Author Topic: opinions on the ruger  (Read 54424 times)

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Offline 8th_account

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Re: opinions on the ruger
« Reply #240 on: January 29, 2008, 09:56:17 am »
Remove bink, lower damage and fireinterval, that could be one solution.
Second DEagles?... Straight shooting, so "better DEagles"?

That's just a stupid comment. Do you really think "lower damage and fireinterval" means "cut damage by 25% and halve the fireinterval"?

Offline O.R.I.O.N.

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Re: opinions on the ruger
« Reply #241 on: January 29, 2008, 11:19:12 am »
I'll only take notice of what Ruger-haters have to say when they give a legitimate reason as to why the gun sucks.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline TiReD

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Re: opinions on the ruger
« Reply #242 on: January 29, 2008, 11:22:15 am »
I'll only take notice of what Ruger-haters have to say when they give a legitimate reason as to why the gun sucks.
They dont say it sucks, theyre saying its max potential is too high compared to what other weapons offer. Even if you practice a year with steyr you cant kill everyone in like .67, but if you practice around 2 weeks with ruger you can get to do that on a lot of guys, without even getting hit.
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Offline O.R.I.O.N.

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Re: opinions on the ruger
« Reply #243 on: January 29, 2008, 11:26:14 am »
I'll only take notice of what Ruger-haters have to say when they give a legitimate reason as to why the gun sucks.
They dont say it sucks, theyre saying its max potential is too high compared to what other weapons offer. Even if you practice a year with steyr you cant kill everyone in like .67, but if you practice around 2 weeks with ruger you can get to do that on a lot of guys, without even getting hit.
I'm moreover referring to the people who can't formulate a complete sentence.

I know what you're talking about; I've gotten my share of heat for using the Ruger. It boils down to user error in the end. People who aren't very proficient with using a rapid-fire precision weapon get irritated by people who can. And nerfing the weapon with one of the highest skill curves is taking a big element of combat out of the game.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Chakra

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Re: opinions on the ruger
« Reply #244 on: January 29, 2008, 11:36:42 am »
Bink'd be good for pubs, but what about clanwars? I can't see ruger being of considerable use when up against a pair of autos, thus making the weapon somewhat defunct in the more 'hardcore' side of soldat entirely.

More movementacc would scare away newcomers, but the weapon would still pose a threat to some.
Longer reload would force the rugerer to play far more defensively, which could be bad and annoying for the recipients depending how you look at it.
Larger intervals between shots would make it on par for damage compared to most autos ....which is pointless, why not just use an auto where your shots are more reliable?

Point of the ruger, or indeed all semis in their correct position is to kill faster, but with drawbacks like the m79 and barret. Not to say it's balanced, but lets not forget where it stands.
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Offline O.R.I.O.N.

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Re: opinions on the ruger
« Reply #245 on: January 29, 2008, 11:54:20 am »
QFT.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Ziem

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Re: opinions on the ruger
« Reply #246 on: January 29, 2008, 12:19:22 pm »
Remove bink, lower damage and fireinterval, that could be one solution.
Second DEagles?... Straight shooting, so "better DEagles"?

That's just a stupid comment. Do you really think "lower damage and fireinterval" means "cut damage by 25% and halve the fireinterval"?
... No ... 2 ideas :
1.) 4 ammo, slightly lowered dmg and interval (like 30 interval and 220 dmg) = gun which will need mostly 3 hits to kill... 75%, so newbies won't use it.
2.) same as above interval and dmg, but to "balance" it +ammo (~6?) = a bit like deagle, but more effective on long range, while less effective on mid-short.
After some minutes of thinking ( xDDD ) I saw that the second idea seems to be a very good balance.
It will make ruger a long-range gun, not all-range gun, and newbs will be able to use it.

Is it a good suggestion, Skoskav?

Offline Demonic

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Re: opinions on the ruger
« Reply #247 on: January 29, 2008, 12:54:06 pm »
So we could have a desert eagle which surely kills on mid-long range in 2 kills, fires a tad slower and only has one less ammo.

Great! No.

My opinion would be giving it movement inaccuracy, so it'd be a bit closer to the one shot guns ( and mainly, the barret ) in terms of proper usage.

Offline 8th_account

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Re: opinions on the ruger
« Reply #248 on: January 29, 2008, 01:10:45 pm »
Ziem,

Deagles and spas already cover the "~6" ammo field. A ruger having only 4 rounds makes it unique and is thus preferable. Even if it was a good balance wouldn't be very relevant since it's unoriginal.

