Author Topic: opinions on the ruger  (Read 54399 times)

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Offline Espadon

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Re: opinions on the ruger
« Reply #40 on: July 09, 2007, 01:20:24 pm »
I think its called the Force. XD
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Offline mxyzptlk

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Re: opinions on the ruger
« Reply #41 on: July 09, 2007, 01:28:22 pm »
No, it's simple: gravity. The barrett bullet, although it travels fast, still falls considerable. You have to preempt that fall, and aim just a little bit higher.

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Offline a-4-year-old

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Re: opinions on the ruger
« Reply #42 on: July 09, 2007, 01:49:14 pm »
you aim by predicting where the bullet will go based on past experience with movement acc, bink, and speed the bullet flies at, the cursor is a mark on the screen to help you do that, the sniperline doesn't help you very much because only 2 weapons travel a straight enough course to have the sniperline be effective (barrett and ruger)

I have found movement acc in this version to be extremely unpredictable.
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Offline The Owls

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Re: opinions on the ruger
« Reply #43 on: July 09, 2007, 01:51:54 pm »
I think a longer time between shots would fix it.  Either that or even out the damage a bit.  The thing about this weapon is that it's just as deadly long range as it is close range.  I think the old damage value was perfect, a head shot + any other shot would be a kill, but 3 hits for any other body part.  But you could increase the time between shots, that'd make it a bit more even when dealing with slower killing weapons.

Offline excruciator

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Re: opinions on the ruger
« Reply #44 on: July 11, 2007, 09:40:06 pm »
nah...longer time between shots = more time for them to aim

+ movimentAcc should do it, since rugerers tend to do something called "hit n' run"

Quote
I have found movement acc in this version to be extremely unpredictable.

exactly...
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Offline Clawbug

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Re: opinions on the ruger
« Reply #45 on: July 11, 2007, 10:00:38 pm »
nah...longer time between shots = more time for them to aim

+ movimentAcc should do it, since rugerers tend to do something called "hit n' run"

Quote
I have found movement acc in this version to be extremely unpredictable.

exactly...
It does not make ruger less overpowered. The problem is it's damage per second, not that it is too easy to handle. + + MovementAcc does not help at all with this issue.

Only solution is to increase damage and fireinterval OR decrease both.
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Re: opinions on the ruger
« Reply #46 on: July 12, 2007, 01:08:55 pm »
So spas having over 50% higher damage per second than ruger is something that's all lies? Joo're always blaming dps for the wierdness in the balance.

Offline Clawbug

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Re: opinions on the ruger
« Reply #47 on: July 12, 2007, 02:07:06 pm »
So spas having over 50% higher damage per second than ruger is something that's all lies?
DPS from zero range. Spas loses alot of damage over distance and from mid-long range spas won't even hit with it's all pellets, which decreases it's damage even more.

Ruger does not lose it's strenght almost at all, it is easy to handle if you are skilled, I could say it is one of the easiest weapons in the game after some weeks of training. It is accurate enough to land alot of shots in the area of a Soldat from long range. Either you hit or miss. Same goes with barrett, except that barrett has worse hit% over long distances actually, due to it's movementAcc.

Quote
Joo're always blaming dps for the wierdness in the balance.

There is a logical reason to that. In 1v1 situation the winner is one who can put better DPS on the enemy. I see the problem lies in the fact that you got no chance against rugerer who can land 2 shots on you from mid-to-long-range - no matter what weapon you have. It is easier to hit 2 times with ruger than to hit 4 times with deagles. It is faster to hit twice with ruger than to hit 4 times with deagles.

