Poll

Is this THE Cure?

Yes
19 (28.4%)
No
48 (71.6%)

Total Members Voted: 64

Author Topic: The M79 Cure  (Read 22145 times)

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Offline dumdum31

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The M79 Cure
« on: July 03, 2007, 06:21:13 am »
Intro(feel free to skip): The M79 has been a controversial topic for many years. Today I wish to end that debate. There are many opinions on this topic, but here is what the "intelligent moderate" people seem to agree on.

Points of Agreement:

1) Its not a n00b weapon
2) It's annoying to be killed by a complete newb point blank just cuz he got lucky (okay, not true if you are good)
3) It's ease of use causes it to be over-used/abused on many public servers
4) It does take skill to kill long/mid-range

Right then.

THE CURE
I suggest that the M79 shots, will go through a player if he is standing close enough to the M79 user. Going through does not mean zero damage. The M79 will do damage to the player as it goes through him. NOT one hit kill in non-real (still one hit kill in real.)

Complimentary Suggestions:

This might weaken the M79 too much, so it might need to be buffed. (This is for beta-testers to decide if this suggestion goes through)

PLEASE DON'T POST SIMPLE AGREES OR DISAGREES! Post intelligent comments and input on how close the person should be for the GoThru to take effect and M79 stat adjustment ideas.

If this sounds like more M79 whining I'm sorry. This is just what I think should be done. It would make the M79 respectable.

Also.. Spread the word! The Cure is here.

Offline Espadon

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Re: The M79 Cure
« Reply #1 on: July 03, 2007, 06:50:57 am »
Like...the nade doesn't arm until a certain range? Hmm...
« Last Edit: July 03, 2007, 08:25:29 am by .·: êšþãÐøñ :·. »
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Offline ChromedGun

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Re: The M79 Cure
« Reply #2 on: July 03, 2007, 07:11:32 am »
F11. The grenade should explode, but the victim must stay unharmed. I would want to see the shooter go boom all over the screen as punishment for his n00biness.

@Kryp -- go buy some skills. use /command to bring up the commands.

Offline Pie

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Re: The M79 Cure
« Reply #3 on: July 03, 2007, 08:21:25 am »
IT be like in real life, where an m79 won't arm until it reaches a certain amount of revelutions (spins) This stops the shooter missfireing into the ground and it exploding at the shooters feet.

Ingame it should be an emansely powerful gun, like a big shockwave, but it only arms itself after a certin distance this would stop sucide kills and make it a chalanging weapon to use.

So instead of running up and exploding your face into people, you've gopt to be skill full and kill them from a range.

Suggestions.
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Offline ChromedGun

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Re: The M79 Cure
« Reply #4 on: July 03, 2007, 08:24:44 am »
I agree with Pie, this would also prevent boosting = more fair gameplay.

@Kryp -- go buy some skills. use /command to bring up the commands.

6th_account

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Re: The M79 Cure
« Reply #5 on: July 03, 2007, 09:02:24 am »
IT be like in real life

Even if it were real life, the shell'd leave a hole in your torso bigger than your fist. =)

Offline Funkyguts

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Re: The M79 Cure
« Reply #6 on: July 03, 2007, 09:32:39 am »
Yeah, the M79 should still kill you at point blank range but sould explode after a certain amount of time has gone by. Mebbe the same thing with nades...
HAHA!!! I MADE YOU READ!!!

Offline Espadon

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Re: The M79 Cure
« Reply #7 on: July 03, 2007, 10:11:41 am »
If it killed you at point-blank and there was no explosion, that would be even worse than with the explosion because the shooter doesn't take any damage. It'll be worse than the old pre-1.3.X Barrett.
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Offline Cheeser

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Re: The M79 Cure
« Reply #8 on: July 03, 2007, 12:24:44 pm »
Making it go through someone doesn't solve the problem at all :/
It would then make it possibly for noobs to get double kills with one shot cheaply. It goes through the first guy and hit the guy behind him.

I personally think the explosion should be a bit larger, and do way more self damage, so that if you get in someone's face with it, you're killing yourself aswell.

^My opinion.
Chuck Norris joke here.

Offline Xxypher

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Re: The M79 Cure
« Reply #9 on: July 03, 2007, 12:52:42 pm »
Congratulations for making the seven hundred and ninth M79 thread!

Offline Brok3n Arr0w

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Re: The M79 Cure
« Reply #10 on: July 03, 2007, 01:58:21 pm »
i like the arming over distance idea.  but put in with it if a guys too close, the nade bounces off in some direction (also when collision with ground when to close) and has a random chance of later detonating or not.  the hit of the unarmed nade will do damage, but not a instakill. 

this would make people stop charging with m79.
pretty much destroy m79 jumping
make people with m79 have to think more
reduces selfkill

but the problem is id the armrange is to long, then anyone could rush the m79er and kill him easily.  if too short, it is rather pointless.  i strongly think something like this shoud be tested.

variations-
---make it so close range hits never explode, but kill the opponent and leaves no other nade.  so still 1 hit 1 kill (shot doesnt go thru or bounces off, just registered as hit)
---the shot bounces off/goes thru whatever.  the nade is then triggered to blow up on contact with someone else


note-this idea can result in random mines
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Offline client

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Re: The M79 Cure
« Reply #11 on: July 03, 2007, 05:21:57 pm »
i dont like this idea. i like the m79.....i use it sometimes when i get angry.  but it should not be legal to stand in respawn room with it. hate major people that blow you up 2 sec after you spawn.