Then the change on interval and damage are waay to drastic to be accepted.

Also, how does it restrict ruger to the long-range role, and why would that be favourable for newbies?


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Offline BRADEN

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Re: opinions on the ruger
« Reply #249 on: January 29, 2008, 01:35:52 pm »
QUOTE

-it has the potential to kill 2 people per clip <assuming you can aim properly>

--------------------------------------------------

That's the key which makes Ruger balanced, not everyone knows how to aim with it.

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Offline Ziem

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Re: opinions on the ruger
« Reply #250 on: January 29, 2008, 01:58:28 pm »
So we could have a desert eagle which surely kills on mid-long range in 2 kills, fires a tad slower and only has one less ammo.

Great! No.

My opinion would be giving it movement inaccuracy, so it'd be a bit closer to the one shot guns ( and mainly, the barret ) in terms of proper usage.
Moveacc is easy to aviod...


Skoskav, np, it was just my suggestions/opinions ;)
I thought that with lower dmg (dealing less than 50% dmg per shot) and high, ruger's bullet speed, it  will be more like "long-range gun" when deagles are "mid-range" and spas "short-range"...
But ok. So what's your *key* to balance ruger while keeping it original? The 1.5 (gather's) balance?

Offline Mr.Gimli

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Re: opinions on the ruger
« Reply #251 on: May 03, 2008, 02:46:44 pm »
Ruger owns , IMO.
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Offline STM1993

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Re: opinions on the ruger
« Reply #252 on: May 03, 2008, 11:16:09 pm »
Ruger owns , IMO.

Man, don't revive old threads...

Anyway... on the topic...

Ruger is actually slightly overpowered because its maximum potential outweighs that of other weapons when used properly and with aiming ability. In 1.5, it is going to get a damage nerf (seeing that the gun kills in 2 shots too easily and the beta testers want it a 50/50 chance to get 2 hit and 3 hit kills) and a slight increase in speed, minus away the bink and increase the movementacc by a big amount, which is reasonable.

6 Ruger 77 [Ruger]
High Damage (2 - 3 shots to kill)
Slightly slow firing rate
Decent reload speed
Incredible bullet speed (330)
Has movement inaccuracy
A mid to long range gun.

Ruger is like a hybrid of DEs and Barrett, having long range capability and yet having decent firing rate, ability to kill in just a few shots and incredible accuracy when used in the right hands, and requires much skill to use. This makes Ruger a very versatile weapon.

The weakness of Ruger is its low 4 ammo clip, and its firing rate and reload, though of a reasonably decent amount of time, disallows its user to miss, though it is more lenient than that of a missed Barrett or M79 shot. It is also not a weapon built for heated battles or to combat multiple enemies at once, but rather, to hunt down specific or fleeing opponents, as well as defending and to support offensive attacks from the back actually.

Movement inaccuracy doesn't affect Ruger too much. Over time, people have learnt how to overcome movement inaccuracy, and applied the same concept as the Barrett for the Ruger, since they are quite similar as semi-autos (unlike Minimi, which is a auto). However, more movement inaccuracy is added to the Ruger in 1.5 so that the chances of moving while shooting and still getting a hit on the enemy is reduced by a great deal. Ultimately, this disallows its user to make any careless mistakes, though experienced ruger-users are able to avoid this.

Ruger is a Deer-hunting rifle, but in Soldat, there isn't any deer, so what do we hunt? Other players. Being a hunting weapon, it needs to be able to shoot over long distances and be accurate (which it is even with movement acc) and deal the maximum damage possible, so that the Hunter can catch his prey easily. Ruger is an excellent weapon for hunting down the opposition, as well as for defense in flag games.

If an enemy tries to escape or run away from you, no matter how far, as long as within your screen, just draw out your Ruger and go bang bang! He's dead, as long as you don't miss. If the enemy is wounded, just a single shot may be enough to kill him if you hit him in the right place. That's what makes it a true hunting gun and a defensive weapon.

In a Deathmatch, the Ruger is not only a devastating weapon, but also a very good weapon for stealing the kills of others or to get an easy kill from wounded opponents from a distance away, the reason why Ruger-users in DMs tend to be superior compared to other players who do not use the Ruger.

CTF and INF (blue team) are good game modes to see the Ruger doing its job. An enemy runs in towards your flag. Chances are, he is wounded already from passing through your teammates. Just a single shot or two may kill him easily. What if he catches your flag? Like above, he is most probably wounded, and you can eliminate him easily. As he tries to run, you chase after him. He may be fast, but he is never faster than your eyes, your mouse (aiming skills) and the Ruger bullet that hits him in the back and killing him instantly, while the flag drops or flies towards you, and your team flag is returned.

