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Soldat Capture The Flag League
is probably the most famous competitive community of all times. It ran over 60 seasons of different leagues and tournaments!
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(Moderators:
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,
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,
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Espionage mode
Poll
Should Espionage be the next new play mode?
Yes!
41 (89.1%)
No...
5 (10.9%)
Total Members Voted:
45
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Topic: Espionage mode (Read 4906 times)
0 Members and 1 Guest are viewing this topic.
Protoman
Soldier
Posts: 148
~whistle~
Re: Espionage mode
«
Reply #20 on:
July 06, 2007, 09:37:30 am »
Oh wow. Thanks for the support. Epg mode seems to be a hit!
Just want to say (which seems to be the real 'iffy' point) that the flag would not spawn close to anyones base. The map would have to be wither a large flat land with a few platforms and more in the center for spawn points or a network of tunnels. If you picture Inf_Messenger as Epg_Messenger, then the flag would be in between the two mountains or somewhere in the center mountain (i dont recall how many mountains there are).
Also, remember that the flag spawns randomly. It's not like the flag returns instantly to base. If you stop the reds inches from their flag and you grab the flag, you must now run like a bat outta hell!
«
Last Edit: July 06, 2007, 09:44:49 am by Protoman
»
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zyxstand
Veteran
Posts: 1106
Mother of all Bombs
Re: Espionage mode
«
Reply #21 on:
July 06, 2007, 03:13:19 pm »
Could this game mode possibly use ctf maps?
Just add some yellow flag spawn places and you can play ctf or ...epg on it!
Date Posted: July 06, 2007, 04:12:17 PM
I'm sure MM would like it more if he wouldn't have to get all new maps for a new game mode!
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Can't think of anything original to put here...
mxyzptlk
Veteran
Posts: 1493
The Panda Ninja
Re: Espionage mode
«
Reply #22 on:
July 06, 2007, 03:18:22 pm »
Thats what he is saying. It could be like that, That is better than what he is thinking, which is a "spawn zone" in the center of the map. He is thinking that the spawn would be random, but instead, how about just a bunch of spawns where the flag is randomly (on one of the spawns) placed.
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"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking
Coolio
Camper
Posts: 320
Well cya all.
Re: Espionage mode
«
Reply #23 on:
July 06, 2007, 04:13:54 pm »
This is a great mode, change this into a poll man.
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BANNED
zyxstand
Veteran
Posts: 1106
Mother of all Bombs
Re: Espionage mode
«
Reply #24 on:
July 06, 2007, 04:19:11 pm »
Poll it!
However I dunno if I agree with the name. Sounds a bit... un-soldatish. How about: ETF - Extract The Flag
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Can't think of anything original to put here...
SpiltCoffee
Veteran
Posts: 1579
Spilt, not Split!
Re: Espionage mode
«
Reply #25 on:
July 06, 2007, 07:39:04 pm »
Ooh... F12 to the new name... lol.
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When life hands you High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate,
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Protoman
Soldier
Posts: 148
~whistle~
Re: Espionage mode
«
Reply #26 on:
July 07, 2007, 10:25:11 am »
But Espionage is what agents in the cold war did to steal information from enemies. Its a real term...
But whatever; a rose by any other name...
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NinjaGimp369
Veteran
Posts: 1474
Wa-Poww!
Re: Espionage mode
«
Reply #27 on:
July 08, 2007, 04:03:45 am »
I really hope to see this mode implemented. It sounds excellent!
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"You should've used the pythagoras theorum, b*tch."
[/url]
haha
Camper
Posts: 298
soldier=soldat=game
Re: Espionage mode
«
Reply #28 on:
July 08, 2007, 04:36:24 am »
u mean like both teams getting the flag and returning to their white flag?
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Protoman
Soldier
Posts: 148
~whistle~
Re: Espionage mode
«
Reply #29 on:
July 08, 2007, 10:48:45 pm »
Both teams try to return the yellow flag to their flag, but there is only one yellow flag.
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SirJamesaford
Flagrunner
Posts: 763
SirJamesaford is still in the early Beta stage.
Re: Espionage mode
«
Reply #30 on:
July 08, 2007, 11:08:28 pm »
Wow this is the best idea ive heard in a while. I really hope someone scripts this... It would take alot of new maps because I would imagine that the maps would have to be quite big and there really arent alot of really big maps... maybe im wrong about the maps having to be big... i dont know. Either way it's a really killler idea... nice protoman
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And if the dam breaks open many years too soon
And if there is no room upon the hill
And if your head explodes with dark forebodings too
Ill see you on the dark side of the moon
pinOi32
Camper
Posts: 339
"Bravo kid's bad day"
Re: Espionage mode
«
Reply #31 on:
July 09, 2007, 01:49:36 pm »
this should be inserted into a hole.
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Klyke
Major(1)
Posts: 7
What.
Re: Espionage mode
«
Reply #32 on:
July 09, 2007, 04:40:37 pm »
Interesting! I would give it a shot.
F12 FTW
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Mr.Morose
Major(1)
Posts: 27
Re: Espionage mode
«
Reply #33 on:
July 10, 2007, 08:22:00 am »
I say F12 but ONLY if it's done right. The "random" word has me worried because it can usually be translated to "unfair" in such types of games.
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Protoman
Soldier
Posts: 148
~whistle~
Re: Espionage mode
«
Reply #34 on:
July 10, 2007, 05:14:59 pm »
Every great thing is tested first. I'm sure unfairness will get filtered in the early stages.
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As Always
Soldier
Posts: 157
ZAKK WYLDE WOOOO
Re: Espionage mode
«
Reply #35 on:
July 11, 2007, 07:38:35 pm »
Sounds good, but, I think you should have to bring the flag to the enemies base, otherswise if one team is killed in the battle for the flag then the other team will easily make it home. Like in a 1v1 CTF, if you die the other person is probably halfway across the map by the time you respawn.
But otherwise, it's a very simple and fun-sounding idea.
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haha
Camper
Posts: 298
soldier=soldat=game
Re: Espionage mode
«
Reply #36 on:
July 12, 2007, 06:41:22 am »
hopes this is brought up, what ever the name is, if its espoisonge, i cant spell it with out looking somewhere. f12
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excruciator
Veteran
Posts: 1216
Asshole by Nature
Re: Espionage mode
«
Reply #37 on:
September 11, 2007, 06:47:52 pm »
sounds like HTF...
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Always remember the succubus...
MEANone
Major(1)
Posts: 3
Re: Espionage mode
«
Reply #38 on:
September 11, 2007, 09:39:34 pm »
Great idea. Full support
f12
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The Philanthropist
Camper
Posts: 284
.:|TGIF|:. Philly
Re: Espionage mode
«
Reply #39 on:
September 11, 2007, 11:34:15 pm »
No...
Soldat doesn't have the depth needed to do this. A team could just sit outside the enemy base when it gets superiority and have one guy run around picking up the flag unchallenged. In a 3D shooter, you have the Z axis to move on as well, creating a wider spread to move on.
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Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
(Moderators:
Keron Cyst
,
SadistAtHeart
,
Bonecrusher
)
Espionage mode