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Of course it would be optional:server options:- don't allow mod downloading(...)
...I thought MM made it so you can't play online with custom a mod :/
F12 and F11.It would make gameplay a lot more fair, but what about all the people who have used a single mod or interface all their Soldatting lives, using a foreign mod will also affect their gameplay greatly.
client options:- don't download mod - download mod
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
Firstly Soldat would need a system where you could select which mod to use in the Options. Something like the interfaces, where you selct from a dropdown box. You choose from default, or from what you have in your Mods directory.
When you join a modded server and agree to d/l, it will save that mod to your Mods directory, and automatically set your current selected mod to that one.
Also, consider the size of the download.
whats with unregistered?
LOL! There is such a system. Just run start.exe instead of Soldat.exe, choose a mod (you can choose from mods that are in Mods subfolder) and play!
Some maps are already big and people ddownload it, so I see no issue here.
I said "...in the Options. Something like the interfaces, where you selct from a dropdown box". If you need to restart Soldat to run a mod, how will it activate when you join a server? I dont want to reboot Soldat just to enter a server. I was suggesting a more integrated approach.
Those mods, what size would you say they typically are when you download them in .zip or .rar format?
Just to make sure (I've never used any kind of mod), we're talking about mods of game-related/gameplay-related graphics, not interface mods, right?
I've never used any kind of mod