Poll

Is this THE Cure?

Yes
19 (28.4%)
No
48 (71.6%)

Total Members Voted: 64

Author Topic: The M79 Cure  (Read 22143 times)

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Offline a-4-year-old

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Re: The M79 Cure
« Reply #20 on: July 04, 2007, 06:31:06 am »
do you remember the grenade "fix" for dropping one on your feet? instead of getting a kill that was obviously yours, you got killed. It sucked a lot.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Ziem

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Re: The M79 Cure
« Reply #21 on: July 04, 2007, 07:06:42 am »
Congratulations for making the seven hundred and ninth M79 thread!
... Best cure for m79 : learn to deal with it

Offline ChromedGun

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Re: The M79 Cure
« Reply #22 on: July 04, 2007, 08:58:18 am »
If it killed you at point-blank and there was no explosion, that would be even worse than with the explosion because the shooter doesn't take any damage. It'll be worse than the old pre-1.3.X Barrett.

How about the shell would simply not damage you when not in explosive mode? Nah, it could damage someone behind. I like my idea:
Quote
The grenade should explode, but the victim must stay unharmed. I would want to see the shooter go boom all over the screen as punishment for his n00biness.

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Offline SpiltCoffee

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Re: The M79 Cure
« Reply #23 on: July 04, 2007, 09:15:12 am »
Hmm... when it doesn't explode, maybe it should rebound? xD
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Offline ChromedGun

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Re: The M79 Cure
« Reply #24 on: July 04, 2007, 09:38:43 am »
Yes! Into the shooters face! Class! :D

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Offline mxyzptlk

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Re: The M79 Cure
« Reply #25 on: July 04, 2007, 12:17:58 pm »
How about this idea: Instead of arming after a certain distance, How about the damage starts at about 10, and grows exponentially every 10 ticks until it hits the damage value?

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Offline ChromedGun

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Re: The M79 Cure
« Reply #26 on: July 04, 2007, 01:15:23 pm »
Isn't the M79 one-hit-kill no matter what the damage value is set to?

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Offline Twistkill

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Re: The M79 Cure
« Reply #27 on: July 04, 2007, 03:09:53 pm »
Isn't the M79 one-hit-kill no matter what the damage value is set to?
No it is not. If you set the value to something like 100 then it will obviously not kill a Soldat in one hit, but he will still be blown back from the explosion.

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Offline ChromedGun

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Re: The M79 Cure
« Reply #28 on: July 04, 2007, 03:19:29 pm »
I thought all explosions were one-hit-kill on straight-on impact. Well, suppose I was wrong, never tried this.

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Offline Lord Frunkamunch

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Re: The M79 Cure
« Reply #29 on: July 04, 2007, 03:30:52 pm »
Isn't the M79 one-hit-kill no matter what the damage value is set to?
No it is not. If you set the value to something like 100 then it will obviously not kill a Soldat in one hit, but he will still be blown back from the explosion.

Dead wrong, you have no idea how many times I've tried to change this. Yes, explosion damage will change, but impact insta-kill is hardcoded, unfortunately.
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Offline PANZERCATWAGON

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Re: The M79 Cure
« Reply #30 on: July 04, 2007, 03:38:21 pm »
I've always thought that it was fair when you get shot in the face with an m79, but what I always figured was unfair, was how the m79'er was left relatively undamaged. I don't want the m79 to do less damage, I just want it to kill the target and the user at point blank. I think that'd stop so many people using it nooblishly, but not make them ditch the weapon forever, just find a better way of using it.

Offline Twistkill

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Re: The M79 Cure
« Reply #31 on: July 04, 2007, 03:39:22 pm »
Dead wrong, you have no idea how many times I've tried to change this. Yes, explosion damage will change, but impact insta-kill is hardcoded, unfortunately.
"Dead wrong". Yeah, thanks... =_=

Then you have to change the Bullet_Style in the weapons .ini, I suppose. That's strange, because I was in a modded server and someone had made the M79 do 1 damage. A direct hit didn't kill. However, this was back in 1.3.1, so perhaps it was changed? Or maybe I'm missing something here?

