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Zombie Fall V-2.0
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Topic: Zombie Fall V-2.0 (Read 3669 times)
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Zombie Fall V-2.0
«
on:
July 05, 2007, 12:57:09 pm »
Ok i done that map time ago
its really bad, is my 3rd, and the 1st public
Overview (old):
Overview 2.0:
I think the map is too little, the idea is funny, can someone try to upgrade it?
Recomendation: Use the mod Project Larzus. Enable: Suvrival mode, and realistic
DOWNLOAD THE SCENERY (old):
http://files.filefront.com//;7969432;;/
DOWNLOAD THE 2.0 SCENERY:
http://files.filefront.com//;7975286;;/
Map Dowload Attached
«
Last Edit: July 06, 2007, 03:50:10 am by -Skykanden-
»
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Blacksheepboy
Veteran
Posts: 1817
Re: Zombie Fall (a new Mapping Concept)
«
Reply #1 on:
July 05, 2007, 01:22:54 pm »
Realistic? With that on, it'd kill all of the falling soldats
...survival would be good I suppose.
Well, this needs changing, but I'm not sure what to say or where to begin...umm...I guess since you are asking someone to improve thus being the point of posting it up, I guess I don't need to critique, so nvm. Also, you yourself did state that it was pretty bad
.
Onto the point, I guess I could imrove this but it would probably mean making this into something like a whole new map...plus I have other things on my priority list.
[edit]
Meh, forgot about parachutes...
«
Last Edit: July 05, 2007, 04:49:17 pm by Blacksheepboy
»
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fireblade212
Camper
Posts: 263
The gods chose right.
Re: Zombie Fall (a new Mapping Concept)
«
Reply #2 on:
July 05, 2007, 04:25:03 pm »
i dont get what u mean by this map, explain it more
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Zombie Fall (a new Mapping Concept)
«
Reply #3 on:
July 05, 2007, 04:35:31 pm »
The idea is:
Team Mach: the alphas in a long land
The bravos, Charlies and Deltas, falls with parachutes or goes falling slowly with the ice polys
- The alphas need survive from the zombies.
Those places where fall need have or ''only bullets codille'' polys or codillers, to don't shot the zombies when they fall
Clear?
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fireblade212
Camper
Posts: 263
The gods chose right.
Re: Zombie Fall (a new Mapping Concept)
«
Reply #4 on:
July 05, 2007, 04:45:44 pm »
oo now i get it,,, cool, like the idea
Date Posted: July 05, 2007, 05:45:05 PM
please get a map-packer also
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Henito Kisou
Flagrunner
Posts: 867
Cursed Mind
Re: Zombie Fall (a new Mapping Concept)
«
Reply #5 on:
July 05, 2007, 05:01:13 pm »
You realised zombie invasion style map >;> nice small battle arena without escape, and Delta (green) zombies will be always wasted because falling in realistic. Small, simple but nice, really.
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Zombie Fall (a new Mapping Concept)
«
Reply #6 on:
July 05, 2007, 05:03:33 pm »
... i did it with polyworks ...
and thast only the idea... maybe i will make more, but i need learn, first i will finish my things on Epic Wars mod and later i will start the map making
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Shadow G-Unit
Veteran
Posts: 1101
IRC: S[Ex]eh-Legend
Re: Zombie Fall (a new Mapping Concept)
«
Reply #7 on:
July 05, 2007, 05:52:05 pm »
OMG, just imagine how scary the situation would be standing in the bottom and seeing falling zombies. *shrieks*
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M79 Slag
fireblade212
Camper
Posts: 263
The gods chose right.
Re: Zombie Fall (a new Mapping Concept)
«
Reply #8 on:
July 05, 2007, 06:52:18 pm »
i lov that avator G-unit
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Zombie Fall V-2.0
«
Reply #9 on:
July 06, 2007, 03:52:49 am »
Map 100% Changed!
Updated to the 2.0 Version
Changes:
More Scenery
Shaddes: middle-good
A new system without waypoints, where the zombies fall
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fireblade212
Camper
Posts: 263
The gods chose right.
Re: Zombie Fall V-2.0
«
Reply #10 on:
July 06, 2007, 10:16:48 am »
can u update the 2.0?, not working
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Zombie Fall V-2.0
«
Reply #11 on:
July 06, 2007, 10:21:32 am »
Is Zombie_Fall2
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fireblade212
Camper
Posts: 263
The gods chose right.
Re: Zombie Fall V-2.0
«
Reply #12 on:
July 06, 2007, 11:32:01 am »
works now,, nice map
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Shadow G-Unit
Veteran
Posts: 1101
IRC: S[Ex]eh-Legend
Re: Zombie Fall V-2.0
«
Reply #13 on:
July 06, 2007, 06:29:26 pm »
Quote from: fireblade212 on July 06, 2007, 11:32:01 am
works now,, nice map
the jay leno or pic?
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fireblade212
Camper
Posts: 263
The gods chose right.
Re: Zombie Fall V-2.0
«
Reply #14 on:
July 06, 2007, 07:56:04 pm »
english please, do u mean the overview? yea overview works now
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Official Soldat Forums
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Zombie Fall V-2.0