Also note that Ruger becomes 1-hit-killer after victim has less than 45% of health. This is again a great advantage.
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Offline jbigz

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Re: opinions on the ruger
« Reply #48 on: July 12, 2007, 02:28:43 pm »
IMHO, if a weapon is truly overpowered [in your eyes or in everyone's eyes], why not just use it? Why even bother with that auto if you are going to lose with it? If you can't beat them or whine to the creator of the game about them, join them. I personally find it a respectable gun with an odd arc, but it is very powerful in the hand of a pro. But so is any gun. Pro's miss. Learn how to backflip, you'll improve your chances or surviving or dodging that headshot. Learn how to run fast. Learn how to be spontaneous, not running in a straight line. It's not all about the weapon, it's about how you play

I think this whole thread was started by someone who just got out of a server from being owned by a ruger or two, and is angry. Sure, I hate one hits with a passion, but it doesn't mean I don't use them. The barret is the easiest thing in the world to kill with, so when I'm angry I drop my deagles and get some cheap kills. Just indulge once in a while and use this "cheap" ruger weapon.

Here's another analogy:
If you see something in the store that is underpriced, are you goign to complain to the owner of the store to raise it's price? No, you'll keep quiet and take advantage of the opportunity.

Offline mxyzptlk

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Re: opinions on the ruger
« Reply #49 on: July 12, 2007, 02:36:04 pm »
That analogy isn't correct. While you would take advantage of an under-priced item, having a weapon that is overpowered in a game ruins it for the players who don't use the overpowered weapon.

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Offline jbigz

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Re: opinions on the ruger
« Reply #50 on: July 12, 2007, 02:37:45 pm »
Then why not take advantage of the supposedly overpowered weapon? Why be "left behind"?

EDIT: If every gun in the game was a water gun, but there was one real gun in the game, which would  you use?

Offline mxyzptlk

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Re: opinions on the ruger
« Reply #51 on: July 12, 2007, 03:05:31 pm »
Exactly. Every new member would use the overpowered gun, and the water guns would be practically unaccessible.

In one of my posts in this thread, I explained the perfect balance in my opinion. The cycle should go Semis < autos < One-hits < Semis. That is the Ideal.

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6th_account

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Re: opinions on the ruger
« Reply #52 on: July 12, 2007, 04:42:12 pm »
If that underpriced product was a 12-pack of toilet brushes, would you still take it? It's about personal preferance. Some may want to be navy seal and use an mp5, or go for maximum manlyness with the shotgun, even if they knew they weren't as good as the boring barret-aimbot hackpack. They'd just whine for the game to be balanced so they can enjoy their favo weapon in a more fair battlefield.

mxy something, that was the triforce of balance I wanted the game to lean a little more towards in 1.4. The biggest problem is that semis aren't that much better than autos, and no one wants them to get any stronger. =(

Offline mxyzptlk

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Re: opinions on the ruger
« Reply #53 on: July 12, 2007, 05:15:51 pm »
Did you see my previous post? I will quote it for convenience.

Quote
The ideal cycle is Autos < One hits < Semis < Autos.

Autos beat One-hits due to long reload and bink, One-hits beat semis because semis share some of their flaws and Require accuracy but don't kill in one hit, and semis beat autos because they deal a lot of damage in a single hit.

In experimentation, though, this doesn't always hold up. This is the IDEAL method though.
Instead of making weapons in a category similar to each other, though, you should make them all competent, but in their own ways. The spas-12 is more powerful than a ruger, but it requires you to be up close. The deagles are competent for short to medium distances, but the bullets spread over long gaps. The semis all do relatively the same, but they all have their own situations where they excel.

Instead of nerfing autos and oneshots in favor of semis, you should have taken a closer look at how they are used in combat. The aug is good for short-medium  range, and it has a decent rate of fire, but it takes a long time to kill. The AK is for medium to long distances, fires slowly, is fairly powerful, but it is only really useful in realistic. The Minimi is decent for all ranges, but it's rate of fire is slower than the other autos, and it's bullet is faster and more powerful. The MP5 has a short range, low speed, weak bullets, but a devastating rate of fire. The Minigun is supposed to be a short - medium distance support weapon with an insane rate of fire.

At least, those are how they are supposed to be.

