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bot choosing waypoints
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Topic: bot choosing waypoints (Read 2401 times)
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haha
Camper
Posts: 298
soldier=soldat=game
bot choosing waypoints
«
on:
July 01, 2007, 07:21:50 pm »
i have a question...when u force a bot to choose which way to go...what do u put on the way point?
for example
A=way point
-= wall
2A
1A -------------------
2B
i want to way point from 1A to 2A and 2B, giving the bot the choice to choose which way he wants to go. however, which direction must i way point to do so? if i way point 1A to move up and right, there is no way he can go to 2B, and if i way point 1A to only go right, he cannot go to 2A...so what do i do?
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VijchtiDoodah
Global Moderator
Veteran
Posts: 1119
Re: bot choosing waypoints
«
Reply #1 on:
July 01, 2007, 07:50:56 pm »
Do both. Make 1A target both 2A and 2B, then the bot will randomly choose between the two.
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spkka
Camper
Posts: 469
Re: bot choosing waypoints
«
Reply #2 on:
July 01, 2007, 08:04:32 pm »
picks the closes one first i think.. tho in most cases but yea connect it to both
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Camper
Posts: 298
soldier=soldat=game
Re: bot choosing waypoints
«
Reply #3 on:
July 02, 2007, 03:31:30 am »
i know join both...but what do i put on the waypoint? if i put right and up, and the bot randomly chooses 2B, the bot wont make it there....and get stuck
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: bot choosing waypoints
«
Reply #4 on:
July 02, 2007, 11:48:33 am »
^ That's why the action on a waypoint directs waypoints BEHIND it on how to get to it.
Code:
[Select]
A -> B
B
is labeled Run Right, not A; A has no action.
And yes, spkka is correct. Try to space them out evenly, or else bots will tend to take the route with a closer wypt. (only more often, not all the time, unless they're right next to each other or something). See the article
Pathing
in my
waypointing guide
for more info.
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So you think you can waypoint?
spkka
Camper
Posts: 469
Re: bot choosing waypoints
«
Reply #5 on:
July 02, 2007, 01:07:54 pm »
yeah make sure you read that one... It isn´t that hard if you read that article!
Big ups for that keron cyst
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Camper
Posts: 298
soldier=soldat=game
Re: bot choosing waypoints
«
Reply #6 on:
July 03, 2007, 02:22:40 am »
yeah yeah i read urs for a while, so the way points control the waypoint before that waypoint?
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: bot choosing waypoints
«
Reply #7 on:
July 03, 2007, 11:20:11 am »
Yeah. So your 2B would be Run Right, and to get to 2A you would set perhaps a Jump waypoint, then maybe a Fly if the distance is long enough, THEN Run Right... but A itself only has Run Right (to let bots from the left get to IT)
If you could take a screenshot of the area in question, I could map it out for you real quickly.
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So you think you can waypoint?
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Camper
Posts: 298
soldier=soldat=game
Re: bot choosing waypoints
«
Reply #8 on:
July 04, 2007, 03:30:22 am »
yeah no need for screens, i get it now..lol i always thought the waypoint controlled that way point...not the waypoint b4...thx alot!
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Official Soldat Forums
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bot choosing waypoints