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Quote from: ElGato on August 13, 2007, 02:17:09 pmBefore I type anything else, is everything for you from a realistic point of view?If you mean realistic mode, then yes.
Before I type anything else, is everything for you from a realistic point of view?
Quote from: Noobinabox on July 08, 2007, 12:01:44 pmIn realistic mode, the recoil is crazy.I agree, but you can kill 4 people with a clip if you aim properly.Date Posted: 14 August 2007, 11:05:12Quote from: TiReD on August 13, 2007, 05:34:47 pmThe barrett takes skill to aim! and it has uber bink and uber in between delayLETS GIVE IT NO BINK AND 20 BULLETS WITH NO DELAY CAUSE ITS HARD TO USEYou, or me, NEVER playing you will end the clip (Or only hardly ever you can shoot the 10 bullets)so don't needs more bullets. And which bink are you talking? Do you mean Mov. Acc?
In realistic mode, the recoil is crazy.
The barrett takes skill to aim! and it has uber bink and uber in between delayLETS GIVE IT NO BINK AND 20 BULLETS WITH NO DELAY CAUSE ITS HARD TO USE
After playing more, here is my take on the Ruger.In regular mode, I think it needs less moveacc. I rarely make hits with the ruger while moving, but I can while standing still. In realistic, as I mentioned earlier, it needs less power.
@Kryp -- go buy some skills. use /command to bring up the commands.
You have to think MANY factors before arguing a gun is "overpowered". First you need to think REAL LIFE.
since "ruger" is such a cheap gun, why not spend your time training m79 and then own a ruger instead?
Ruger Pros in Realistic(Miju), you think may f***ing own you in a shot, that's because they EARNED that skill,
Quote from: † on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
I'd say give it a slightly lesser rate of fire. I think it would help balance things out as you would have to keep the enemy on distance (rush impossible). Right now it's overpowerness lies in ability to kill fast, maybe faster than most other weapons (excluding barret, m79, law, knife and saw ofc) so increasing this time would help a bit imo.
The problem I have with finding a working design for the ruger is that I can't bloody decide if it should lean more towards being a slow 3-hit kill, rapide 2-hit kill or somewhere inbetween. First if I know that I can do something about it.So what's the general consensus.. if there is any. What do you all think? Faster than now with less power or the other way?
Quote from: Supernaut on October 21, 2007, 06:28:18 pmI'd say give it a slightly lesser rate of fire. I think it would help balance things out as you would have to keep the enemy on distance (rush impossible). Right now it's overpowerness lies in ability to kill fast, maybe faster than most other weapons (excluding barret, m79, law, knife and saw ofc) so increasing this time would help a bit imo.It's rate of fire is quiet slow as it is... Compared to degals and some autos, or spas. Degals take 2 to 3 hits to kill someone, ruger takes 2 and Degals fire faster. I think the ruger is fine... it's hard to use, but fine.
Darkangel. If you can write an explanation on 100 words or more in acceptable English, I'll nerf the sh-it out of ruger and rename it "darkangel rox."