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Offline Espadon

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Re: The M79 Cure
« Reply #32 on: July 04, 2007, 07:37:51 pm »
d00d! h4v3 j00 3veR h3rd 0ph d1s 1337 +h1Ng c4ll3d LAG?  ;D
CRYSO | HLT                        

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Offline Twistkill

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Re: The M79 Cure
« Reply #33 on: July 04, 2007, 08:13:35 pm »
d00d! h4v3 j00 3veR h3rd 0ph d1s 1337 +h1Ng c4ll3d LAG?  ;D
>_>

Oh shush, of course I know what lag is, but the hits were registering, and no one was dying from the M79 anymore. Either way, this isn't really relevant.

There is no "cure" for the M79. We have exhausted all solutions, and there will absolutely not be delay or a longer reload. 6th_account has said this. It is a death-bringing hellishly obnoxious weapon in small maps, and it's a pathetic peashooter in very large maps. Nothing else can be changed without completely crippling it. Yes, I think it's annoying - especially when it's a cheap kill - but I just wait patiently until Shau or Cambodia come in.

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Offline SpiltCoffee

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Re: The M79 Cure
« Reply #34 on: July 04, 2007, 08:16:17 pm »
Can the other weapons be buffed, then, so the M79 isn't the weapon of choice for new players?
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Offline Twistkill

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Re: The M79 Cure
« Reply #35 on: July 04, 2007, 08:55:10 pm »
Can the other weapons be buffed, then, so the M79 isn't the weapon of choice for new players?
a-4-year-old also wants this to happen. Badly, I might add. Unfortunately, it was also denied by the beta testers to promote a Soldat where the guns needed more skill to use effectively.

What it is happening is over-nerfing, however - the MP5 is too weak/reloads slowly, the Barrett is also hard to aim but it's a satisfactory instant kill, the Minigun still needs to be buffed, (More ammo or a slightly slower reload time + more damage would be effective) the Ak deals less damage but has a faster rate of fire, so it's basically suited for singular battles rather than fighting off multiple enemies... yet all of the Semis were boosted - the Spas most noticeably. It can kill in 2 hits from farther away than it used to to, so it beats the MP5 anyday. Ruger isn't as hard to use as people say because it actually has less movementacc than the Minimi, 2 body shots with a decent fire rate = dead, and it has a very quick reload.

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Offline SpiltCoffee

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Re: The M79 Cure
« Reply #36 on: July 05, 2007, 01:40:18 am »
The Minimi has been screwed over with. It was perfectly fine before. Now you have to be crouching to hit someone...

But if we don't buff the autos, or we don't somehow affect the one hits, then the game requires skill for all guns except the M79. It's ease of use is why most new players will pick it over any other weapon.

I suggest it's learning curve should be increased, or the other weapons become easier to kill with.
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Offline King_Of_Pain

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Re: The M79 Cure
« Reply #37 on: July 05, 2007, 11:32:32 pm »
The best way to cure the M79 is to simply nerf the speed the projectile flys at. It's nearly impossible to dodge an M79 bullet, and that's part of the reason everybody hates it.

Offline mxyzptlk

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Re: The M79 Cure
« Reply #38 on: July 05, 2007, 11:36:50 pm »
The best way to cure the M79 is to simply nerf the speed the projectile flys at. It's nearly impossible to dodge an M79 bullet, and that's part of the reason everybody hates it.

Good idea!

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Offline Wormdundee

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Re: The M79 Cure
« Reply #39 on: July 06, 2007, 06:38:18 pm »
I don't think it flies too fast. I mean it does depend on how the person is moving when they shoot right?

If someone's right above you and they shoot down its gonna go pretty damn fast. Really, just deal with the m79, the only time it's ever annoying is on close quarters maps, other than that they're pretty easy to take down from a distance.

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