar.Everybody talks about the new Body Double update, saying it has tons of uses and does everything. What's so new about it, exactly?
Think holy medikit good be improved, it's a bit useless compared to mana shieldAnd also, like the kami and ghoul, with the new summons have special abilities? (like the ghoul can multiply and the kami can set a bomb)Shotgun is too overpowered any level 30 with good shotgun skills can take almost everyone and anyoneAnd there is to many suggestion likeSUPER BISCUTEERBiscuteer joins, kicks everyone but you cooldowns 6 seconds
This is the feature suggestion thread, so here are a few non-spell suggestions:EP bonuses for Double/Triple/Multi KillsMAYBE[li]Chainsaw is always one hit kill (in current state, not one hit kill even with same level target[/li] WILL DO[li]Figure out a viable way to prevent Vanish from failing, if possible[/li] DONE[li]Make Kamikaze trail bullets not fall through the ground[/li] NOT POSSIBLE[li]Update all Hexer servers to 1.4.2 (please)[/li] DONE[li]Introduce a '/save' command, to solve the inconviences of logging out and logging in[/li] DONE[li]Make everybody named 'King Of Pain' an admin [/li] ABSOLUTELY[/list]
Quote from: Chameleon on August 11, 2007, 09:27:56 pmlet me try and make it clearer.closest enemy to you haswarmth (static)vanish (ready)pierce (static)kami (not ready yet)when you cast the theif spell, you steal his vanish and cast it on yourself.only problem i could see with this, is what if the enemy has two spells ready, like mana shield and vanish. which one would it pick...maybe whichever one has been ready for longer (if that gets logged)if you still dont understand, ill explain further when i have more timeSpell Snatch - So, this spell steals a foe's spell at random? Alright, its interesting but it won't really be popular as you don't know what you're going to steal and some people dont have spells (save their summons - but i doubt you can steal that) I'm giving this spell a Pass
let me try and make it clearer.closest enemy to you haswarmth (static)vanish (ready)pierce (static)kami (not ready yet)when you cast the theif spell, you steal his vanish and cast it on yourself.only problem i could see with this, is what if the enemy has two spells ready, like mana shield and vanish. which one would it pick...maybe whichever one has been ready for longer (if that gets logged)if you still dont understand, ill explain further when i have more time
Quote from: Biscuiteer on August 12, 2007, 02:10:19 pmQuote from: Chameleon on August 11, 2007, 09:27:56 pmlet me try and make it clearer.closest enemy to you haswarmth (static)vanish (ready)pierce (static)kami (not ready yet)when you cast the theif spell, you steal his vanish and cast it on yourself.only problem i could see with this, is what if the enemy has two spells ready, like mana shield and vanish. which one would it pick...maybe whichever one has been ready for longer (if that gets logged)if you still dont understand, ill explain further when i have more timeSpell Snatch - So, this spell steals a foe's spell at random? Alright, its interesting but it won't really be popular as you don't know what you're going to steal and some people dont have spells (save their summons - but i doubt you can steal that) I'm giving this spell a Passwhat if it goes to the closest enemy witha spell ready.so if the closest enemy doesnt have any spells, it goes to the next closest. and so on and so on until it finds an enemy with a spell.and if there were no enemies with spells ready, your spell fails and you can recast it anytime (you dont have to wait for the cool down until you actually cast it)