As a support weapon, this is how it is demonstrated: You and your team rush towards the enemy flag. The front row are auto-users and rushers, while you are the Hunter from behind. As your friends rush through and kill or severely wound your foes, you use your Ruger from a distance away and pick out the wounded opponents one by one before they can attack your teammates further or flee. Now your friends have gotten the flag. The FFC runs away swiftly, while the other teammates either follow him closely or join you as the first line of defense against the enemy. Like before, you pick them out while they are wounded by your friends, or provide excellent cover for your FFC, treating the FFC like it were a flag itself except that it is mobile.

Because of its high damage per shot, players suggest that it is overpowered because at close range which it is not built for, it can kill another player just as quickly or faster than a typical auto. Its maximum potential is therefore higher than other guns since it can kill at almost any range and for its high damage and decent firing rate and with aim, it can outclass other weapons.

That's the Ruger 77!

The 1.5 balance is quite okay... though I think the reload shouldn't be reduced by 10, but around 5.
« Last Edit: May 03, 2008, 11:20:04 pm by STM1993 »

Offline Extacide

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Re: opinions on the ruger
« Reply #253 on: May 07, 2008, 05:39:30 pm »
I find the ruger, autos, semi-autos and OSK's to be somewhat like rock-paper-scissors. You have the ruger/barret, the rest of the semi autos, and the autos. The best ruger/barretl user will have his ass handed to him by an extremely good steyr/AK/Minimi. Trust me. Master those three weapons and you will have ruger users running for the hills, especially if you can maintain screen distance and still manage a bead on the head. The other semi-autos like Desert Eagles and Spas (up close for spas) and m79 have an advantage over autos being they don't really bink and can kill faster than an auto assuming the user doesn't miss. Then the cycle repeats and the ruger/barret user has a gross advantage over any Des/Spas/m79 user with extreme range and damage.

These of course are assuming the users are playing to the best of their abilities. It doesn't factor in the map, situation or style, its only a basic view. In clan wars, this system (to me) appears to be the dominant cycle of how soldat works in terms of weapon superiority.
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Offline tehsnipah

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Re: opinions on the ruger
« Reply #254 on: May 07, 2008, 08:19:39 pm »
You all should consider STM's. He made a very good description of the Ruger. I personally think Ruger is perfectly fine. It actually is similar to deagle, except it's a 'rifle'. Therefore, it has to be stronger than deagle. As STM said, around 2~3 hits on anywhere. However, it should have an inaccuracy as barret when moving. Not only the ruger is the same as barret in the weapon type, a rifle. So it is a little reasonable that ruger should have an inaccuracy while moving.

Ruger is not a "Perfect Weapon". Ruger shoots slowly, also it will loose its accuracy easily as barret when you get shot. If that's the case, then all the autos are able to take the people with ruger easily. As an example, Aker and AUGer can just shoot you and you'll lose the accuracy and start having a bigger bink(*Am I using this word right?). Or deaglers can shoot you easily on close range. It won't be that easy for them, but if they are like Rai-Dei, then they'll easily kill you before you even shoot your second bullet.
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Offline STM1993

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Re: opinions on the ruger
« Reply #255 on: May 07, 2008, 09:59:35 pm »
I personally think Ruger is perfectly fine. It actually is similar to deagle, except it's a 'rifle'. Therefore, it has to be stronger than deagle. As STM said, around 2~3 hits on anywhere. However, it should have an inaccuracy as barret when moving. Not only the ruger is the same as barret in the weapon type, a rifle. So it is a little reasonable that ruger should have an inaccuracy while moving.

Errm, Ruger is better described as a DE with higher firepower, higher bullet speed, lower ammo, slower reload and shooting speed and has some inaccuracy. Ruger has movementacc already, of 3. It is not high enough since even a careless mistake of moving can still get you a hit. We want to minimize this, so we increase the movementacc to 5 in the next version (so its making Ruger used more and more like a Barett). Besides, Ruger's gonna have no bink in future, and movementacc doesn't affect experienced Ruger-users actually.

Ruger is not a "Perfect Weapon". Ruger shoots slowly, also it will loose its accuracy easily as barret when you get shot. If that's the case, then all the autos are able to take the people with ruger easily. As an example, Aker and AUGer can just shoot you and you'll lose the accuracy and start having a bigger bink(*Am I using this word right?).

