Author Topic: Zombie Fall V-2.0  (Read 2209 times)

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Offline -Skykanden-

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Zombie Fall V-2.0
« on: July 05, 2007, 12:57:09 pm »
Ok i done that map time ago

its really bad, is my 3rd, and the 1st public

Overview (old):


Overview 2.0:


I think the map is too little, the idea is funny, can someone try to upgrade it?

Recomendation: Use the mod Project Larzus. Enable: Suvrival mode, and realistic


DOWNLOAD THE SCENERY (old): http://files.filefront.com//;7969432;;/
DOWNLOAD THE 2.0 SCENERY:  http://files.filefront.com//;7975286;;/

Map Dowload Attached
« Last Edit: July 06, 2007, 03:50:10 am by -Skykanden- »

Offline Blacksheepboy

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Re: Zombie Fall (a new Mapping Concept)
« Reply #1 on: July 05, 2007, 01:22:54 pm »
Realistic? With that on, it'd kill all of the falling soldats :-\...survival would be good I suppose.

Well, this needs changing, but I'm not sure what to say or where to begin...umm...I guess since you are asking someone to improve thus being the point of posting it up, I guess I don't need to critique, so nvm. Also, you yourself did state that it was pretty bad ;).

Onto the point, I guess I could imrove this but it would probably mean making this into something like a whole new map...plus I have other things on my priority list.

[edit]

Meh, forgot about parachutes...
« Last Edit: July 05, 2007, 04:49:17 pm by Blacksheepboy »

Offline fireblade212

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Re: Zombie Fall (a new Mapping Concept)
« Reply #2 on: July 05, 2007, 04:25:03 pm »
i dont get what u mean by this map, explain it more
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Offline -Skykanden-

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Re: Zombie Fall (a new Mapping Concept)
« Reply #3 on: July 05, 2007, 04:35:31 pm »
The idea is:

 Team Mach: the alphas in a long land 
                     The bravos, Charlies and Deltas, falls with parachutes or goes falling slowly with the ice polys
             - The alphas need survive from the zombies.
                      Those places where fall need have or ''only bullets codille'' polys or codillers, to don't shot the        zombies when they fall



Clear?

Offline fireblade212

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Re: Zombie Fall (a new Mapping Concept)
« Reply #4 on: July 05, 2007, 04:45:44 pm »
oo now i get it,,, cool, like the idea

Date Posted: July 05, 2007, 05:45:05 PM
please get a map-packer also
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Offline Henito Kisou

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Re: Zombie Fall (a new Mapping Concept)
« Reply #5 on: July 05, 2007, 05:01:13 pm »
You realised zombie invasion style map >;> nice small battle arena without escape, and Delta (green) zombies will be always wasted because falling in realistic. Small, simple but nice, really. ;)

Offline -Skykanden-

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Re: Zombie Fall (a new Mapping Concept)
« Reply #6 on: July 05, 2007, 05:03:33 pm »
... i did it with polyworks ...

and thast only the idea... maybe i will make more, but i need learn, first i will finish my things on Epic Wars mod and later i will start the map making


Offline Shadow G-Unit

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Re: Zombie Fall (a new Mapping Concept)
« Reply #7 on: July 05, 2007, 05:52:05 pm »
OMG, just imagine how scary the situation would be standing in the bottom and seeing falling zombies. *shrieks*


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Offline fireblade212

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Re: Zombie Fall (a new Mapping Concept)
« Reply #8 on: July 05, 2007, 06:52:18 pm »
i lov that avator G-unit
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Offline -Skykanden-

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Re: Zombie Fall V-2.0
« Reply #9 on: July 06, 2007, 03:52:49 am »
Map 100% Changed!

Updated to the 2.0 Version


Changes:
  More Scenery
  Shaddes: middle-good
  A new system without waypoints, where the zombies fall

Offline fireblade212

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Re: Zombie Fall V-2.0
« Reply #10 on: July 06, 2007, 10:16:48 am »
can u update the 2.0?, not working
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Offline -Skykanden-

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Re: Zombie Fall V-2.0
« Reply #11 on: July 06, 2007, 10:21:32 am »
Is Zombie_Fall2

Offline fireblade212

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Re: Zombie Fall V-2.0
« Reply #12 on: July 06, 2007, 11:32:01 am »
works now,, nice map
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Offline Shadow G-Unit

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Re: Zombie Fall V-2.0
« Reply #13 on: July 06, 2007, 06:29:26 pm »
works now,, nice map
the jay leno or pic?


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Offline fireblade212

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Re: Zombie Fall V-2.0
« Reply #14 on: July 06, 2007, 07:56:04 pm »
english please, do u mean the overview? yea overview works now
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