Same thing with the one hits, the barrett was nerfed to prevent it from being a god-ownage weapon, but the nerfs went a little too far. Now, the barrett, although it is useful for people who practiced with it throughout, it is pretty much inaccessible to new players. The m79 wasn't nerfed enough. It does have a bink, but it is barely noticeable, and definately not enogh to keep it from being abused.

So, right now, here is how the weapons are "balanced": Skilled semis < Noob m79 < Skilled autos < Barretts < Noob autos

Notice that there is no cycle, skilled semis and noob m79s will almost always win a fight.

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Offline Chakra

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Re: opinions on the ruger
« Reply #54 on: July 12, 2007, 07:41:14 pm »
I ain't no expert on the matter, but last I checked most clan wars by the big leaguers were fought with auto weapons. Yes, even the 'pros' turn to them. And they win with them.

Why? Because it's a reliable weapon. You're guaranteed to do some damage, thus significantly delaying or reducing the effectiveness of your enemy. Secondly, with teamwork they're a swift supplier of easily dished out death. Sometimes they just can't risk using one shot weapons and semis in some scenarios where the potential to do no damage is greater, however good they are.

In publics this is a little different. We see lots more semis and one shots in random ctf servers because its more of a deathmatch skirmishing affair in comparision.
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Offline excruciator

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Re: opinions on the ruger
« Reply #55 on: July 13, 2007, 01:42:33 pm »
nah...longer time between shots = more time for them to aim

+ movimentAcc should do it, since rugerers tend to do something called "hit n' run"

Quote
I have found movement acc in this version to be extremely unpredictable.

exactly...
It does not make ruger less overpowered. The problem is it's damage per second, not that it is too easy to handle. + MovementAcc does not help at all with this issue.

Only solution is to increase damage and fireinterval OR decrease both.

you are right, it does not make ruger less overpowered, but it does make ruger harder weapon to use since they would start to miss more, just like deagle, its really powerful, fast, and can shoot stuff that a common gun cant reach. but those testers didn't nerf it because it was hard to use (so it kinda balance out)

2nd, + movimentAcc would make the shooter stay stational while firing. This would make the the rugerer a relatively easy target.

« Last Edit: July 13, 2007, 01:44:23 pm by excruciator »
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Offline Clawbug

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Re: opinions on the ruger
« Reply #56 on: July 13, 2007, 01:46:23 pm »
They are already kinda stational. The problem is that even they are easy target, you can not beat them if they hit you twice. Maybe you can, but then it takes 1 socom hit to kill you. ;_;
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Offline Mangled*

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Re: opinions on the ruger
« Reply #57 on: July 13, 2007, 01:58:45 pm »
I still feel the ruger is overpowered although I agree it is well ballanced with the other weapons..

I just hate the gits that just fly around with Ruger at a range which is difficult to get a fix on them with any other gun and they have you in 2 hits within  the space it would take to fire off a single shot from the Barrett.

I actually wish the Ruger was realistic... in the sense that it was a bolt-action rifle.

In real life it's not possible to bolt a rifle that fast between shots.. realistically speaking the fastest you could probably do it is probably 3 times longer than the actual fire interval of the Ruger.
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Offline Gortaak

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Re: opinions on the ruger
« Reply #58 on: July 13, 2007, 04:21:39 pm »
All you gotta do with an auto, is pray or dodge one shot. Then they are toast.  When Im aking against a ruger, he always dies, if he misses the first shot. If he doesnt, hes almost dead when I die, then I spawn, and hes dead.

And mxyzptlk, what makes you think the AK is only good for realisitic? Because you are wrong. The AK is great against the ruger, cause it can still kill a rugertard when hes at range fairly easy.
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Offline excruciator

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Re: opinions on the ruger
« Reply #59 on: July 13, 2007, 06:06:32 pm »
They are already kinda stational.

how about even more stational

All you gotta do with an auto, is pray or dodge one shot.

ohh right pray... leave it to the god.
but w8, there's still million of fanatics trying to prove its existence.

you cant be sure that is gonna work, at least, work everytime



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