Ruger's bink is not as high as the Barrett, but that little 10 bink is quite a big sum for a Ruger. In 1.5 there's not gonna be bink, but increased movementacc, faster reload and -1 tick for fireinterval and reduced damage instead. If Rugers fight at close range, the most they can do is shoot you once if you are very fast because bink isn't a very important factor in close range (unless its to an extreme level like Barrett).

Ruger's not the perfect weapon, but rather, a weapon with one of the highest maximum potential, along with DEs.
« Last Edit: May 07, 2008, 10:04:02 pm by STM1993 »

Offline TheV

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Re: opinions on the ruger
« Reply #256 on: May 25, 2008, 01:52:36 am »
The Ruger is not overpowered at all.

Of course I don't venture into the noob servers of un-realistic.

The Ruger has A HUGE ASS KICK TO IT.
You have to have dead on aim, that means no misses.
Any other gun can take you out, I happen to know because I use the ruger.
I have been out done by every gun there is, besides the m79 and chaingun.
The times I don't get a headshot I have only 1 shot to shoot before I die.
You can dodge a ruger, don't use jets, stay on the ground, you will have a higher survival rate.
The only reason you people find the ruger overpower* is because you probably can't use it yourself, and are angered when you get owned by someone with greater accuracy then you.
You can have perfect aim with an auto, your just not trying hard enough.
If you really think that the ruger is overpowered, you happen to just not be good enough to counter it.
You can counter the ruger, hell its easy as hell to do.
Heres a hint... Don't use your gay jets.
The ruger is fine and you really shouldn't be complaining.
What Chakra said is so true, It's not really the stats of the weapon that are unbalanced, it is the players skill level which is unbalanced.

So please, take your whining and gtfo.

Offline STM1993

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Re: opinions on the ruger
« Reply #257 on: May 25, 2008, 02:24:39 am »
The Ruger is not overpowered at all.

I agree with you. Even if it is, it is only by a slight amount.

I personally use a Ruger myself. It's all about aim and knowing when to shoot, because your ammo is only 4 and you kill in 2 or 3 shots against a full health player, 1 or 2 with a half-health player, 1 if the enemy has about 3/8 or less left. Against a Ruger, these are what I can say (Ruger weaknesses):

DEs - They win if they get close to you.
MP5 - This is your worst nightmare in close range.
AK - Ruger can beat the AK, if you got good enough aim.
Aug - Ruger can beat the Ruger, provided you're in mid-range and you can aim.
Spas - Ruger can easily beat a Spas at mid to long range.
Ruger - Let's see whose aim is better
M79 - Get close enough, Ruger's gonna lose.
Barrett - If Barrett can shoot before Ruger can shoot, Barrett wins.
Minimi - It's all about aim again.
Minigun - Just stay away and pick him out.
Socom - Avoid close range. Treat them like DEs and Spas mixed together.
Knife - Learn to dodge.
Chainsaw - If you can't even keep a distance from the saw, you fail.
LAW - Learn to dodge.

As the Ruger is, it is a hunting weapon. I give it the title of "If it bleeds, you can kill it". If Ruger is a one-shot-one-kill weapon, it's hellishly overpowered. But it is not ; its a 2-3 shot kill weapon. The only reason why you ever get killed in one shot is either because you got a headshot in realistic, or you have half or less health (no vest). So if you keep getting killed by a Ruger in one-shot, learn to grab medkits. I always find some difficulty finishing off full-health opponents if they know how to fight back against a Ruger.

About using jets, that's actually quite true. The jets seem to give you a better idea on where the opponent is. You can see the jet flames, then direct it back to the player's body, and aim properly. Ruger is more of an anti-air weapon, instead of being a anti-ground weapon.
« Last Edit: May 25, 2008, 02:31:59 am by STM1993 »

Offline Ziem

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Re: opinions on the ruger
« Reply #258 on: May 25, 2008, 03:04:14 am »
The real problem with ruger is it's max. potential - 2 shots and kill in less than a second... and it's easy to use.

Offline STM1993

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Re: opinions on the ruger
« Reply #259 on: May 25, 2008, 05:14:55 am »
The real problem with ruger is it's max. potential - 2 shots and kill in less than a second... and it's easy to use.

That is true. The only thing is that, it is more of a weapon for single targets. 2 shots to kill someone, 4 ammo per clip. Once you start reloading the Ruger, you're gonna be pretty vulnerable for a while. As long as people gang up on you, you're dead meat. Unless all of them have below 50% health and your aim is legendary, which is, realistically in a typical match, not possible.