Offline Espadon

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Re: The M79 Cure
« Reply #12 on: July 03, 2007, 06:27:37 pm »
Stick with the initial idea of the M79 nade doing little damage during the first 50 or so ticks after being shot. All the other ideas here don't provide any solution superior to the current "best solution" -- firing delay.
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Offline dumdum31

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Re: The M79 Cure
« Reply #13 on: July 03, 2007, 06:54:30 pm »
Thats what I meant. Going through means it doesn't kill the person he shot instantly...
meaning the M79-er will probably die because of the reload time of his weapon.

Offline Xxypher

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Re: The M79 Cure
« Reply #14 on: July 03, 2007, 07:05:10 pm »
As I said in a PM...


I think... They should get over it, I think the Barrett is a nooby weapon, and I am an M79'er. Its just that it is a one hit weapon, and people don't like that. People never will because you can kill them with it before they kill you with the MP5 or something like that.

Offline Espadon

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Re: The M79 Cure
« Reply #15 on: July 03, 2007, 07:30:36 pm »
That's 80% true, unfortunately. In every one of my mods, I've made the Barrett a semi auto sniper rifle that requires two shots, while the Ruger is the "heavy sniper." I think the range of the Barrett should be balanced with lower damage. Two shots with 40 ticks in between is quite fair.
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Offline a-4-year-old

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Re: The M79 Cure
« Reply #16 on: July 03, 2007, 08:42:23 pm »
using the m79 is not a disease, and you cannot "cure" it, it is a problem with balancing the weapons that needs to be fixed. The best way is to make the other weapons stronger so they can compete.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Xxypher

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Re: The M79 Cure
« Reply #17 on: July 03, 2007, 09:10:31 pm »
Its not like Michal is going to make the final version of Soldat have all semi-automatics or all automatics, there will always be guns people will not like, if you like the M79, you most likely hate the barrett for getting to you before you get to them, if you like the barrett, you most likely hate all automatics or the ruger for easily taking you out when you miss, if you like the automatics, you most likely hate the M79 and Barrett for the 1 hit kills. And if you like the shots guns, which are mainly in the middle, or the deagles, your going to hate other weapons for having an edge over you, every gun has an edge over another, thus causing conflict in the game for people wanting to know, or trying to prove what the best weapon is, or always being killed by that one weapon your bad against, or accidently doing something that involves a weapon you don't like. There will always be pros and cons for everything out there, and not everyone agrees on the same thing, if you take the time to get to know a weapon, you will most likely not hate it, if you take the time to learn to use a weapon, you might get to like it, like I did. Just learn to get a long, and stop bickering because someone likes something or hates something you don't.

Offline dumdum31

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Re: The M79 Cure
« Reply #18 on: July 03, 2007, 11:36:24 pm »
I don't hate it. I respect it. But many don't.  I think changing it like this will make it more respectable in everyone's eyes, as it won't  be as annoying. And I don't hate any weapon.

Yes there are pros and cons for every weapon. But none are as abused/over-used on servers as the M79.
It makes soldat more boring when a single weapon is abused/over-used.

And I don't go around servers complaining about the M79. And I didn't in my post. I'd just like to see it change so it regains respectablility.

Date Posted: July 04, 2007, 12:34:13 AM
Oh I just noticed.. NO NOTHING LIKE WHAT FUNKYGUTS SAID! read my post

Offline Espadon

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Re: The M79 Cure
« Reply #19 on: July 04, 2007, 06:07:26 am »
Okay I think some of you aren't getting the idea here. Let's say that this time, the M79 nade doesn't do ANY damage until 2 bodylengths away. So Mr. Noobcracker runs along, singing his Barney song, and some wanker jumps down with a MP5 and starts hosing him at point blank. Noobcracker fires off his M79, but it does squat, because this wanker here is too close. So this wanker kills Noobcracker, because Mr. Noobcracker here was being a noob and had the idea that he could kill anything by just running close to it and firing the M79.

However, some other guy, say, like, Xxypher, he knows how to use a M79 and sees a dip running up a hillside. So Xxypher pulls the trigger and the nade pops over the hill and b*tchslaps the dip all the way back to his spawnpoint. Get the picture?

Now what dumdum said was that, instead of the un-armed M79 nade doing no damage, it does a negligible amount of damage and can still kill if your like, under 10% health.
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